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Added back the const to regularVertexData.
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@ -76,7 +76,7 @@ const RegularCellData regularCellData[16] = {
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{ 0xC4, { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11 } },
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{ 0xC4, { 0, 4, 5, 6, 7, 8, 9, 10, 11, 1, 2, 3 } }, //A { 0x64, { 0, 4, 5, 0, 1, 4, 1, 3, 4, 1, 2, 3 } },
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{ 0xC4, { 0, 5, 4, 6, 8, 7, 9, 11, 10, 1, 3, 2 } }, //B { 0x64, { 0, 5, 4, 0, 4, 1, 1, 4, 3, 1, 3, 2 } },
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{ 0xC4, { 6, 9, 5, 0, 10, 11, 0, 1, 3, 7, 2, 8, } }, //{ 0x64, { 0, 4, 5, 0, 3, 4, 0, 1, 3, 1, 2, 3, } }, //C 2 0,4 -> 6,9 | 1,3->7,8 copy 0-5, del 2, then copy 3-4 to the end
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{ 0xC4, { 6, 9, 5, 4, 10, 11, 0, 1, 3, 7, 2, 8, } }, //C { 0x64, { 0, 4, 5, 0, 3, 4, 0, 1, 3, 1, 2, 3, } }, //C 2 0,4 -> 6,9 | 1,3->7,8 copy 0-5, del 2, then copy 3-4 to the end then 0
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{ 0x64, { 0, 1, 2, 0, 2, 3, 0, 3, 4, 0, 4, 5 } },
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{ 0x75, { 0, 1, 2, 0, 2, 3, 0, 3, 4, 0, 4, 5, 0, 5, 6 } },
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{ 0x95, { 0, 4, 5, 0, 3, 4, 0, 1, 3, 1, 2, 3, 6, 7, 8 } }
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@ -87,8 +87,8 @@ const RegularCellData regularCellData[16] = {
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// about whether a vertex can be reused from a neighboring cell. See Section 3.3 for details.
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// The low byte contains the indexes for the two endpoints of the edge on which the vertex lies,
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// as numbered in Figure 3.7. The high byte contains the vertex reuse data shown in Figure 3.8.
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//TODO add back const
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unsigned short regularVertexData[256][12] = {
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const unsigned short regularVertexData[256][12] = {
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{},
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{ 0x6201, 0x5102, 0x3304 },
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{ 0x6201, 0x2315, 0x4113 },
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@ -73,7 +73,7 @@ struct TransitionCellData {
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extern const unsigned char regularCellClass[256];
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extern const RegularCellData regularCellData[16];
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extern unsigned short regularVertexData[256][12];
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extern const unsigned short regularVertexData[256][12];
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extern const unsigned char transitionCellClass[512];
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extern const TransitionCellData transitionCellData[56];
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extern const unsigned char transitionCornerData[13];
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@ -19,12 +19,12 @@ int VoxelMesherTransvoxel::get_regular_vertex_data(int index1, int index2) const
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return regularVertexData[index1][index2];
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}
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void VoxelMesherTransvoxel::set_regular_vertex_data(int index1, int index2, int value) {
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ERR_FAIL_INDEX(index1, 256);
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ERR_FAIL_INDEX(index2, 12);
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//void VoxelMesherTransvoxel::set_regular_vertex_data(int index1, int index2, int value) {
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// ERR_FAIL_INDEX(index1, 256);
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// ERR_FAIL_INDEX(index2, 13);
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regularVertexData[index1][index2] = value;
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}
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// regularVertexData[index1][index2] = value;
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//}
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int VoxelMesherTransvoxel::get_regular_vertex_data_first_vertex(int index1, int index2) const {
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int vert1 = regularVertexData[index1][index2] & 0x000F;
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@ -130,7 +130,7 @@ void VoxelMesherTransvoxel::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_regular_cell_class", "index"), &VoxelMesherTransvoxel::get_regular_cell_class);
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ClassDB::bind_method(D_METHOD("get_regular_cell_data", "index"), &VoxelMesherTransvoxel::get_regular_cell_data);
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ClassDB::bind_method(D_METHOD("get_regular_vertex_data", "index1", "index2"), &VoxelMesherTransvoxel::get_regular_vertex_data);
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ClassDB::bind_method(D_METHOD("set_regular_vertex_data", "index1", "index2", "value"), &VoxelMesherTransvoxel::set_regular_vertex_data);
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// ClassDB::bind_method(D_METHOD("set_regular_vertex_data", "index1", "index2", "value"), &VoxelMesherTransvoxel::set_regular_vertex_data);
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ClassDB::bind_method(D_METHOD("get_regular_vertex_data_first_vertex", "index1", "index2"), &VoxelMesherTransvoxel::get_regular_vertex_data_first_vertex);
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ClassDB::bind_method(D_METHOD("get_regular_vertex_data_second_vertex", "index1", "index2"), &VoxelMesherTransvoxel::get_regular_vertex_data_second_vertex);
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ClassDB::bind_method(D_METHOD("get_regular_vertex_first_position", "index1", "index2"), &VoxelMesherTransvoxel::get_regular_vertex_first_position);
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@ -49,7 +49,7 @@ public:
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Ref<TransvoxelCellData> get_regular_cell_data(int index) const;
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int get_regular_vertex_data(int index10, int index2) const;
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void set_regular_vertex_data(int index1, int index2, int value);
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// void set_regular_vertex_data(int index1, int index2, int value);
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int get_regular_vertex_data_first_vertex(int index1, int index2) const;
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int get_regular_vertex_data_second_vertex(int index1, int index2) const;
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Vector3 get_regular_vertex_first_position(int index1, int index2) const;
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