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bee499d951
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The library now has an initialized bool. Also the world editor will refresh rects in the library if needed.
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2020-04-17 19:21:46 +02:00 |
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7c0390de74
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The air block is not required anymore. Also Implemented the sidebar for world editor. And fixed a naming error for a virtual method in the merger library.
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2020-04-17 00:37:22 +02:00 |
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b21030ae89
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More const qualifiers.
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2020-04-16 17:54:32 +02:00 |
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1f23f61b3a
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Ran clang format, as apparently I had it off.
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2020-04-10 13:55:27 +02:00 |
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073e1aeb97
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Fix build for 4.0.
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2020-04-09 12:34:39 +02:00 |
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40535bfb59
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Fix normal compile.
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2020-04-06 23:08:35 +02:00 |
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2d2b7c8c3e
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Started reworking the way props are handled. Removed every old PropData related classes. Props are now just normal PackedScenes. Spawning conveniences/network synchronization will come later.
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2020-04-04 17:22:07 +02:00 |
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214323a9a0
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Fix compile.
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2020-04-03 09:32:34 +02:00 |
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541abb954d
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Now materials in Library are stored with vectors. This makes it possible to have different materials for every lod level for example.
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2020-03-29 20:19:38 +02:00 |
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919080a1b5
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Added props top the merger library, also it will now merge together all added prop textures. Also api cleanups.
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2020-02-16 02:54:17 +01:00 |
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db77530ec1
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Updated the license for 2020, and added it to the top of my cpp files.
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2020-01-31 19:52:37 +01:00 |
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2b369f5be8
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Made material texture setup scriptable.
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2019-11-25 12:03:45 +01:00 |
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7075da44eb
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Bit more work on the bindings.
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2019-11-10 22:18:31 +01:00 |
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e0deb2ea66
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Added liquid, and clutter mesh allocations into Chunk, also related modifications.
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2019-11-10 13:42:59 +01:00 |
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3b722e24f9
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Added binds for liquids.
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2019-11-09 23:39:19 +01:00 |
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fd48f195c6
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Implemented the Merger Voxel Library.
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2019-11-09 21:51:40 +01:00 |
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cb91888f2a
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Added VoxelmanLibraryMerger. (A copy of the simple library at the moment.)
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2019-11-09 18:36:17 +01:00 |
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