world_generator/main/dungeon.cpp

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#include "dungeon.h"
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int Dungeon::get_current_seed() {
return _current_seed;
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}
void Dungeon::set_current_seed(int value) {
_current_seed = value;
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}
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Vector2 Dungeon::get_level_range() {
return _level_range;
}
void Dungeon::set_level_range(Vector2 value) {
_level_range = value;
}
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//Position
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int Dungeon::get_posx() {
return _posx;
}
void Dungeon::set_posx(int value) {
_posx = value;
}
int Dungeon::get_posy() {
return _posy;
}
void Dungeon::set_posy(int value) {
_posy = value;
}
int Dungeon::get_posz() {
return _posz;
}
void Dungeon::set_posz(int value) {
_posz = value;
}
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//Size
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int Dungeon::get_sizex() {
return _sizex;
}
void Dungeon::set_sizex(int value) {
_sizex = value;
}
int Dungeon::get_sizey() {
return _sizey;
}
void Dungeon::set_sizey(int value) {
_sizey = value;
}
int Dungeon::get_sizez() {
return _sizez;
}
void Dungeon::set_sizez(int value) {
_sizez = value;
}
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int Dungeon::get_room_count() {
return _room_count;
}
void Dungeon::set_room_count(int value) {
_room_count = value;
}
#ifdef VOXELMAN_PRESENT
Ref<EnvironmentData> Dungeon::get_environment() {
return _environment;
}
void Dungeon::set_environment(Ref<EnvironmentData> value) {
_environment = value;
}
#endif
Ref<DungeonData> Dungeon::get_data() {
return _data;
}
void Dungeon::set_data(Ref<DungeonData> value) {
_data = value;
setup();
}
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//Rooms
Ref<DungeonRoom> Dungeon::get_dungeon_room(const int index) const {
ERR_FAIL_INDEX_V(index, _dungeon_rooms.size(), Ref<DungeonRoom>());
return _dungeon_rooms.get(index);
}
void Dungeon::set_dungeon_room(const int index, const Ref<DungeonRoom> dungeon_room) {
ERR_FAIL_INDEX(index, _dungeon_rooms.size());
_dungeon_rooms.set(index, dungeon_room);
}
void Dungeon::add_dungeon_room(const Ref<DungeonRoom> dungeon_room) {
_dungeon_rooms.push_back(dungeon_room);
}
void Dungeon::remove_dungeon_room(const int index) {
ERR_FAIL_INDEX(index, _dungeon_rooms.size());
_dungeon_rooms.remove(index);
}
int Dungeon::get_dungeon_room_count() const {
return _dungeon_rooms.size();
}
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//Start Rooms
Ref<DungeonRoom> Dungeon::get_dungeon_start_room(const int index) const {
ERR_FAIL_INDEX_V(index, _dungeon_start_rooms.size(), Ref<DungeonRoom>());
return _dungeon_start_rooms.get(index);
}
void Dungeon::set_dungeon_start_room(const int index, const Ref<DungeonRoom> dungeon_start_room) {
ERR_FAIL_INDEX(index, _dungeon_start_rooms.size());
_dungeon_start_rooms.set(index, dungeon_start_room);
}
void Dungeon::add_dungeon_start_room(const Ref<DungeonRoom> dungeon_start_room) {
_dungeon_start_rooms.push_back(dungeon_start_room);
}
void Dungeon::remove_dungeon_start_room(const int index) {
ERR_FAIL_INDEX(index, _dungeon_start_rooms.size());
_dungeon_start_rooms.remove(index);
}
int Dungeon::get_dungeon_start_room_count() const {
return _dungeon_start_rooms.size();
}
//End Rooms
Ref<DungeonRoom> Dungeon::get_dungeon_end_room(const int index) const {
ERR_FAIL_INDEX_V(index, _dungeon_end_rooms.size(), Ref<DungeonRoom>());
return _dungeon_end_rooms.get(index);
}
void Dungeon::set_dungeon_end_room(const int index, const Ref<DungeonRoom> dungeon_end_room) {
ERR_FAIL_INDEX(index, _dungeon_end_rooms.size());
_dungeon_end_rooms.set(index, dungeon_end_room);
}
void Dungeon::add_dungeon_end_room(const Ref<DungeonRoom> dungeon_end_room) {
_dungeon_end_rooms.push_back(dungeon_end_room);
}
void Dungeon::remove_dungeon_end_room(const int index) {
ERR_FAIL_INDEX(index, _dungeon_end_rooms.size());
_dungeon_end_rooms.remove(index);
}
int Dungeon::get_dungeon_end_room_count() const {
return _dungeon_end_rooms.size();
}
//Corridors
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Ref<DungeonCorridor> Dungeon::get_dungeon_corridor(const int index) const {
ERR_FAIL_INDEX_V(index, _dungeon_corridors.size(), Ref<DungeonCorridor>());
