world_generator/main/dungeon.cpp

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#include "dungeon.h"
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Ref<DungeonRoom> Dungeon::get_dungeon_room(const int index) const {
ERR_FAIL_INDEX_V(index, _dungeon_rooms.size(), Ref<DungeonRoom>());
return _dungeon_rooms.get(index);
}
void Dungeon::set_dungeon_room(const int index, const Ref<DungeonRoom> dungeon_room) {
ERR_FAIL_INDEX(index, _dungeon_rooms.size());
_dungeon_rooms.set(index, dungeon_room);
}
void Dungeon::add_dungeon_room(const Ref<DungeonRoom> dungeon_room) {
_dungeon_rooms.push_back(dungeon_room);
}
void Dungeon::remove_dungeon_room(const int index) {
ERR_FAIL_INDEX(index, _dungeon_rooms.size());
_dungeon_rooms.remove(index);
}
int Dungeon::get_dungeon_room_count() const {
return _dungeon_rooms.size();
}
void Dungeon::generate_chunk(Ref<VoxelChunk> chunk) {
if (has_method("_generate_chunk")) {
call("_generate_chunk", chunk);
}
}
void Dungeon::generate_structure(Ref<VoxelStructure> structure) {
if (has_method("_generate_structure")) {
call("_generate_structure", structure);
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}
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}
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Dungeon::Dungeon() {
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}
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Dungeon::~Dungeon() {
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}
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void Dungeon::_bind_methods() {
BIND_VMETHOD(MethodInfo("_generate_structure", PropertyInfo(Variant::OBJECT, "structure", PROPERTY_HINT_RESOURCE_TYPE, "VoxelStructure")));
BIND_VMETHOD(MethodInfo("_generate_chunk", PropertyInfo(Variant::OBJECT, "structure", PROPERTY_HINT_RESOURCE_TYPE, "VoxelChunk")));
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ClassDB::bind_method(D_METHOD("generate_chunk", "chunk"), &Dungeon::generate_chunk);
ClassDB::bind_method(D_METHOD("generate_structure", "structure"), &Dungeon::generate_structure);
ClassDB::bind_method(D_METHOD("get_dungeon_room", "index"), &Dungeon::get_dungeon_room);
ClassDB::bind_method(D_METHOD("set_dungeon_room", "index", "data"), &Dungeon::set_dungeon_room);
ClassDB::bind_method(D_METHOD("add_dungeon_room", "dungeon_room"), &Dungeon::add_dungeon_room);
ClassDB::bind_method(D_METHOD("remove_dungeon_room", "index"), &Dungeon::remove_dungeon_room);
ClassDB::bind_method(D_METHOD("get_dungeon_room_count"), &Dungeon::get_dungeon_room_count);
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}