Commit Graph

12 Commits

Author SHA1 Message Date
9c036f0706 Now VoxelChunk uses the VisualServer, and PhysicsServer directly. 2019-07-18 01:43:58 +02:00
7db42b88a1 Now the base light value is settable in the Cubic Voxel Mesher. 2019-07-17 19:51:09 +02:00
469773a9fd Fixed the voxel mesher, and converted it to c++. Also small bugfixes, and binding improvements. ALso moved a few export variables from GDscript to bindings. 2019-07-17 17:01:12 +02:00
e4e38c0bde Work on lights, and cleanups. 2019-07-17 02:28:16 +02:00
7f0a832677 Implemented Ao generation, and started working on light support. 2019-07-16 16:18:09 +02:00
71de54d9a0 Now voxelman can actually make meshes. 2019-06-08 19:47:17 +02:00
b50c9be4e7 More cleanup, and fixed a misunderstanding. 2019-06-08 01:28:39 +02:00
ba05f93aa2 -Removed Voxel, not needed.
-Huge cleanup.
-Moved the voxel query to a new folder, also it's not in the build anymore. Will be removed shortly.
2019-06-07 19:13:07 +02:00
9fb6a4e1c1 Progress on getting voxelman to work again, also cleanups. 2019-06-07 01:33:41 +02:00
b5bdecf95a Added VoxelBuffer to the build. 2019-05-31 23:57:56 +02:00
e2c8c5c2ca Added in 2 more classes and the updated vector3i from https://github.com/Zylann/godot_voxel. Also added their license to the top of these files. 2019-05-31 23:28:33 +02:00
4d73c7e9c6 Added in gridmap from godot, I currently think it is a nice place to start from with the voxel world, as it pretty much already works like it, and it has a nice editor plugin as well. Also I haven't yet used godot's servers too much. 2019-05-31 23:03:38 +02:00