voxelman/world/voxel_buffer.cpp

451 lines
14 KiB
C++

/**
*
* Voxel Tools for Godot Engine
*
* Copyright(c) 2016 Marc Gilleron
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation
* files(the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and / or sell copies of the Software, and to permit persons to whom the Software
* is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
* WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/
#include "voxel_buffer.h"
#include <core/math/math_funcs.h>
#include <string.h>
const char *VoxelBuffer::CHANNEL_ID_HINT_STRING = "Type,Sdf,Data2,Data3,Data4,Data5,Data6,Data7";
VoxelBuffer::VoxelBuffer() {
}
VoxelBuffer::~VoxelBuffer() {
clear();
}
void VoxelBuffer::create(int sx, int sy, int sz) {
if (sx <= 0 || sy <= 0 || sz <= 0) {
return;
}
Vector3i new_size(sx, sy, sz);
if (new_size != _size) {
for (unsigned int i = 0; i < MAX_CHANNELS; ++i) {
Channel &channel = _channels[i];
if (channel.data) {
// Channel already contained data
// TODO Optimize with realloc
delete_channel(i);
create_channel(i, new_size, channel.defval);
}
}
_size = new_size;
}
}
void VoxelBuffer::clear() {
for (unsigned int i = 0; i < MAX_CHANNELS; ++i) {
Channel &channel = _channels[i];
if (channel.data) {
delete_channel(i);
}
}
}
void VoxelBuffer::clear_channel(unsigned int channel_index, int clear_value) {
ERR_FAIL_INDEX(channel_index, MAX_CHANNELS);
if (_channels[channel_index].data) {
delete_channel(channel_index);
}
_channels[channel_index].defval = clear_value;
}
void VoxelBuffer::set_default_values(uint8_t values[VoxelBuffer::MAX_CHANNELS]) {
for (unsigned int i = 0; i < MAX_CHANNELS; ++i) {
_channels[i].defval = values[i];
}
}
int VoxelBuffer::get_voxel(int x, int y, int z, unsigned int channel_index) const {
ERR_FAIL_INDEX_V(channel_index, MAX_CHANNELS, 0);
const Channel &channel = _channels[channel_index];
if (validate_pos(x, y, z) && channel.data) {
return channel.data[index(x, y, z)];
} else {
return channel.defval;
}
}
void VoxelBuffer::set_voxel(int value, int x, int y, int z, unsigned int channel_index) {
ERR_FAIL_INDEX(channel_index, MAX_CHANNELS);
ERR_FAIL_COND(!validate_pos(x, y, z));
Channel &channel = _channels[channel_index];
if (channel.data == NULL) {
if (channel.defval != value) {
// Allocate channel with same initial values as defval
create_channel(channel_index, _size, channel.defval);
channel.data[index(x, y, z)] = value;
}
} else {
channel.data[index(x, y, z)] = value;
}
}
// This version does not cause errors if out of bounds. Use only if it's okay to be outside.
void VoxelBuffer::try_set_voxel(int x, int y, int z, int value, unsigned int channel_index) {
ERR_FAIL_INDEX(channel_index, MAX_CHANNELS);
if (!validate_pos(x, y, z)) {
return;
}
Channel &channel = _channels[channel_index];
if (channel.data == NULL) {
if (channel.defval != value) {
create_channel(channel_index, _size, channel.defval);
channel.data[index(x, y, z)] = value;
}
} else {
channel.data[index(x, y, z)] = value;
}
}
void VoxelBuffer::set_voxel_v(int value, Vector3 pos, unsigned int channel_index) {
set_voxel(value, pos.x, pos.y, pos.z, channel_index);
}
void VoxelBuffer::fill(int defval, unsigned int channel_index) {
ERR_FAIL_INDEX(channel_index, MAX_CHANNELS);
Channel &channel = _channels[channel_index];
