Commit Graph

42 Commits

Author SHA1 Message Date
660ea8bf74 Use the new lod variant of the library's material getters wherever possible. 2021-08-01 16:33:17 +02:00
cc634fb760 Added an api to terraman library to be able to support cached per chunk materials. 2021-08-01 16:22:03 +02:00
0d26975678 Fix mass replace fail in the readme. Also mention that only the newest broken seals release contains this module. 2021-04-24 14:06:11 +02:00
b22fceabe9 Added back the max_concurrent_generations property. This fixes chunk generation on android. 2021-04-21 12:03:59 +02:00
890aadb941 Stretch out the margins to the lod level's main mesh (if applicable). 2021-04-21 10:40:45 +02:00
f71e77b7e3 Lod margin corners. 2021-04-21 09:51:00 +02:00
5889ad3e9b zmax lod seam. 2021-04-21 09:18:02 +02:00
c8a690e8a3 xmin lod seam. 2021-04-21 09:15:00 +02:00
478dcd864d Work on lod seams. 2021-04-20 20:10:26 +02:00
4df44788d3 Fixed UV tiling. 2021-04-19 22:51:29 +02:00
034f3b563f Added a chunk_lod_first_falloff parameter to TerraWorldDefault. 2021-04-19 18:33:49 +02:00
a3c81f4d0c Make baked colors work on every lod types. 2021-04-19 18:15:36 +02:00
0836917f72 Job step setup. 2021-04-19 17:57:47 +02:00
437d175533 Fix the normal lod step and merge verts steps. 2021-04-19 17:51:52 +02:00
a6d8ee6ae4 Renamed EnvironmentData to TerraEnvironmentData. Also fixed include guard. 2021-04-18 22:34:17 +02:00
fed3d10107 Optimized _bake_colors, and _bake_liquid_colors. Also fixed a bug with it. 2021-04-18 19:29:45 +02:00
13b396abc1 Get the valid channel in terra mesher blocky. 2021-04-18 19:16:52 +02:00
0043df1c1d Fix crash when lighting is enabled, and the liquid mesher is null. 2021-04-18 19:16:29 +02:00
07788b6e8d Removed a few more unused properties. 2021-04-17 19:29:59 +02:00
94d18a7c48 Removed a few now unused properties. 2021-04-17 19:13:57 +02:00
957f0a34b3 Fix 2 bindings in TerraWorld. 2021-04-17 19:09:32 +02:00
3841a53e3d Now the Terrain Mesher Job uses job steps. 2021-04-17 19:04:25 +02:00
8741d8d646 Now the terrarin job only supports one liquid mesher, and one normal mesher. 2021-04-17 15:57:31 +02:00
de40b5e130 Added simplify mesh type, and an other type to the new class. Also added a bunch of properties for the simplification type if mesh utils is present. 2021-04-17 13:21:44 +02:00
c63fe5238a Renamed the new class to TerraMesherJobStep, as it can be used in every mesher. 2021-04-17 13:08:47 +02:00
6e1cff8d5a Added a new TerraTerrarinJobStep Reference class. It will be used to simplify the logic in TerrarinJob, and to make it better scriptable (this way mesh generation logic can be changed with the graphic settings aswell). 2021-04-17 13:06:44 +02:00
95df18c027 Added a lod index parameter to the terrarin mesher. 2021-04-17 12:25:38 +02:00
1497344339 Implemented a new meshing algorithm into terra mesher blocky. (Will be renamed later.) 2021-04-17 00:40:43 +02:00
d6c1401ded Fixed a few bindings. 2021-04-17 00:40:00 +02:00
828566f001 Register the isolevel channel to the properties for the blocky chunk. 2021-04-16 22:14:38 +02:00
165a1e9fb9 Actually fix the flat level generator. 2021-04-16 22:13:57 +02:00
eab1da6cce Fix the flat level generator. 2021-04-16 21:37:07 +02:00
e9779e6d19 Fix hashing. 2021-04-16 21:35:00 +02:00
e44caf50ea Fix indexing. 2021-04-16 21:34:39 +02:00
025c902b44 Now chunks are only laid out on a 2d grid. Removed the y coordinate from everywhere. The meshers doesn't work properly yet. 2021-04-16 17:13:54 +02:00
603581f6e0 Renamed every file prefix from voxelman to terra. 2021-04-16 12:56:21 +02:00
9bbb56d728 Removed the marching cubes mesher. 2021-04-15 22:04:24 +02:00
77e5f9e1e4 Removed the cubic mesher. 2021-04-15 22:01:17 +02:00
126bb7c712 Changed every Voxel prefix to Terra. Also added back everything to the build. It will also build with voxelman installed. 2021-04-15 21:28:45 +02:00
68cb3b7544 Remove unneeded class docs. 2021-04-15 18:33:30 +02:00
5b99d7cfd8 Update copyright headers. 2021-04-15 18:30:20 +02:00
40a4beffb9 Added voxelman, and removed everything form compile, and initial setup. 2021-04-15 11:47:28 +02:00