Commit Graph

39 Commits

Author SHA1 Message Date
ce4020962e Now the mesher will set the material for the generated meshes directly, also it sets the material as surface material instead of an override material. 2019-12-03 19:22:04 +01:00
edec04cfdc Chunk now supports threaded builds. Also small fixes. 2019-11-19 20:39:45 +01:00
a377c994e9 Fixes. 2019-11-19 19:14:46 +01:00
d2566ab82b gdscript->c++ conversions. 2019-11-19 14:42:21 +01:00
0594215929 Seemingly the bindings are done. Also added a new chunk build phase. 2019-11-19 00:54:28 +01:00
7885d49949 Implemented chunks's new functionality, and work on the bindings. 2019-11-18 23:50:06 +01:00
5bfe5e7905 Fixed linker errors aswell. 2019-11-18 22:40:58 +01:00
d5acb28a90 More work on fixing compile. 2019-11-18 22:22:41 +01:00
9103db635f More work on compile. 2019-11-18 21:53:33 +01:00
b60b8a96d6 More work on the build, and more api breakages. 2019-11-18 20:16:29 +01:00
decf9a4af2 Work on the interface, and build. 2019-11-18 19:43:15 +01:00
5b275155c5 Removed the classes that I got from the other voxel module. Moved the stuff that I wrote from VoxelBuffer to VoxelChunk. I'll reimplement the needed stuff myself into the chunk. 2019-11-18 19:22:11 +01:00
e0deb2ea66 Added liquid, and clutter mesh allocations into Chunk, also related modifications. 2019-11-10 13:42:59 +01:00
c674a8c045 Added chunk states, and dirty flag to Chunk. 2019-11-10 03:10:42 +01:00
8bbc6da5d2 Now PropData can add lights into chunks. 2019-11-08 11:52:36 +01:00
033fe750c0 Updated the color baking algorithm, and restructured build phases. 2019-11-06 17:43:51 +01:00
3f7b422662 VoxelChunk is s Spatial now (again). 2019-11-06 03:37:22 +01:00
8e4e65371d Typo fixes. 2019-10-16 00:50:30 +02:00
472b077d3f Added a "_prop_added" vmethod to Chunk. 2019-10-14 23:59:42 +02:00
fd3a162126 Reworked the way chung handles props, and made chunk building fully scriptable. 2019-10-10 23:51:05 +02:00
306dc575d8 Improved the way props work. 2019-09-22 02:46:21 +02:00
916676cfab Renamed VoxelPropData, and cleaned up VoxelProp bit. 2019-09-21 00:02:10 +02:00
34e109a54b Moved more properties. 2019-08-12 20:40:05 +02:00
de3f60d3f4 Added a new method to VoxelChunk. 2019-08-03 23:17:19 +02:00
a633808274 Renamed free to free_chunk, as it collided with Object's free(). 2019-08-01 01:05:09 +02:00
9b842c159a -Moved the basic mesh color baking into the base VoxelMesher, as well as the 2 light specific parameters.
-Added a binding from the AO VoxelBuffer enum value.
-Renamed back draw_debug_voxels_colored to draw_debug_voxels.
2019-07-24 02:14:02 +02:00
47f3fa2a7f Now the props use transforms internally, instead of vectors. And improved the design a bit. 2019-07-20 14:48:56 +02:00
c29c74b1d9 More work oncleaning up the interface of the VoxelChunk. I'ts mostly okay, but might need to change a bit more. Also added a few const keywords where I found them missing. 2019-07-19 23:54:56 +02:00
4ad2faca86 Started reworking the mesher, and the cunk's interface. 2019-07-19 20:54:09 +02:00
029f241005 Implemented props. 2019-07-18 18:56:42 +02:00
7e7c07cbd8 VoxelChunk is a Reference now. 2019-07-18 02:05:50 +02:00
9c036f0706 Now VoxelChunk uses the VisualServer, and PhysicsServer directly. 2019-07-18 01:43:58 +02:00
7db42b88a1 Now the base light value is settable in the Cubic Voxel Mesher. 2019-07-17 19:51:09 +02:00
469773a9fd Fixed the voxel mesher, and converted it to c++. Also small bugfixes, and binding improvements. ALso moved a few export variables from GDscript to bindings. 2019-07-17 17:01:12 +02:00
e4e38c0bde Work on lights, and cleanups. 2019-07-17 02:28:16 +02:00
71de54d9a0 Now voxelman can actually make meshes. 2019-06-08 19:47:17 +02:00
b50c9be4e7 More cleanup, and fixed a misunderstanding. 2019-06-08 01:28:39 +02:00
ba05f93aa2 -Removed Voxel, not needed.
-Huge cleanup.
-Moved the voxel query to a new folder, also it's not in the build anymore. Will be removed shortly.
2019-06-07 19:13:07 +02:00
9fb6a4e1c1 Progress on getting voxelman to work again, also cleanups. 2019-06-07 01:33:41 +02:00