if (channel.data == NULL) {
// Channel is already optimized and uniform
if (channel.defval == defval) {
// No change
return;
} else {
// Just change default value
channel.defval = defval;
return;
}
} else {
create_channel_noinit(channel_index, _size);
}
unsigned int volume = get_volume();
memset(channel.data, defval, volume);
}
void VoxelBuffer::fill_area(int defval, Vector3i min, Vector3i max, unsigned int channel_index) {
ERR_FAIL_INDEX(channel_index, MAX_CHANNELS);
Vector3i::sort_min_max(min, max);
min.clamp_to(Vector3i(0, 0, 0), _size + Vector3i(1, 1, 1));
max.clamp_to(Vector3i(0, 0, 0), _size + Vector3i(1, 1, 1));
Vector3i area_size = max - min;
if (area_size.x == 0 || area_size.y == 0 || area_size.z == 0) {
return;
}
Channel &channel = _channels[channel_index];
if (channel.data == NULL) {
if (channel.defval == defval) {
return;
} else {
create_channel(channel_index, _size, channel.defval);
}
}
Vector3i pos;
int volume = get_volume();
for (pos.z = min.z; pos.z < max.z; ++pos.z) {
for (pos.x = min.x; pos.x < max.x; ++pos.x) {
unsigned int dst_ri = index(pos.x, pos.y + min.y, pos.z);
CRASH_COND(dst_ri >= volume);
memset(&channel.data[dst_ri], defval, area_size.y * sizeof(uint8_t));
}
}
}
bool VoxelBuffer::is_uniform(unsigned int channel_index) const {
ERR_FAIL_INDEX_V(channel_index, MAX_CHANNELS, true);
const Channel &channel = _channels[channel_index];
if (channel.data == NULL) {
// Channel has been optimized
return true;
}
// Channel isn't optimized, so must look at each voxel
uint8_t voxel = channel.data[0];
unsigned int volume = get_volume();
for (unsigned int i = 1; i < volume; ++i) {
if (channel.data[i] != voxel) {
return false;
}
}
return true;
}
void VoxelBuffer::compress_uniform_channels() {
for (unsigned int i = 0; i < MAX_CHANNELS; ++i) {
if (_channels[i].data && is_uniform(i)) {
clear_channel(i, _channels[i].data[0]);
}
}
}
void VoxelBuffer::copy_from(const VoxelBuffer &other, unsigned int channel_index) {
ERR_FAIL_INDEX(channel_index, MAX_CHANNELS);
ERR_FAIL_COND(other._size == _size);
Channel &channel = _channels[channel_index];
const Channel &other_channel = other._channels[channel_index];
if (other_channel.data) {
if (channel.data == NULL) {
create_channel_noinit(channel_index, _size);
}
memcpy(channel.data, other_channel.data, get_volume() * sizeof(uint8_t));
} else if (channel.data) {
delete_channel(channel_index);
}
channel.defval = other_channel.defval;
}
void VoxelBuffer::copy_from(const VoxelBuffer &other, Vector3i src_min, Vector3i src_max, Vector3i dst_min, unsigned int channel_index) {
ERR_FAIL_INDEX(channel_index, MAX_CHANNELS);
Channel &channel = _channels[channel_index];
const Channel &other_channel = other._channels[channel_index];
Vector3i::sort_min_max(src_min, src_max);
src_min.clamp_to(Vector3i(0, 0, 0), other._size);
src_max.clamp_to(Vector3i(0, 0, 0), other._size + Vector3i(1, 1, 1));
dst_min.clamp_to(Vector3i(0, 0, 0), _size);
Vector3i area_size = src_max - src_min;
//Vector3i dst_max = dst_min + area_size;
if (area_size == _size) {
copy_from(other, channel_index);
} else {
if (other_channel.data) {
if (channel.data == NULL) {
create_channel(channel_index, _size, channel.defval);
}
// Copy row by row
Vector3i pos;
for (pos.z = 0; pos.z < area_size.z; ++pos.z) {
