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Application initial cleanup.
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@ -9,31 +9,35 @@
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#g++ -Wall -fexceptions -I/usr/include/SDL2 -D_REENTRANT -g -Isfw -c sfw/aabb.cpp -o sfw/aabb.o
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g++ -Wall -D_REENTRANT -g -Isfw -c sfw/aabb.cpp -o sfw/aabb.o
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g++ -Wall -D_REENTRANT -g -Isfw -c sfw/basis.cpp -o sfw/basis.o
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g++ -Wall -D_REENTRANT -g -Isfw -c sfw/color.cpp -o sfw/color.o
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g++ -Wall -D_REENTRANT -g -Isfw -c sfw/face3.cpp -o sfw/face3.o
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g++ -Wall -D_REENTRANT -g -Isfw -c sfw/logger.cpp -o sfw/logger.o
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g++ -Wall -D_REENTRANT -g -Isfw -c sfw/math_funcs.cpp -o sfw/math_funcs.o
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g++ -Wall -D_REENTRANT -g -Isfw -c sfw/memory.cpp -o sfw/memory.o
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g++ -Wall -D_REENTRANT -g -Isfw -c sfw/pcg.cpp -o sfw/pcg.o
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g++ -Wall -D_REENTRANT -g -Isfw -c sfw/plane.cpp -o sfw/plane.o
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g++ -Wall -D_REENTRANT -g -Isfw -c sfw/projection.cpp -o sfw/projection.o
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g++ -Wall -D_REENTRANT -g -Isfw -c sfw/quaternion.cpp -o sfw/quaternion.o
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g++ -Wall -D_REENTRANT -g -Isfw -c sfw/random_pcg.cpp -o sfw/random_pcg.o
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g++ -Wall -D_REENTRANT -g -Isfw -c sfw/rect2.cpp -o sfw/rect2.o
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g++ -Wall -D_REENTRANT -g -Isfw -c sfw/rect2i.cpp -o sfw/rect2i.o
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g++ -Wall -D_REENTRANT -g -Isfw -c sfw/safe_refcount.cpp -o sfw/safe_refcount.o
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g++ -Wall -D_REENTRANT -g -Isfw -c sfw/transform_2d.cpp -o sfw/transform_2d.o
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g++ -Wall -D_REENTRANT -g -Isfw -c sfw/transform.cpp -o sfw/transform.o
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g++ -Wall -D_REENTRANT -g -Isfw -c sfw/ustring.cpp -o sfw/ustring.o
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g++ -Wall -D_REENTRANT -g -Isfw -c sfw/vector2.cpp -o sfw/vector2.o
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g++ -Wall -D_REENTRANT -g -Isfw -c sfw/vector2i.cpp -o sfw/vector2i.o
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g++ -Wall -D_REENTRANT -g -Isfw -c sfw/vector3.cpp -o sfw/vector3.o
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g++ -Wall -D_REENTRANT -g -Isfw -c sfw/vector3i.cpp -o sfw/vector3i.o
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g++ -Wall -D_REENTRANT -g -Isfw -c sfw/vector4.cpp -o sfw/vector4.o
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g++ -Wall -D_REENTRANT -g -Isfw -c sfw/vector4i.cpp -o sfw/vector4i.o
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# g++ -Wall -D_REENTRANT -g -Isfw -c sfw/aabb.cpp -o sfw/aabb.o
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# g++ -Wall -D_REENTRANT -g -Isfw -c sfw/basis.cpp -o sfw/basis.o
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# g++ -Wall -D_REENTRANT -g -Isfw -c sfw/color.cpp -o sfw/color.o
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# g++ -Wall -D_REENTRANT -g -Isfw -c sfw/face3.cpp -o sfw/face3.o
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# g++ -Wall -D_REENTRANT -g -Isfw -c sfw/logger.cpp -o sfw/logger.o
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# g++ -Wall -D_REENTRANT -g -Isfw -c sfw/math_funcs.cpp -o sfw/math_funcs.o
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# g++ -Wall -D_REENTRANT -g -Isfw -c sfw/memory.cpp -o sfw/memory.o
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# g++ -Wall -D_REENTRANT -g -Isfw -c sfw/pcg.cpp -o sfw/pcg.o
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# g++ -Wall -D_REENTRANT -g -Isfw -c sfw/plane.cpp -o sfw/plane.o
