voxelman/world/jobs
2020-10-24 22:08:39 +02:00
..
voxel_job.cpp Properly break circular reference if a job gets cancelled while working 2020-10-24 22:04:57 +02:00
voxel_job.h VoxelJob should be a inherited from Reference if ThreadPool is not available. 2020-10-24 22:08:39 +02:00
voxel_light_job.cpp properly call set_complete in VoxelLightJob. This fixes non-threaded chunk builds. 2020-10-08 11:23:27 +02:00
voxel_light_job.h More work on the logic. 2020-10-03 21:58:24 +02:00
voxel_prop_job.cpp Make sure VoxelPropJob calls next job and sets itself to complete properly on every codepath. 2020-10-20 22:04:29 +02:00
voxel_prop_job.h VoxelPropJob now works. 2020-10-06 19:24:58 +02:00
voxel_terrarin_job.cpp Also add the new lod generation code to the prop job. 2020-10-20 17:10:26 +02:00
voxel_terrarin_job.h Fix compile for 4.0. 2020-10-06 23:15:32 +02:00