texture_packer/texture_packer.h

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#ifndef TEXTURE_PACKER_H
#define TEXTURE_PACKER_H
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#include "core/image.h"
#include "core/reference.h"
#include "core/ustring.h"
#include "core/vector.h"
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#include "scene/resources/texture.h"
#include <vector>
#include "rectpack2D/pack.h"
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//Rename to TexturePacker
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class TexturePacker : public Reference {
GDCLASS(TexturePacker, Reference);
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public:
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Ref<AtlasTexture> add_texture(Ref<Texture> texture);
Ref<AtlasTexture> get_texture(int index);
Ref<Texture> get_original_texture(int index);
void remove_texture_index(int index);
void remove_texture(Ref<Texture> texture);
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int get_texture_count();
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Ref<ImageTexture> get_generated_texture(int index);
int get_generated_texture_count();
void merge();
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TexturePacker();
~TexturePacker();
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protected:
static void _bind_methods();
private:
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bool _keep_original_atlases;
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std::vector<bin> _bins;
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Vector<rect_xywhf *> _rects;
Vector<Ref<ImageTexture> > _generated_textures;
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};
#endif