|
76f9011c24
|
Added an overrideable fonction to VoxelWorld, so the editor plugin will be able to query the correct channel ids, for any particular world. returning -1 will mean not supported.
|
2020-04-16 21:59:30 +02:00 |
|
|
dd0fa1d7ea
|
Cleaned up the prop spawning api in chunk and world.
|
2020-04-15 13:06:45 +02:00 |
|
|
7a3e4ecbe3
|
Cleaned up the light baking api.
|
2020-04-15 12:41:52 +02:00 |
|
|
acf2d2d701
|
Fix 2 multithreading related crashes.
|
2020-04-10 15:50:53 +02:00 |
|
|
1f23f61b3a
|
Ran clang format, as apparently I had it off.
|
2020-04-10 13:55:27 +02:00 |
|
|
17dfbb4cab
|
Fix voxel index calculations in the world editor.
|
2020-04-10 13:40:07 +02:00 |
|
|
073e1aeb97
|
Fix build for 4.0.
|
2020-04-09 12:34:39 +02:00 |
|
|
a4fc573f85
|
Optional module dependencies are actually optional now.
|
2020-04-06 22:47:03 +02:00 |
|
|
4a535207e0
|
Now chunks will generate the collider in the spawned thread. Also a few smaller tweaks.
|
2020-04-06 20:05:19 +02:00 |
|
|
c691c13277
|
Added a _chunk_added virtual method to voxel world.
|
2020-04-06 13:55:22 +02:00 |
|
|
b4c61ac674
|
Created a default version from world, and the mesher. Also added a BuildFlags enum to VoxelChunkDefault. Converted a few properties to use this.
|
2020-04-06 13:41:45 +02:00 |
|