Commit Graph

54 Commits

Author SHA1 Message Date
f76f89a09f A bit more work on fixing compile. 2024-09-14 11:03:24 +02:00
7dc5bd88a9 Work on getting the gui to compile. 2024-09-13 22:27:49 +02:00
6b6eb0846e Added StringBuffer and StringBuilder from Pandemonium. 2024-07-21 20:28:19 +02:00
16169acee1 Compile script cleanups. 2024-01-20 10:44:51 +01:00
5064a388e6 Implemented a new FrameBuffer class. 2024-01-19 22:03:10 +01:00
19dbf775d6 Added SubProcess to the other build scripts aswell. 2024-01-19 15:47:10 +01:00
93642e8667 Added socket and inet_address to the build. 2024-01-18 18:18:48 +01:00
83bec2b506 Build script cleanups. 2024-01-18 14:37:52 +01:00
57a84028de Fixed building with MSVC. Also fixed a few other smaller issues. 2024-01-18 13:26:57 +01:00
f015c42b12 Fixed the simple linux compile script. 2024-01-18 12:08:13 +01:00
46c57fc3c1 Fix missing rename. 2024-01-13 19:09:24 +01:00
71192064e6 Renamed STime to SFWTime. 2024-01-13 19:08:12 +01:00
c4fc6a7aa0 Added SFWCore class to centralize initialization. 2024-01-05 23:42:10 +01:00
eb81502075 Renamed Directory to DirAccess for consistency. 2024-01-05 23:09:35 +01:00
15d6c92dfd Moved file io to a new FileAccess class from Directory. 2024-01-05 23:07:12 +01:00
39cd2e7f98 Moved out directory from old and updated it to work. 2024-01-05 22:55:20 +01:00
59f495edff Split materials into header and cpp. 2024-01-05 13:41:14 +01:00
15b1514cd0 Added the immediate renderer to the build. 2024-01-04 18:48:38 +01:00
12a6cab9e9 Implemented Text2D. 2024-01-04 17:54:40 +01:00
026c4859c0 Renamed text_renderer to font. 2024-01-04 11:00:48 +01:00
72ef5f6868 TextRenderer initial rework. 2024-01-04 01:31:59 +01:00
82853c99f2 Moved out input classes from the input subfolder. 2024-01-03 19:15:35 +01:00
ad11438d7d Removed Joy, Touch, and midi handling. 2024-01-03 19:06:28 +01:00
116a7d0eaf Added input classes to the build and made them compile. 2024-01-03 12:21:46 +01:00
9aad8379a1 Added keybopard.h and .cpp from pandemonium. 2024-01-03 11:28:23 +01:00
e0bde10e93 Added a central RenderState. Reworked Cameras to use it. This means that Camera classes are no longer needed in render_core. 2023-12-31 20:38:51 +01:00
74e4151ea7 Added Resource to the build. 2023-12-31 20:00:21 +01:00
c87f9fd541 Fixed building Variant. Also added more goodies to object. 2023-12-31 19:32:44 +01:00
985aa8e2fb Use include paths relative to the lib's folder to simplify the build setup. 2023-12-31 15:04:17 +01:00
fe18833bc6 Moved image loading from Texture to Image and made textures use Images. 2023-12-31 01:33:19 +01:00
1480d36a6e Added Object, Reference, and Image to the build. 2023-12-31 00:16:47 +01:00
65e8c7ec13 Moved away from stl containers. Also added missing classes. 2023-12-30 23:40:20 +01:00
322bff4808 Small tweak. 2023-12-20 15:44:44 +01:00
91f6a581d0 Fix build. 2023-12-20 15:43:44 +01:00
ead28c5648 Renamed the application folder to render_core. 2023-12-20 15:28:22 +01:00
418b3bc31e Flip TileMap's uvs. 2023-12-20 14:51:29 +01:00
147d547ac4 Moved core classes under core folder. 2023-12-20 14:37:46 +01:00
6f7a64e7a4 Some refactoring. 2023-12-20 14:33:24 +01:00
d9c286e1fe Reimplemented 2d drawing. 2023-12-20 10:41:16 +01:00
97841ab135 3d camera test render setup. 2023-12-20 09:47:21 +01:00
50e8606b59 Initial texture loading setup. 2023-12-19 21:42:52 +01:00
0da5c5e530 Added more classes to the build. 2023-12-19 19:39:36 +01:00
663c551d14 Fix rendering. 2023-12-19 18:54:54 +01:00
c7c9241b8c Added ccache to the current test compile script. 2023-12-19 18:23:19 +01:00
eed6d1aa59 Initial test rendering setup. 2023-12-19 15:57:36 +01:00
3a6f715f35 Fix main loop setup. 2023-12-19 15:23:49 +01:00
b93fd08530 Fix compile. 2023-12-19 15:01:48 +01:00
eda9c2a063 Cleaned up Window. 2023-12-19 11:21:02 +01:00
d9485f9c3e Application initial cleanup. 2023-12-19 00:21:39 +01:00
d694c74aed Fix build for core classes. 2023-12-18 23:12:55 +01:00