mirror of
https://github.com/Relintai/world_generator.git
synced 2024-11-14 10:17:19 +01:00
273 lines
9.2 KiB
C++
273 lines
9.2 KiB
C++
#include "dungeon.h"
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int Dungeon::get_seed() {
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return _seed;
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}
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void Dungeon::set_seed(int value) {
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_seed = value;
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}
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int Dungeon::get_posx() {
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return _posx;
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}
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void Dungeon::set_posx(int value) {
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_posx = value;
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}
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int Dungeon::get_posy() {
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return _posy;
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}
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void Dungeon::set_posy(int value) {
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_posy = value;
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}
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int Dungeon::get_posz() {
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return _posz;
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}
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void Dungeon::set_posz(int value) {
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_posz = value;
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}
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int Dungeon::get_sizex() {
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return _sizex;
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}
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void Dungeon::set_sizex(int value) {
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_sizex = value;
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}
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int Dungeon::get_sizey() {
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return _sizey;
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}
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void Dungeon::set_sizey(int value) {
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_sizey = value;
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}
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int Dungeon::get_sizez() {
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return _sizez;
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}
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void Dungeon::set_sizez(int value) {
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_sizez = value;
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}
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Ref<EnvironmentData> Dungeon::get_environment() {
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return _environment;
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}
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void Dungeon::set_environment(Ref<EnvironmentData> value) {
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_environment = value;
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}
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//Rooms
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Ref<DungeonRoom> Dungeon::get_dungeon_room(const int index) const {
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ERR_FAIL_INDEX_V(index, _dungeon_rooms.size(), Ref<DungeonRoom>());
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return _dungeon_rooms.get(index);
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}
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void Dungeon::set_dungeon_room(const int index, const Ref<DungeonRoom> dungeon_room) {
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ERR_FAIL_INDEX(index, _dungeon_rooms.size());
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_dungeon_rooms.set(index, dungeon_room);
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}
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void Dungeon::add_dungeon_room(const Ref<DungeonRoom> dungeon_room) {
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_dungeon_rooms.push_back(dungeon_room);
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}
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void Dungeon::remove_dungeon_room(const int index) {
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ERR_FAIL_INDEX(index, _dungeon_rooms.size());
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_dungeon_rooms.remove(index);
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}
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int Dungeon::get_dungeon_room_count() const {
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return _dungeon_rooms.size();
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}
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//Start Rooms
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Ref<DungeonRoom> Dungeon::get_dungeon_start_room(const int index) const {
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ERR_FAIL_INDEX_V(index, _dungeon_start_rooms.size(), Ref<DungeonRoom>());
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return _dungeon_start_rooms.get(index);
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}
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void Dungeon::set_dungeon_start_room(const int index, const Ref<DungeonRoom> dungeon_start_room) {
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ERR_FAIL_INDEX(index, _dungeon_start_rooms.size());
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_dungeon_start_rooms.set(index, dungeon_start_room);
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}
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void Dungeon::add_dungeon_start_room(const Ref<DungeonRoom> dungeon_start_room) {
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_dungeon_start_rooms.push_back(dungeon_start_room);
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}
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void Dungeon::remove_dungeon_start_room(const int index) {
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ERR_FAIL_INDEX(index, _dungeon_start_rooms.size());
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_dungeon_start_rooms.remove(index);
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}
