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15659929b2
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Added a few const qualifiers.
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2020-06-23 01:05:41 +02:00 |
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88ab910eb8
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Brought back the old Prop implementation, and PropTool, because not only this implementation was already done, it will work better than spawning possibly thousands of nodes with the props module, but I also found a way to eventually make it more user friendly.
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2020-06-22 21:49:58 +02:00 |
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dd0fa1d7ea
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Cleaned up the prop spawning api in chunk and world.
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2020-04-15 13:06:45 +02:00 |
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2d2b7c8c3e
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Started reworking the way props are handled. Removed every old PropData related classes. Props are now just normal PackedScenes. Spawning conveniences/network synchronization will come later.
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2020-04-04 17:22:07 +02:00 |
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bf211fd430
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Moved everything that is prop related to a new repository (props). It is required for this to compile for a short wile, while I rework things.
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2020-04-03 09:25:07 +02:00 |
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db77530ec1
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Updated the license for 2020, and added it to the top of my cpp files.
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2020-01-31 19:52:37 +01:00 |
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a67d0393ca
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Clang format.
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2020-01-09 04:29:05 +01:00 |
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8e02dcb9e8
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Fix build.
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2019-12-24 03:22:17 +01:00 |
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2c49d2e8d9
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Renamed VoxelmanProp to PropData.
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2019-11-07 21:32:31 +01:00 |
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440b4eadfb
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Added a Texture property to VoxelChunkPropData aswell.
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2019-11-05 21:27:31 +01:00 |
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fd3a162126
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Reworked the way chung handles props, and made chunk building fully scriptable.
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2019-10-10 23:51:05 +02:00 |
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