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fe4a83b909
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Changed the Voxelman prefix of the classes to just Voxel as suggested by filipworksdev. Closes #5. Thanks.
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2022-02-08 12:36:37 +01:00 |
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abe5db00cb
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Work on fixing compile for 4.0.
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2022-02-07 00:15:44 +01:00 |
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547aeaad4d
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Fix compile for 4.0.
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2021-02-06 11:51:50 +01:00 |
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9a151ffc6c
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Same treatment to methods in VoxelManLibrary.
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2020-10-27 23:24:24 +01:00 |
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2dec05f80f
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Also renamed the channel-related methods in VoxelChunk.
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2020-10-27 12:45:15 +01:00 |
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a714e81db3
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Fix a few issues with the cubic mesher.
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2020-10-12 22:59:27 +02:00 |
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235943f7ca
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Removed the old meshing implementation, and replaced most logic to the new one. The code compiles, but it won't work for now. Also other cleanups.
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2020-10-02 23:47:39 +02:00 |
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64b9476eca
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Moved the texture scale property to VoxelMesher.
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2020-08-25 23:09:41 +02:00 |
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5938f7f783
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Now the type and isolevel channels are customizable in the meshers.
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2020-08-21 20:02:22 +02:00 |
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4921252475
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Set light.a to 1.
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2020-08-21 12:34:56 +02:00 |
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3ade810606
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Removed leftover debug operation.
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2020-08-21 12:21:47 +02:00 |
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de6c2d6ffa
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Texture scaling for the cubic mesher.
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2020-08-21 12:19:18 +02:00 |
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fc153bae06
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Surface support for the cubic mesher.
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2020-08-21 12:10:15 +02:00 |
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7219d7b2d4
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Added a Cubic chunk and World.
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2020-06-12 19:34:47 +02:00 |
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