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int Dungeon::get_dungeon_start_room_count() const {
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return _dungeon_start_rooms.size();
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}
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//End Rooms
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Ref<DungeonRoom> Dungeon::get_dungeon_end_room(const int index) const {
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ERR_FAIL_INDEX_V(index, _dungeon_end_rooms.size(), Ref<DungeonRoom>());
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return _dungeon_end_rooms.get(index);
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}
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void Dungeon::set_dungeon_end_room(const int index, const Ref<DungeonRoom> dungeon_end_room) {
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ERR_FAIL_INDEX(index, _dungeon_end_rooms.size());
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_dungeon_end_rooms.set(index, dungeon_end_room);
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}
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void Dungeon::add_dungeon_end_room(const Ref<DungeonRoom> dungeon_end_room) {
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_dungeon_end_rooms.push_back(dungeon_end_room);
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}
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void Dungeon::remove_dungeon_end_room(const int index) {
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ERR_FAIL_INDEX(index, _dungeon_end_rooms.size());
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_dungeon_end_rooms.remove(index);
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}
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int Dungeon::get_dungeon_end_room_count() const {
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return _dungeon_end_rooms.size();
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}
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//Corridors
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Ref<DungeonCorridor> Dungeon::get_dungeon_corridor(const int index) const {
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ERR_FAIL_INDEX_V(index, _dungeon_corridors.size(), Ref<DungeonCorridor>());
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return _dungeon_corridors.get(index);
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}
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void Dungeon::set_dungeon_corridor(const int index, const Ref<DungeonCorridor> dungeon_corridor) {
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ERR_FAIL_INDEX(index, _dungeon_corridors.size());
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_dungeon_corridors.set(index, dungeon_corridor);
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}
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void Dungeon::add_dungeon_corridor(const Ref<DungeonCorridor> dungeon_corridor) {
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_dungeon_corridors.push_back(dungeon_corridor);
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}
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void Dungeon::remove_dungeon_corridor(const int index) {
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ERR_FAIL_INDEX(index, _dungeon_corridors.size());
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_dungeon_corridors.remove(index);
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}
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int Dungeon::get_dungeon_corridor_count() const {
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return _dungeon_corridors.size();
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}
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void Dungeon::setup() {
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if (has_method("_setup")) {
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call("_setup");
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}
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}
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void Dungeon::generate_chunk(Ref<VoxelChunk> chunk) {
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if (has_method("_generate_chunk")) {
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call("_generate_chunk", chunk);
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}
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}
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void Dungeon::generate_structure(Ref<VoxelStructure> structure) {
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if (has_method("_generate_structure")) {
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call("_generate_structure", structure);
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}
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}
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Ref<Image> Dungeon::generate_map() {
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ERR_FAIL_COND_V(!has_method("_generate_map"), Ref<Image>());
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return call("_generate_map");
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}
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Dungeon::Dungeon() {
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_seed = 0;
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}
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Dungeon::~Dungeon() {
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_environment.unref();
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_dungeon_rooms.clear();
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_dungeon_start_rooms.clear();
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_dungeon_end_rooms.clear();
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_dungeon_corridors.clear();
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}
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void Dungeon::_bind_methods() {
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BIND_VMETHOD(MethodInfo("_setup"));
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BIND_VMETHOD(MethodInfo("_generate_structure", PropertyInfo(Variant::OBJECT, "structure", PROPERTY_HINT_RESOURCE_TYPE, "VoxelStructure")));
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BIND_VMETHOD(MethodInfo("_generate_chunk", PropertyInfo(Variant::OBJECT, "structure", PROPERTY_HINT_RESOURCE_TYPE, "VoxelChunk")));
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ClassDB::bind_method(D_METHOD("setup"), &Dungeon::setup);
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ClassDB::bind_method(D_METHOD("generate_chunk", "chunk"), &Dungeon::generate_chunk);
