Commit Graph

14 Commits

Author SHA1 Message Date
fe4a83b909 Changed the Voxelman prefix of the classes to just Voxel as suggested by filipworksdev. Closes #5. Thanks. 2022-02-08 12:36:37 +01:00
abe5db00cb Work on fixing compile for 4.0. 2022-02-07 00:15:44 +01:00
e14bc67da8 Implement isolevel support for the voxel editor. 2020-10-12 16:39:52 +02:00
1d51be2f0b Moved 4.0 compatibility code into a new defines.h (like in ESS). 2020-05-23 10:34:47 +02:00
21ad01ca80 Removed separate liquid surfaces. They will be contained inside the normal voxel arrays. 2020-04-19 23:35:47 +02:00
c382dac3ff Added a new tool to the world editor, it adds a block to the location of the spatial editor's camera. 2020-04-17 18:36:14 +02:00
35863196d7 Now the world editor will use the channel reported by world's get_channel_index_info. Also it now has support for liquid channels (based on the currently selected tab). 2020-04-17 02:09:24 +02:00
f43e4a2cc4 Implemented add and remove tool mode selectors in world editor. Also added shortcuts (a, s). 2020-04-17 01:52:16 +02:00
7c0390de74 The air block is not required anymore. Also Implemented the sidebar for world editor. And fixed a naming error for a virtual method in the merger library. 2020-04-17 00:37:22 +02:00
c752086bdd A bit more work on the world editor. 2020-04-10 16:28:33 +02:00
acf2d2d701 Fix 2 multithreading related crashes. 2020-04-10 15:50:53 +02:00
073e1aeb97 Fix build for 4.0. 2020-04-09 12:34:39 +02:00
98707674a4 Initial implementation for the voxel world editor. 2020-04-05 21:02:51 +02:00
e45e3875f8 Setup for a new VoxelWorldEditor. 2020-02-27 14:27:52 +01:00