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# RTileMap
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Godot 4.0's TileMap backported to 3.x as an engine module, with (eventually) a few smaller features added.
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The tilemap classes will be prefixed with R, so it compiles cleanly with the built in TileMap class.
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It needs https://github.com/godotengine/godot/pull/48395 to work. I expect it to be merged to upstream Godot in a few days, while that's underway my godot fork already has it (https://github.com/Relintai/godot).
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# Building
1. Get the source code for the engine.
```git clone -b 3.x https://github.com/godotengine/godot.git godot```
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Or
```git clone -b 3.x https://github.com/Relintai/godot.git godot```
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2. Go into Godot's modules directory.
```
cd ./godot/modules/
```
3. Clone this repository
```
git clone https://github.com/Relintai/rtile_map rtile_map
```
4. Build Godot. [Tutorial ](https://docs.godotengine.org/en/latest/development/compiling/index.html )