for (pos.x = 0; pos.x < area_size.x; ++pos.x) {
// Row direction is Y
unsigned int src_ri = other.index(pos.x + src_min.x, pos.y + src_min.y, pos.z + src_min.z);
unsigned int dst_ri = index(pos.x + dst_min.x, pos.y + dst_min.y, pos.z + dst_min.z);
memcpy(&channel.data[dst_ri], &other_channel.data[src_ri], area_size.y * sizeof(uint8_t));
}
}
} else if (channel.defval != other_channel.defval) {
if (channel.data == NULL) {
create_channel(channel_index, _size, channel.defval);
}
// Set row by row
Vector3i pos;
for (pos.z = 0; pos.z < area_size.z; ++pos.z) {
for (pos.x = 0; pos.x < area_size.x; ++pos.x) {
unsigned int dst_ri = index(pos.x + dst_min.x, pos.y + dst_min.y, pos.z + dst_min.z);
memset(&channel.data[dst_ri], other_channel.defval, area_size.y * sizeof(uint8_t));
}
}
}
}
}
uint8_t *VoxelBuffer::get_channel_raw(unsigned int channel_index) const {
ERR_FAIL_INDEX_V(channel_index, MAX_CHANNELS, NULL);
const Channel &channel = _channels[channel_index];
return channel.data;
}
void VoxelBuffer::generate_ao() {
unsigned int size_x = _size.x;
unsigned int size_y = _size.y;
unsigned int size_z = _size.z;
ERR_FAIL_COND(size_x == 0 || size_y == 0 || size_z == 0);
for (unsigned int y = 1; y < size_y - 1; ++y) {
for (unsigned int z = 1; z < size_z - 1; ++z) {
for (unsigned int x = 1; x < size_x - 1; ++x) {
int current = get_voxel(x, y, z, CHANNEL_ISOLEVEL);
int sum = get_voxel(x + 1, y, z, CHANNEL_ISOLEVEL);
sum += get_voxel(x - 1, y, z, CHANNEL_ISOLEVEL);
sum += get_voxel(x, y + 1, z, CHANNEL_ISOLEVEL);
sum += get_voxel(x, y - 1, z, CHANNEL_ISOLEVEL);
sum += get_voxel(x, y, z + 1, CHANNEL_ISOLEVEL);
sum += get_voxel(x, y, z - 1, CHANNEL_ISOLEVEL);
sum /= 6;
sum -= current;
if (sum < 0)
sum = 0;
set_voxel(sum, x, y, z, CHANNEL_AO);
}
}
}
}
void VoxelBuffer::add_light(int local_x, int local_y, int local_z, int size, Color color) {
ERR_FAIL_COND(size < 0);
int size_x = _size.x;
int size_y = _size.y;
int size_z = _size.z;
float sizef = static_cast<float>(size);
//float rf = (color.r / sizef);
//float gf = (color.g / sizef);
//float bf = (color.b / sizef);
for (int y = local_y - size; y <= local_y + size; ++y) {
if (y < 0 || y > size_y)
continue;
for (int z = local_z - size; z <= local_z + size; ++z) {
if (z < 0 || z > size_z)
continue;
for (int x = local_x - size; x <= local_x + size; ++x) {
if (x < 0 || x > size_x)
continue;
int lx = x - local_x;
int ly = y - local_y;
int lz = z - local_z;
float str = size - (((float)lx * lx + ly * ly + lz * lz));
str /= size;
if (str < 0)
continue;
int r = color.r * str * 255.0;
int g = color.g * str * 255.0;
int b = color.b * str * 255.0;
r += get_voxel(x, y, z, CHANNEL_LIGHT_COLOR_R);
g += get_voxel(x, y, z, CHANNEL_LIGHT_COLOR_G);
b += get_voxel(x, y, z, CHANNEL_LIGHT_COLOR_B);
if (r > 255)
r = 255;
if (g > 255)
g = 255;
if (b > 255)
b = 255;
set_voxel(r, x, y, z, CHANNEL_LIGHT_COLOR_R);
set_voxel(g, x, y, z, CHANNEL_LIGHT_COLOR_G);
set_voxel(b, x, y, z, CHANNEL_LIGHT_COLOR_B);
}
}
}
}
void VoxelBuffer::clear_lights() {
fill(0, CHANNEL_LIGHT_COLOR_R);
fill(0, CHANNEL_LIGHT_COLOR_G);
fill(0, CHANNEL_LIGHT_COLOR_B);
}
void VoxelBuffer::create_channel(int i, Vector3i size, uint8_t defval) {
create_channel_noinit(i, size);
memset(_channels[i].data, defval, get_volume() * sizeof(uint8_t));