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return _dungeon_corridors.get(index);
}
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void Dungeon::set_dungeon_corridor(const int index, const Ref<DungeonCorridor> dungeon_corridor) {
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ERR_FAIL_INDEX(index, _dungeon_corridors.size());
_dungeon_corridors.set(index, dungeon_corridor);
}
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void Dungeon::add_dungeon_corridor(const Ref<DungeonCorridor> dungeon_corridor) {
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_dungeon_corridors.push_back(dungeon_corridor);
}
void Dungeon::remove_dungeon_corridor(const int index) {
ERR_FAIL_INDEX(index, _dungeon_corridors.size());
_dungeon_corridors.remove(index);
}
int Dungeon::get_dungeon_corridor_count() const {
return _dungeon_corridors.size();
}
#ifdef ESS_PRESENT
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//Entities
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Ref<EntityData> Dungeon::get_entity_data(const int index) const {
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ERR_FAIL_INDEX_V(index, _entity_datas.size(), Ref<DungeonCorridor>());
return _entity_datas.get(index);
}
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void Dungeon::set_entity_data(const int index, const Ref<EntityData> entity_data) {
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ERR_FAIL_INDEX(index, _entity_datas.size());
_entity_datas.set(index, entity_data);
}
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void Dungeon::add_entity_data(const Ref<EntityData> entity_data) {
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_entity_datas.push_back(entity_data);
}
void Dungeon::remove_entity_data(const int index) {
ERR_FAIL_INDEX(index, _entity_datas.size());
_entity_datas.remove(index);
}
int Dungeon::get_entity_data_count() const {
return _entity_datas.size();
}
#endif
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void Dungeon::setup() {
if (!_data.is_valid())
return;
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if (has_method("_setup")) {
call("_setup");
}
}
#ifdef VOXELMAN_PRESENT
void Dungeon::setup_library(Ref<VoxelmanLibrary> library) {
if (!_data.is_valid())
return;
if (has_method("_setup_library")) {
call("_setup_library", library);
}
}
void Dungeon::_setup_library(Ref<VoxelmanLibrary> library) {
for (int i = 0; i < _data->get_voxel_surface_count(); ++i) {
Ref<VoxelSurface> s = _data->get_voxel_surface(i);
if (s.is_valid()) {
library->add_voxel_surface(s);
}
}
for (int i = 0; i < _data->get_liquid_voxel_surface_count(); ++i) {
Ref<VoxelSurface> s = _data->get_liquid_voxel_surface(i);
if (s.is_valid()) {
library->add_liquid_voxel_surface(s);
}
}
}
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void Dungeon::generate_chunk(VoxelChunk *chunk, bool spawn_mobs) {
ERR_FAIL_COND(!ObjectDB::instance_validate(chunk));
if (has_method("_generate_chunk")) {
call("_generate_chunk", chunk, spawn_mobs);
}
}
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void Dungeon::generate_chunk_bind(Node *chunk, bool spawn_mobs) {
generate_chunk(Object::cast_to<VoxelChunk>(chunk), spawn_mobs);
}
void Dungeon::generate_structure(Ref<VoxelStructure> structure, bool spawn_mobs) {
if (has_method("_generate_structure")) {
call("_generate_structure", structure, spawn_mobs);
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}
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}
#else
void Dungeon::setup_library(Ref<Resource> library) {
if (!_data.is_valid())
return;
if (has_method("_setup_library")) {
call("_setup_library", library);
}
}
void Dungeon::generate_chunk(Node *chunk, bool spawn_mobs) {
ERR_FAIL_COND(!ObjectDB::instance_validate(chunk));
if (has_method("_generate_chunk")) {
call("_generate_chunk", chunk, spawn_mobs);
}
}
#endif
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Ref<Image> Dungeon::generate_map() {
ERR_FAIL_COND_V(!has_method("_generate_map"), Ref<Image>());
return call("_generate_map");
}
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Dungeon::Dungeon() {
_current_seed = 0;
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_posx = 0;
_posy = 0;
_posz = 0;
_sizex = 0;
_sizey = 0;
_sizez = 0;
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_room_count = 0;
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}
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Dungeon::~Dungeon() {