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ClassDB::bind_method(D_METHOD("generate_structure", "structure"), &Dungeon::generate_structure);
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ClassDB::bind_method(D_METHOD("get_seed"), &Dungeon::get_seed);
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ClassDB::bind_method(D_METHOD("set_seed", "value"), &Dungeon::set_seed);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "seed"), "set_seed", "get_seed");
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//Position
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ClassDB::bind_method(D_METHOD("get_posx"), &Dungeon::get_posx);
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ClassDB::bind_method(D_METHOD("set_posx", "value"), &Dungeon::set_posx);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "posx"), "set_posx", "get_posx");
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ClassDB::bind_method(D_METHOD("get_posy"), &Dungeon::get_posy);
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ClassDB::bind_method(D_METHOD("set_posy", "value"), &Dungeon::set_posy);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "posy"), "set_posy", "get_posy");
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ClassDB::bind_method(D_METHOD("get_posz"), &Dungeon::get_posz);
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ClassDB::bind_method(D_METHOD("set_posz", "value"), &Dungeon::set_posz);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "posz"), "set_posz", "get_posz");
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//Size
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ClassDB::bind_method(D_METHOD("get_sizex"), &Dungeon::get_sizex);
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ClassDB::bind_method(D_METHOD("set_sizex", "value"), &Dungeon::set_sizex);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "sizex"), "set_sizex", "get_sizex");
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ClassDB::bind_method(D_METHOD("get_sizey"), &Dungeon::get_sizey);
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ClassDB::bind_method(D_METHOD("set_sizey", "value"), &Dungeon::set_sizey);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "sizey"), "set_sizey", "get_sizey");
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ClassDB::bind_method(D_METHOD("get_sizez"), &Dungeon::get_sizez);
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ClassDB::bind_method(D_METHOD("set_sizez", "value"), &Dungeon::set_sizez);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "sizez"), "set_sizez", "get_sizez");
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//Environment
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ClassDB::bind_method(D_METHOD("get_environment"), &Dungeon::get_environment);
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ClassDB::bind_method(D_METHOD("set_environment", "value"), &Dungeon::set_environment);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "environment", PROPERTY_HINT_RESOURCE_TYPE, "EnvironmentData"), "set_environment", "get_environment");
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//Rooms
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ClassDB::bind_method(D_METHOD("get_dungeon_room", "index"), &Dungeon::get_dungeon_room);
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ClassDB::bind_method(D_METHOD("set_dungeon_room", "index", "data"), &Dungeon::set_dungeon_room);
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ClassDB::bind_method(D_METHOD("add_dungeon_room", "dungeon_room"), &Dungeon::add_dungeon_room);
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ClassDB::bind_method(D_METHOD("remove_dungeon_room", "index"), &Dungeon::remove_dungeon_room);
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ClassDB::bind_method(D_METHOD("get_dungeon_room_count"), &Dungeon::get_dungeon_room_count);
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//Start Rooms
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ClassDB::bind_method(D_METHOD("get_dungeon_start_room", "index"), &Dungeon::get_dungeon_start_room);
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ClassDB::bind_method(D_METHOD("set_dungeon_start_room", "index", "data"), &Dungeon::set_dungeon_start_room);
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ClassDB::bind_method(D_METHOD("add_dungeon_start_room", "dungeon_start_room"), &Dungeon::add_dungeon_start_room);
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ClassDB::bind_method(D_METHOD("remove_dungeon_start_room", "index"), &Dungeon::remove_dungeon_start_room);
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ClassDB::bind_method(D_METHOD("get_dungeon_start_room_count"), &Dungeon::get_dungeon_start_room_count);
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//End Rooms
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ClassDB::bind_method(D_METHOD("get_dungeon_end_room", "index"), &Dungeon::get_dungeon_end_room);
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ClassDB::bind_method(D_METHOD("set_dungeon_end_room", "index", "data"), &Dungeon::set_dungeon_end_room);
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ClassDB::bind_method(D_METHOD("add_dungeon_end_room", "dungeon_end_room"), &Dungeon::add_dungeon_end_room);
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ClassDB::bind_method(D_METHOD("remove_dungeon_end_room", "index"), &Dungeon::remove_dungeon_end_room);
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ClassDB::bind_method(D_METHOD("get_dungeon_end_room_count"), &Dungeon::get_dungeon_end_room_count);
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//Corridors
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ClassDB::bind_method(D_METHOD("get_dungeon_corridor", "index"), &Dungeon::get_dungeon_corridor);
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ClassDB::bind_method(D_METHOD("set_dungeon_corridor", "index", "data"), &Dungeon::set_dungeon_corridor);
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ClassDB::bind_method(D_METHOD("add_dungeon_corridor", "dungeon_corridor"), &Dungeon::add_dungeon_corridor);
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ClassDB::bind_method(D_METHOD("remove_dungeon_corridor", "index"), &Dungeon::remove_dungeon_corridor);
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ClassDB::bind_method(D_METHOD("get_dungeon_corridor_count"), &Dungeon::get_dungeon_corridor_count);
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BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::OBJECT, "image", PROPERTY_HINT_RESOURCE_TYPE, "Image"), "_generate_map"));
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ClassDB::bind_method(D_METHOD("generate_map"), &Dungeon::generate_map);
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}
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