voxelman/world
2019-06-08 01:28:39 +02:00
..
grid_map_editor_plugin.cpp Added in gridmap from godot, I currently think it is a nice place to start from with the voxel world, as it pretty much already works like it, and it has a nice editor plugin as well. Also I haven't yet used godot's servers too much. 2019-05-31 23:03:38 +02:00
grid_map_editor_plugin.h Added in gridmap from godot, I currently think it is a nice place to start from with the voxel world, as it pretty much already works like it, and it has a nice editor plugin as well. Also I haven't yet used godot's servers too much. 2019-05-31 23:03:38 +02:00
grid_map.cpp Added in gridmap from godot, I currently think it is a nice place to start from with the voxel world, as it pretty much already works like it, and it has a nice editor plugin as well. Also I haven't yet used godot's servers too much. 2019-05-31 23:03:38 +02:00
grid_map.h Added in gridmap from godot, I currently think it is a nice place to start from with the voxel world, as it pretty much already works like it, and it has a nice editor plugin as well. Also I haven't yet used godot's servers too much. 2019-05-31 23:03:38 +02:00
voxel_buffer.cpp Progress on getting voxelman to work again, also cleanups. 2019-06-07 01:33:41 +02:00
voxel_buffer.h Progress on getting voxelman to work again, also cleanups. 2019-06-07 01:33:41 +02:00
voxel_chunk.cpp More cleanup, and fixed a misunderstanding. 2019-06-08 01:28:39 +02:00
voxel_chunk.h -Removed Voxel, not needed. 2019-06-07 19:13:07 +02:00
voxel_world.cpp -Removed Voxel, not needed. 2019-06-07 19:13:07 +02:00
voxel_world.h -Removed Voxel, not needed. 2019-06-07 19:13:07 +02:00