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#ifdef VOXELMAN_PRESENT
_environment.unref();
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#endif
_data.unref();
_dungeon_rooms.clear();
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_dungeon_start_rooms.clear();
_dungeon_end_rooms.clear();
_dungeon_corridors.clear();
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#ifdef ESS_PRESENT
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_entity_datas.clear();
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#endif
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}
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void Dungeon::_bind_methods() {
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BIND_VMETHOD(MethodInfo("_setup"));
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#ifdef VOXELMAN_PRESENT
BIND_VMETHOD(MethodInfo("_setup_library", PropertyInfo(Variant::OBJECT, "library", PROPERTY_HINT_RESOURCE_TYPE, "VoxelmanLibrary")));
BIND_VMETHOD(MethodInfo("_generate_structure", PropertyInfo(Variant::OBJECT, "structure", PROPERTY_HINT_RESOURCE_TYPE, "VoxelStructure"), PropertyInfo(Variant::BOOL, "spawn_mobs")));
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BIND_VMETHOD(MethodInfo("_generate_chunk", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "VoxelChunk"), PropertyInfo(Variant::BOOL, "spawn_mobs")));
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#else
BIND_VMETHOD(MethodInfo("_setup_library", PropertyInfo(Variant::OBJECT, "library", PROPERTY_HINT_RESOURCE_TYPE, "Resource")));
BIND_VMETHOD(MethodInfo("_generate_chunk", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::BOOL, "spawn_mobs")));
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#endif
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ClassDB::bind_method(D_METHOD("setup"), &Dungeon::setup);
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#ifdef VOXELMAN_PRESENT
ClassDB::bind_method(D_METHOD("setup_library", "library"), &Dungeon::setup_library);
ClassDB::bind_method(D_METHOD("_setup_library", "library"), &Dungeon::_setup_library);
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ClassDB::bind_method(D_METHOD("generate_chunk", "chunk", "spawn_mobs"), &Dungeon::generate_chunk_bind);
ClassDB::bind_method(D_METHOD("generate_structure", "structure", "spawn_mobs"), &Dungeon::generate_structure);
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#else
ClassDB::bind_method(D_METHOD("setup_library", "library"), &Dungeon::setup_library);
ClassDB::bind_method(D_METHOD("generate_chunk", "chunk", "spawn_mobs"), &Dungeon::generate_chunk);
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#endif
ClassDB::bind_method(D_METHOD("get_current_seed"), &Dungeon::get_current_seed);
ClassDB::bind_method(D_METHOD("set_current_seed", "value"), &Dungeon::set_current_seed);
ADD_PROPERTY(PropertyInfo(Variant::INT, "current_seed"), "set_current_seed", "get_current_seed");
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ClassDB::bind_method(D_METHOD("get_level_range"), &Dungeon::get_level_range);
ClassDB::bind_method(D_METHOD("set_level_range", "value"), &Dungeon::set_level_range);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "level_range"), "set_level_range", "get_level_range");
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//Position
ClassDB::bind_method(D_METHOD("get_posx"), &Dungeon::get_posx);
ClassDB::bind_method(D_METHOD("set_posx", "value"), &Dungeon::set_posx);
ADD_PROPERTY(PropertyInfo(Variant::INT, "posx"), "set_posx", "get_posx");
ClassDB::bind_method(D_METHOD("get_posy"), &Dungeon::get_posy);
ClassDB::bind_method(D_METHOD("set_posy", "value"), &Dungeon::set_posy);
ADD_PROPERTY(PropertyInfo(Variant::INT, "posy"), "set_posy", "get_posy");
ClassDB::bind_method(D_METHOD("get_posz"), &Dungeon::get_posz);
ClassDB::bind_method(D_METHOD("set_posz", "value"), &Dungeon::set_posz);
ADD_PROPERTY(PropertyInfo(Variant::INT, "posz"), "set_posz", "get_posz");
//Size
ClassDB::bind_method(D_METHOD("get_sizex"), &Dungeon::get_sizex);
ClassDB::bind_method(D_METHOD("set_sizex", "value"), &Dungeon::set_sizex);
ADD_PROPERTY(PropertyInfo(Variant::INT, "sizex"), "set_sizex", "get_sizex");
ClassDB::bind_method(D_METHOD("get_sizey"), &Dungeon::get_sizey);
ClassDB::bind_method(D_METHOD("set_sizey", "value"), &Dungeon::set_sizey);
ADD_PROPERTY(PropertyInfo(Variant::INT, "sizey"), "set_sizey", "get_sizey");
