tile_map_backport/README.md

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# RTileMap
Godot 4.0's TileMap backported to 3.x as an engine module, with (eventually) a few smaller features added.
The tilemap classes will be prefixed with R, so it compiles cleanly with the built in TileMap class.
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It needs https://github.com/godotengine/godot/pull/48395 to work.
Deprecated. It turns out I need something else.
# Building
1. Get the source code for the engine.
```git clone -b 3.x https://github.com/godotengine/godot.git godot```
2. Go into Godot's modules directory.
```
cd ./godot/modules/
```
3. Clone this repository
```
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git clone https://github.com/Relintai/tile_map_backport.git rtile_map
```
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The folder needs to be named `rtile_map`!
4. Build Godot. [Tutorial](https://docs.godotengine.org/en/latest/development/compiling/index.html)