mirror of
https://github.com/Relintai/voxelman.git
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77 lines
2.4 KiB
C++
77 lines
2.4 KiB
C++
/*
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Copyright (c) 2020 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#ifndef VOXEL_WORLD_EDITOR_PLUGIN_H
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#define VOXEL_WORLD_EDITOR_PLUGIN_H
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#include "editor/editor_node.h"
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#include "editor/editor_plugin.h"
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class VoxelWorld;
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class SpatialEditorPlugin;
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class VoxelWorldEditor : public VBoxContainer {
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GDCLASS(VoxelWorldEditor, VBoxContainer);
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public:
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bool forward_spatial_input_event(Camera *p_camera, const Ref<InputEvent> &p_event);
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void edit(VoxelWorld *p_world);
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VoxelWorldEditor();
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VoxelWorldEditor(EditorNode *p_editor);
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~VoxelWorldEditor();
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HBoxContainer *spatial_editor_hb;
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protected:
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static void _bind_methods();
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void _node_removed(Node *p_node);
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private:
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VoxelWorld *_world;
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};
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class VoxelWorldEditorPlugin : public EditorPlugin {
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GDCLASS(VoxelWorldEditorPlugin, EditorPlugin);
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VoxelWorldEditor *voxel_world_editor;
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EditorNode *editor;
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protected:
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void _notification(int p_what);
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public:
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virtual bool forward_spatial_gui_input(Camera *p_camera, const Ref<InputEvent> &p_event) { return voxel_world_editor->forward_spatial_input_event(p_camera, p_event); }
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virtual String get_name() const { return "VoxelWorld"; }
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bool has_main_screen() const { return false; }
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virtual void edit(Object *p_object);
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virtual bool handles(Object *p_object) const;
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virtual void make_visible(bool p_visible);
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VoxelWorldEditorPlugin(EditorNode *p_node);
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~VoxelWorldEditorPlugin();
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};
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#endif
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