Mention that the classes get an R prefix.

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Relintai 2021-12-10 20:55:59 +01:00
parent 84c91b6e99
commit 16fb1c2a1f

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@ -2,6 +2,8 @@
Godot 4.0's TileMap backported to 3.x as an engine module, with (eventually) a few smaller features added.
The tilemap classes will be prefixed with R, so it compiles cleanly with the built in TileMap class.
# Building
1. Get the source code for the engine.