|
7e8cbc1fb5
|
Compile fix.
|
2020-01-20 15:10:30 +01:00 |
|
|
531599dd1d
|
Moved everything to a new class.
|
2020-01-20 11:52:54 +01:00 |
|
|
83806f4bc1
|
More work on porting.
|
2020-01-20 11:45:46 +01:00 |
|
|
7a35337367
|
Started porting/integrating Whinarn's UnityMeshSimplifier into VoxelMesher. (https://github.com/Whinarn/UnityMeshSimplifier).
|
2020-01-20 03:34:07 +01:00 |
|
|
a95973eeba
|
Replaced Vectors to PoolVectors in VoxelMesher. Also added uv2 methods.
|
2020-01-19 18:25:03 +01:00 |
|
|
4a8ed25544
|
Moved the transvoxel mesher into a folder.
|
2020-01-14 02:57:32 +01:00 |
|
|
010b20ee55
|
Fix a few of the issues with the cubic mesher.
|
2020-01-12 21:58:14 +01:00 |
|
|
a67d0393ca
|
Clang format.
|
2020-01-09 04:29:05 +01:00 |
|
|
8e02dcb9e8
|
Fix build.
|
2019-12-24 03:22:17 +01:00 |
|
|
ce4020962e
|
Now the mesher will set the material for the generated meshes directly, also it sets the material as surface material instead of an override material.
|
2019-12-03 19:22:04 +01:00 |
|
|
7885d49949
|
Implemented chunks's new functionality, and work on the bindings.
|
2019-11-18 23:50:06 +01:00 |
|
|
de103a3fdf
|
Fixed compile.
|
2019-11-18 22:35:08 +01:00 |
|
|
d5acb28a90
|
More work on fixing compile.
|
2019-11-18 22:22:41 +01:00 |
|
|
9103db635f
|
More work on compile.
|
2019-11-18 21:53:33 +01:00 |
|
|
5e323ce718
|
Removed a few old unused classes.
|
2019-11-18 20:17:54 +01:00 |
|
|
b60b8a96d6
|
More work on the build, and more api breakages.
|
2019-11-18 20:16:29 +01:00 |
|
|
4a5a903a7a
|
Removed the dmc mesher.
|
2019-11-18 20:04:28 +01:00 |
|
|
f00933bb71
|
More work on fixing the build.
|
2019-11-18 20:03:40 +01:00 |
|
|
e0deb2ea66
|
Added liquid, and clutter mesh allocations into Chunk, also related modifications.
|
2019-11-10 13:42:59 +01:00 |
|
|
b6afad3024
|
Fix 2 typos.
|
2019-11-06 17:56:45 +01:00 |
|
|
033fe750c0
|
Updated the color baking algorithm, and restructured build phases.
|
2019-11-06 17:43:51 +01:00 |
|
|
588ed550c8
|
Added texture to VoxelmanPropMesh, and added material, and uv_margin properties to VoxelMesher.
|
2019-11-05 21:22:39 +01:00 |
|
|
b32a028209
|
Fixed a few errors I found.
|
2019-09-05 22:30:20 +02:00 |
|
|
a39b8ae0ad
|
Equiv class 4.
|
2019-09-05 21:39:32 +02:00 |
|
|
593cb66c88
|
Fixed equiv class 7.
|
2019-09-05 18:59:09 +02:00 |
|
|
e93a8f820b
|
Equiv class 15.
|
2019-09-05 17:21:48 +02:00 |
|
|
5af8477bc6
|
Equivalence class 14.
|
2019-09-05 14:16:54 +02:00 |
|
|
5ff408758b
|
Fixed equivalence class 13's uvs.
|
2019-09-05 13:01:27 +02:00 |
|
|
a51e7ab22f
|
Just a tiny bit more work.
|
2019-09-05 02:57:59 +02:00 |
|
|
a1df5fb2f7
|
Fixed equiv class 12 too.
|
2019-09-05 02:37:48 +02:00 |
|
|
a8a1e6b23d
|
Revert "Commit before revert just in case."
This reverts commit b0ffa79567 .
|
2019-09-05 02:27:13 +02:00 |
|
|
b0ffa79567
|
Commit before revert just in case.
|
2019-09-05 02:26:35 +02:00 |
|
|
23480a8bee
|
Added back the const to regularVertexData.
|
2019-09-05 01:15:04 +02:00 |
|
|
c47c74aea3
|
Equiv class 11 fix.
|
2019-09-05 00:54:33 +02:00 |
|
|
8cf78ef519
|
Fixed thee 10th equivalence class's uv artifacts.
|
2019-09-05 00:41:40 +02:00 |
|
|
a806aa7eea
|
More uv fixes.
|
2019-09-04 23:34:23 +02:00 |
|
|
fde13cb4cf
|
More work on the uv glitches.
|
2019-09-04 23:13:58 +02:00 |
|
|
05781891b3
|
Work on fixing the uv issues.
|
2019-09-04 18:33:19 +02:00 |
|
|
2ed334dade
|
Now Voxel Surfaces work again.
|
2019-08-11 22:28:26 +02:00 |
|
|
9b842c159a
|
-Moved the basic mesh color baking into the base VoxelMesher, as well as the 2 light specific parameters.
-Added a binding from the AO VoxelBuffer enum value.
-Renamed back draw_debug_voxels_colored to draw_debug_voxels.
|
2019-07-24 02:14:02 +02:00 |
|
|
47f3fa2a7f
|
Now the props use transforms internally, instead of vectors. And improved the design a bit.
|
2019-07-20 14:48:56 +02:00 |
|
|
4ad2faca86
|
Started reworking the mesher, and the cunk's interface.
|
2019-07-19 20:54:09 +02:00 |
|
|
029f241005
|
Implemented props.
|
2019-07-18 18:56:42 +02:00 |
|
|
9c036f0706
|
Now VoxelChunk uses the VisualServer, and PhysicsServer directly.
|
2019-07-18 01:43:58 +02:00 |
|
|
7db42b88a1
|
Now the base light value is settable in the Cubic Voxel Mesher.
|
2019-07-17 19:51:09 +02:00 |
|
|
469773a9fd
|
Fixed the voxel mesher, and converted it to c++. Also small bugfixes, and binding improvements. ALso moved a few export variables from GDscript to bindings.
|
2019-07-17 17:01:12 +02:00 |
|
|
e4e38c0bde
|
Work on lights, and cleanups.
|
2019-07-17 02:28:16 +02:00 |
|
|
7f0a832677
|
Implemented Ao generation, and started working on light support.
|
2019-07-16 16:18:09 +02:00 |
|
|
370702cc1e
|
Work on uv mapping.
|
2019-07-16 11:11:47 +02:00 |
|
|
fc27061055
|
Commented out some neighbour checks, that aren't needed.
|
2019-07-16 01:55:18 +02:00 |
|