voxelman/world
2020-03-04 10:48:53 +01:00
..
environment_data.cpp Updated the license for 2020, and added it to the top of my cpp files. 2020-01-31 19:52:37 +01:00
environment_data.h Updated the license for 2020, and added it to the top of my cpp files. 2020-01-31 19:52:37 +01:00
voxel_chunk_prop_data.cpp Updated the license for 2020, and added it to the top of my cpp files. 2020-01-31 19:52:37 +01:00
voxel_chunk_prop_data.h Updated the license for 2020, and added it to the top of my cpp files. 2020-01-31 19:52:37 +01:00
voxel_chunk.cpp Hide saved channels in the editor, and from scripts. 2020-02-26 12:22:46 +01:00
voxel_chunk.h Added a few properties to chunk, so they can be saved into PackedScenes if needed. 2020-02-26 01:08:18 +01:00
voxel_structure.cpp Fleshed out VoxelStructure's api. 2020-02-23 22:09:45 +01:00
voxel_structure.h Fleshed out VoxelStructure's api. 2020-02-23 22:09:45 +01:00
voxel_world_editor.cpp Setup for a new VoxelWorldEditor. 2020-02-27 14:27:52 +01:00
voxel_world_editor.h Setup for a new VoxelWorldEditor. 2020-02-27 14:27:52 +01:00
voxel_world.cpp Added index-based remove chunk function, also fixed remove_chunk, now it properly removes the given chunk from the chunk map. 2020-03-04 10:48:53 +01:00
voxel_world.h Added index-based remove chunk function, also fixed remove_chunk, now it properly removes the given chunk from the chunk map. 2020-03-04 10:48:53 +01:00