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https://github.com/Relintai/texture_packer.git
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More work.
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@ -1,19 +1,127 @@
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#include "merge_texture.h"
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Ref<AtlasTexture> MergeTexture::add_texture(Ref<Texture> texture) {
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for (int i = 0; i < _rects.size(); ++i) {
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rect_xywhf *r = _rects.get(i);
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if (r->original_texture == texture)
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return r->atlas_texture;
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}
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Ref<AtlasTexture> tex;
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tex.instance();
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//Temp setup, so the texture is usable even while the atlases are generating.
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tex->set_atlas(texture);
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tex->set_region(Rect2(0, 0, texture->get_width(), texture->get_height()));
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rect_xywhf *rect = memnew(rect_xywhf);
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rect->original_texture = texture;
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rect->atlas_texture = tex;
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rect->w = texture->get_width();
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rect->h = texture->get_height();
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_rects.push_back(rect);
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return tex;
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}
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Ref<Texture> MergeTexture::get_original_texture(int index) {
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ERR_FAIL_INDEX_V(index, _rects.size(), Ref<Texture>());
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return _rects.get(index)->original_texture;
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}
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Ref<AtlasTexture> MergeTexture::get_texture(int index) {
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ERR_FAIL_INDEX_V(index, _rects.size(), Ref<AtlasTexture>());
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return _rects.get(index)->atlas_texture;
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}
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void MergeTexture::remove_texture_index(int index) {
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ERR_FAIL_INDEX(index, _rects.size());
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rect_xywhf *r = _rects.get(index);
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_rects.remove(index);
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r->atlas_texture.unref();
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r->atlas_texture.unref();
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memdelete(r);
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}
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void MergeTexture::remove_texture(Ref<Texture> texture) {
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for (int i = 0; i < _rects.size(); ++i) {
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rect_xywhf *r = _rects.get(i);
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if (r->original_texture == texture) {
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_rects.remove(i);
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return;
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}
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}
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}
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int MergeTexture::get_texture_count() {
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return _rects.size();
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}
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void MergeTexture::merge() {
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const int RECTS = 200;
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const bool ALLOW_FLIP = false;
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Vector<rect_xywhf *> e;
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_bins.clear();
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_generated_textures.clear();
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//note: add a pointer pointer to the entry into rect_xywhf istead.
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for (int i = 0; i < _entries.size(); ++i) {
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e.push_back(&(_entries.get(i).rect));
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}
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if (pack(e.ptr(), RECTS, 400, ALLOW_FLIP, _bins)) {
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if (pack(_rects.ptr(), _rects.size(), 400, ALLOW_FLIP, _bins)) {
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print_error("ok");
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for (int i = 0; i < _bins.size(); ++i) {
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bin b = _bins[i];
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PoolByteArray data;
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data.resize(b.size.w * b.size.h * 4);
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data.fill_with(0); // so it's transparent by default
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for (int j = 0; j < b.rects.size(); ++j) {
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rect_xywhf *r = b.rects[j];
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Ref<Texture> otext = r->original_texture;
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if (!otext.is_valid()) {
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print_error("MergeTexture->merge: !otext.is_valid()");
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continue;
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}
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Ref<Image> img = otext->get_data();
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if (!img.is_valid()) {
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print_error("MergeTexture->merge: !img.is_valid()");
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continue;
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}
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PoolByteArray image_data = img->get_data();
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}
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//Image(int p_width, int p_height, bool p_mipmaps, Format p_format, const PoolVector<uint8_t> &p_data);
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//Ref<Image> image;
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//image.instance();
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for (int j = 0; j < b.rects.size(); ++j) {
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rect_xywhf *r = b.rects[j];
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Ref<AtlasTexture> at = r->atlas_texture;
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//at->set_atlas(texture);
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at->set_region(Rect2(r->x, r->y, r->w, r->h));
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}
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}
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}
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}
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@ -55,7 +163,19 @@ MergeTexture::MergeTexture() {
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}
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MergeTexture::~MergeTexture() {
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_entries.clear();
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_bins.clear();
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for (int i = 0; i < _rects.size(); ++i) {
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rect_xywhf *r = _rects.get(i);
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r->atlas_texture.unref();
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r->original_texture.unref();
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memdelete(r);
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}
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_rects.clear();
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}
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void MergeTexture::_bind_methods() {
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@ -1,21 +1,27 @@
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#ifndef MERGE_TEXTURE_H
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#define MERGE_TEXTURE_H
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#include <vector>
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#include "scene/resources/texture.h"
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#include "core/image.h"
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#include "core/reference.h"
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#include "core/ustring.h"
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#include "core/vector.h"
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#include "scene/resources/texture.h"
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#include <vector>
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#include "rectpack2D/pack.h"
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class MergeTexture : public ImageTexture {
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GDCLASS(MergeTexture, ImageTexture);
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//Rename to TexturePacker
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class MergeTexture : public Reference {
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GDCLASS(MergeTexture, Reference);
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public:
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void add(Ref<Texture> texture);
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void get_texture(int index);
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Ref<AtlasTexture> add_texture(Ref<Texture> texture);
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Ref<AtlasTexture> get_texture(int index);
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Ref<Texture> get_original_texture(int index);
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void remove_texture_index(int index);
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void remove_texture(Ref<Texture> texture);
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int get_texture_count();
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void merge();
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String test();
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@ -23,20 +29,16 @@ public:
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MergeTexture();
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~MergeTexture();
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public:
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struct MergeTextureEntry {
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Ref<Texture> original_texture;
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Ref<AtlasTexture> texture;
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rect_xywhf rect;
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};
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protected:
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static void _bind_methods();
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private:
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bool _keep_original_atlases;
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std::vector<bin> _bins;
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Vector<MergeTextureEntry> _entries;
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Vector<rect_xywhf *> _rects;
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Vector<Ref<ImageTexture> > _generated_textures;
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};
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#endif
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#pragma once
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#include <vector>
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#include "scene/resources/texture.h"
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/* of your interest:
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1. rect_xywhf - structure representing your rectangle object
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@ -71,6 +73,9 @@ struct rect_xywhf : public rect_xywh {
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rect_xywhf();
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void flip();
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bool flipped;
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Ref<AtlasTexture> atlas_texture;
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Ref<Texture> original_texture;
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};
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struct bin {
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