2021-12-10 20:54:39 +01:00
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# RTileMap
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2021-12-10 20:53:49 +01:00
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Godot 4.0's TileMap backported to 3.x as an engine module, with (eventually) a few smaller features added.
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2021-12-10 20:55:59 +01:00
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The tilemap classes will be prefixed with R, so it compiles cleanly with the built in TileMap class.
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2021-12-10 20:53:49 +01:00
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# Building
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1. Get the source code for the engine.
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```git clone -b 3.x https://github.com/godotengine/godot.git godot```
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2. Go into Godot's modules directory.
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```
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cd ./godot/modules/
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```
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3. Clone this repository
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```
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git clone https://github.com/Relintai/rtile_map rtile_map
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```
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4. Build Godot. [Tutorial](https://docs.godotengine.org/en/latest/development/compiling/index.html)
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