ClassDB::bind_method(D_METHOD("get_sizez"), &Dungeon::get_sizez);
ClassDB::bind_method(D_METHOD("set_sizez", "value"), &Dungeon::set_sizez);
ADD_PROPERTY(PropertyInfo(Variant::INT, "sizez"), "set_sizez", "get_sizez");
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//Room Count
ClassDB::bind_method(D_METHOD("get_room_count"), &Dungeon::get_room_count);
ClassDB::bind_method(D_METHOD("set_room_count", "value"), &Dungeon::set_room_count);
ADD_PROPERTY(PropertyInfo(Variant::INT, "room_count"), "set_room_count", "get_room_count");
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#ifdef VOXELMAN_PRESENT
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//Environment
ClassDB::bind_method(D_METHOD("get_environment"), &Dungeon::get_environment);
ClassDB::bind_method(D_METHOD("set_environment", "value"), &Dungeon::set_environment);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "environment", PROPERTY_HINT_RESOURCE_TYPE, "EnvironmentData"), "set_environment", "get_environment");
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#endif
ClassDB::bind_method(D_METHOD("get_data"), &Dungeon::get_data);
ClassDB::bind_method(D_METHOD("set_data", "value"), &Dungeon::set_data);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "PlanetData"), "set_data", "get_data");
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//Rooms
ClassDB::bind_method(D_METHOD("get_dungeon_room", "index"), &Dungeon::get_dungeon_room);
ClassDB::bind_method(D_METHOD("set_dungeon_room", "index", "data"), &Dungeon::set_dungeon_room);
ClassDB::bind_method(D_METHOD("add_dungeon_room", "dungeon_room"), &Dungeon::add_dungeon_room);
ClassDB::bind_method(D_METHOD("remove_dungeon_room", "index"), &Dungeon::remove_dungeon_room);
ClassDB::bind_method(D_METHOD("get_dungeon_room_count"), &Dungeon::get_dungeon_room_count);
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//Start Rooms
ClassDB::bind_method(D_METHOD("get_dungeon_start_room", "index"), &Dungeon::get_dungeon_start_room);
ClassDB::bind_method(D_METHOD("set_dungeon_start_room", "index", "data"), &Dungeon::set_dungeon_start_room);
ClassDB::bind_method(D_METHOD("add_dungeon_start_room", "dungeon_start_room"), &Dungeon::add_dungeon_start_room);
ClassDB::bind_method(D_METHOD("remove_dungeon_start_room", "index"), &Dungeon::remove_dungeon_start_room);
ClassDB::bind_method(D_METHOD("get_dungeon_start_room_count"), &Dungeon::get_dungeon_start_room_count);
//End Rooms
ClassDB::bind_method(D_METHOD("get_dungeon_end_room", "index"), &Dungeon::get_dungeon_end_room);
ClassDB::bind_method(D_METHOD("set_dungeon_end_room", "index", "data"), &Dungeon::set_dungeon_end_room);
ClassDB::bind_method(D_METHOD("add_dungeon_end_room", "dungeon_end_room"), &Dungeon::add_dungeon_end_room);
ClassDB::bind_method(D_METHOD("remove_dungeon_end_room", "index"), &Dungeon::remove_dungeon_end_room);
ClassDB::bind_method(D_METHOD("get_dungeon_end_room_count"), &Dungeon::get_dungeon_end_room_count);
//Corridors
ClassDB::bind_method(D_METHOD("get_dungeon_corridor", "index"), &Dungeon::get_dungeon_corridor);
ClassDB::bind_method(D_METHOD("set_dungeon_corridor", "index", "data"), &Dungeon::set_dungeon_corridor);
ClassDB::bind_method(D_METHOD("add_dungeon_corridor", "dungeon_corridor"), &Dungeon::add_dungeon_corridor);
ClassDB::bind_method(D_METHOD("remove_dungeon_corridor", "index"), &Dungeon::remove_dungeon_corridor);
ClassDB::bind_method(D_METHOD("get_dungeon_corridor_count"), &Dungeon::get_dungeon_corridor_count);
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#ifdef ESS_PRESENT
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//Entities
ClassDB::bind_method(D_METHOD("get_entity_data", "index"), &Dungeon::get_entity_data);
ClassDB::bind_method(D_METHOD("set_entity_data", "index", "data"), &Dungeon::set_entity_data);
ClassDB::bind_method(D_METHOD("add_entity_data", "entity_data"), &Dungeon::add_entity_data);
ClassDB::bind_method(D_METHOD("remove_entity_data", "index"), &Dungeon::remove_entity_data);
ClassDB::bind_method(D_METHOD("get_entity_data_count"), &Dungeon::get_entity_data_count);
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#endif
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BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::OBJECT, "image", PROPERTY_HINT_RESOURCE_TYPE, "Image"), "_generate_map"));
ClassDB::bind_method(D_METHOD("generate_map"), &Dungeon::generate_map);
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}