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890aadb941
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Stretch out the margins to the lod level's main mesh (if applicable).
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2021-04-21 10:40:45 +02:00 |
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f71e77b7e3
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Lod margin corners.
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2021-04-21 09:51:00 +02:00 |
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5889ad3e9b
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zmax lod seam.
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2021-04-21 09:18:02 +02:00 |
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c8a690e8a3
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xmin lod seam.
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2021-04-21 09:15:00 +02:00 |
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478dcd864d
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Work on lod seams.
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2021-04-20 20:10:26 +02:00 |
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4df44788d3
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Fixed UV tiling.
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2021-04-19 22:51:29 +02:00 |
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034f3b563f
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Added a chunk_lod_first_falloff parameter to TerraWorldDefault.
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2021-04-19 18:33:49 +02:00 |
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a3c81f4d0c
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Make baked colors work on every lod types.
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2021-04-19 18:15:36 +02:00 |
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0836917f72
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Job step setup.
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2021-04-19 17:57:47 +02:00 |
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437d175533
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Fix the normal lod step and merge verts steps.
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2021-04-19 17:51:52 +02:00 |
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a6d8ee6ae4
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Renamed EnvironmentData to TerraEnvironmentData. Also fixed include guard.
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2021-04-18 22:34:17 +02:00 |
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fed3d10107
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Optimized _bake_colors, and _bake_liquid_colors. Also fixed a bug with it.
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2021-04-18 19:29:45 +02:00 |
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13b396abc1
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Get the valid channel in terra mesher blocky.
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2021-04-18 19:16:52 +02:00 |
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0043df1c1d
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Fix crash when lighting is enabled, and the liquid mesher is null.
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2021-04-18 19:16:29 +02:00 |
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07788b6e8d
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Removed a few more unused properties.
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2021-04-17 19:29:59 +02:00 |
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94d18a7c48
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Removed a few now unused properties.
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2021-04-17 19:13:57 +02:00 |
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957f0a34b3
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Fix 2 bindings in TerraWorld.
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2021-04-17 19:09:32 +02:00 |
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3841a53e3d
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Now the Terrain Mesher Job uses job steps.
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2021-04-17 19:04:25 +02:00 |
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8741d8d646
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Now the terrarin job only supports one liquid mesher, and one normal mesher.
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2021-04-17 15:57:31 +02:00 |
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de40b5e130
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Added simplify mesh type, and an other type to the new class. Also added a bunch of properties for the simplification type if mesh utils is present.
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2021-04-17 13:21:44 +02:00 |
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c63fe5238a
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Renamed the new class to TerraMesherJobStep, as it can be used in every mesher.
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2021-04-17 13:08:47 +02:00 |
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6e1cff8d5a
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Added a new TerraTerrarinJobStep Reference class. It will be used to simplify the logic in TerrarinJob, and to make it better scriptable (this way mesh generation logic can be changed with the graphic settings aswell).
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2021-04-17 13:06:44 +02:00 |
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95df18c027
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Added a lod index parameter to the terrarin mesher.
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2021-04-17 12:25:38 +02:00 |
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1497344339
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Implemented a new meshing algorithm into terra mesher blocky. (Will be renamed later.)
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2021-04-17 00:40:43 +02:00 |
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d6c1401ded
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Fixed a few bindings.
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2021-04-17 00:40:00 +02:00 |
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828566f001
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Register the isolevel channel to the properties for the blocky chunk.
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2021-04-16 22:14:38 +02:00 |
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165a1e9fb9
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Actually fix the flat level generator.
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2021-04-16 22:13:57 +02:00 |
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eab1da6cce
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Fix the flat level generator.
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2021-04-16 21:37:07 +02:00 |
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e9779e6d19
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Fix hashing.
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2021-04-16 21:35:00 +02:00 |
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e44caf50ea
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Fix indexing.
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2021-04-16 21:34:39 +02:00 |
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025c902b44
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Now chunks are only laid out on a 2d grid. Removed the y coordinate from everywhere. The meshers doesn't work properly yet.
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2021-04-16 17:13:54 +02:00 |
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603581f6e0
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Renamed every file prefix from voxelman to terra.
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2021-04-16 12:56:21 +02:00 |
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9bbb56d728
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Removed the marching cubes mesher.
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2021-04-15 22:04:24 +02:00 |
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77e5f9e1e4
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Removed the cubic mesher.
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2021-04-15 22:01:17 +02:00 |
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126bb7c712
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Changed every Voxel prefix to Terra. Also added back everything to the build. It will also build with voxelman installed.
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2021-04-15 21:28:45 +02:00 |
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68cb3b7544
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Remove unneeded class docs.
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2021-04-15 18:33:30 +02:00 |
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5b99d7cfd8
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Update copyright headers.
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2021-04-15 18:30:20 +02:00 |
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40a4beffb9
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Added voxelman, and removed everything form compile, and initial setup.
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2021-04-15 11:47:28 +02:00 |
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