}
void VoxelBuffer::create_channel_noinit(int i, Vector3i size) {
Channel &channel = _channels[i];
unsigned int volume = size.x * size.y * size.z;
channel.data = (uint8_t *)memalloc(volume * sizeof(uint8_t));
}
void VoxelBuffer::delete_channel(int i) {
Channel &channel = _channels[i];
ERR_FAIL_COND(channel.data == NULL);
memfree(channel.data);
channel.data = NULL;
}
void VoxelBuffer::_bind_methods() {
ClassDB::bind_method(D_METHOD("create", "sx", "sy", "sz"), &VoxelBuffer::create);
ClassDB::bind_method(D_METHOD("clear"), &VoxelBuffer::clear);
ClassDB::bind_method(D_METHOD("get_size"), &VoxelBuffer::_get_size_binding);
ClassDB::bind_method(D_METHOD("get_size_x"), &VoxelBuffer::get_size_x);
ClassDB::bind_method(D_METHOD("get_size_y"), &VoxelBuffer::get_size_y);
ClassDB::bind_method(D_METHOD("get_size_z"), &VoxelBuffer::get_size_z);
ClassDB::bind_method(D_METHOD("set_voxel", "value", "x", "y", "z", "channel"), &VoxelBuffer::_set_voxel_binding, DEFVAL(0));
ClassDB::bind_method(D_METHOD("set_voxel_f", "value", "x", "y", "z", "channel"), &VoxelBuffer::_set_voxel_f_binding, DEFVAL(0));
ClassDB::bind_method(D_METHOD("set_voxel_v", "value", "pos", "channel"), &VoxelBuffer::set_voxel_v, DEFVAL(0));
ClassDB::bind_method(D_METHOD("get_voxel", "x", "y", "z", "channel"), &VoxelBuffer::_get_voxel_binding, DEFVAL(0));
ClassDB::bind_method(D_METHOD("get_voxel_f", "x", "y", "z", "channel"), &VoxelBuffer::get_voxel_f, DEFVAL(0));
ClassDB::bind_method(D_METHOD("fill", "value", "channel"), &VoxelBuffer::fill, DEFVAL(0));
ClassDB::bind_method(D_METHOD("fill_f", "value", "channel"), &VoxelBuffer::fill_f, DEFVAL(0));
ClassDB::bind_method(D_METHOD("fill_area", "value", "min", "max", "channel"), &VoxelBuffer::_fill_area_binding, DEFVAL(0));
ClassDB::bind_method(D_METHOD("copy_from", "other", "channel"), &VoxelBuffer::_copy_from_binding, DEFVAL(0));
ClassDB::bind_method(D_METHOD("copy_from_area", "other", "src_min", "src_max", "dst_min", "channel"), &VoxelBuffer::_copy_from_area_binding, DEFVAL(0));
ClassDB::bind_method(D_METHOD("is_uniform", "channel"), &VoxelBuffer::is_uniform);
ClassDB::bind_method(D_METHOD("optimize"), &VoxelBuffer::compress_uniform_channels);
ClassDB::bind_method(D_METHOD("generate_ao"), &VoxelBuffer::generate_ao);
ClassDB::bind_method(D_METHOD("add_light", "local_x", "local_y", "local_z", "size", "color"), &VoxelBuffer::add_light);
ClassDB::bind_method(D_METHOD("clear_lights"), &VoxelBuffer::clear_lights);
BIND_ENUM_CONSTANT(CHANNEL_TYPE);
BIND_ENUM_CONSTANT(CHANNEL_ISOLEVEL);
BIND_ENUM_CONSTANT(CHANNEL_LIGHT_COLOR_R);
BIND_ENUM_CONSTANT(CHANNEL_LIGHT_COLOR_G);
BIND_ENUM_CONSTANT(CHANNEL_LIGHT_COLOR_B);
BIND_ENUM_CONSTANT(CHANNEL_AO);
BIND_ENUM_CONSTANT(CHANNEL_RANDOM_AO);
BIND_ENUM_CONSTANT(CHANNEL_DATA1);
BIND_ENUM_CONSTANT(CHANNEL_DATA2);
BIND_ENUM_CONSTANT(MAX_CHANNELS);
}
void VoxelBuffer::_copy_from_binding(Ref<VoxelBuffer> other, unsigned int channel) {
ERR_FAIL_COND(other.is_null());
copy_from(**other, channel);
}
void VoxelBuffer::_copy_from_area_binding(Ref<VoxelBuffer> other, Vector3 src_min, Vector3 src_max, Vector3 dst_min, unsigned int channel) {
ERR_FAIL_COND(other.is_null());
copy_from(**other, Vector3i(src_min), Vector3i(src_max), Vector3i(dst_min), channel);
}