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# g++ -Wall -D_REENTRANT -g -Isfw -c sfw/projection.cpp -o sfw/projection.o
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# g++ -Wall -D_REENTRANT -g -Isfw -c sfw/quaternion.cpp -o sfw/quaternion.o
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# g++ -Wall -D_REENTRANT -g -Isfw -c sfw/random_pcg.cpp -o sfw/random_pcg.o
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# g++ -Wall -D_REENTRANT -g -Isfw -c sfw/rect2.cpp -o sfw/rect2.o
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# g++ -Wall -D_REENTRANT -g -Isfw -c sfw/rect2i.cpp -o sfw/rect2i.o
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# g++ -Wall -D_REENTRANT -g -Isfw -c sfw/safe_refcount.cpp -o sfw/safe_refcount.o
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# g++ -Wall -D_REENTRANT -g -Isfw -c sfw/transform_2d.cpp -o sfw/transform_2d.o
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# g++ -Wall -D_REENTRANT -g -Isfw -c sfw/transform.cpp -o sfw/transform.o
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# g++ -Wall -D_REENTRANT -g -Isfw -c sfw/ustring.cpp -o sfw/ustring.o
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# g++ -Wall -D_REENTRANT -g -Isfw -c sfw/vector2.cpp -o sfw/vector2.o
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# g++ -Wall -D_REENTRANT -g -Isfw -c sfw/vector2i.cpp -o sfw/vector2i.o
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# g++ -Wall -D_REENTRANT -g -Isfw -c sfw/vector3.cpp -o sfw/vector3.o
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# g++ -Wall -D_REENTRANT -g -Isfw -c sfw/vector3i.cpp -o sfw/vector3i.o
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# g++ -Wall -D_REENTRANT -g -Isfw -c sfw/vector4.cpp -o sfw/vector4.o
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# g++ -Wall -D_REENTRANT -g -Isfw -c sfw/vector4i.cpp -o sfw/vector4i.o
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g++ -Wall -D_REENTRANT -g -Isfw -c sfw/pool_vector.cpp -o sfw/pool_vector.o
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g++ -Wall -D_REENTRANT -g -Isfw -c sfw/pool_allocator.cpp -o sfw/pool_allocator.o
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g++ -Wall -D_REENTRANT -g -Isfw -c sfw/mutex.cpp -o sfw/mutex.o
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# g++ -Wall -D_REENTRANT -g -Isfw -c sfw/pool_vector.cpp -o sfw/pool_vector.o
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# g++ -Wall -D_REENTRANT -g -Isfw -c sfw/pool_allocator.cpp -o sfw/pool_allocator.o
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# g++ -Wall -D_REENTRANT -g -Isfw -c sfw/mutex.cpp -o sfw/mutex.o
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g++ -Wall -D_REENTRANT -g -Isfw -c sfw/stime.cpp -o sfw/stime.o
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#g++ -Wall -D_REENTRANT -g -Isfw -Isfw/application -c sfw/application/application.cpp -o sfw/application/application.o
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#g++ -Wall -D_REENTRANT -g -Isfw -Isfw/application -c sfw/application/scene.cpp -o sfw/application/scene.o
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@ -1,13 +1,12 @@
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#include "application.h"
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#include "opengl.h"
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#include <chrono>
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void Application::event(const SDL_Event &ev) {
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if (ev.type == SDL_QUIT) {
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running = false;
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}
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#include "window.h"
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scene->event(ev);
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void Application::event() {
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scene->event();
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}
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void Application::update(float delta) {
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@ -17,18 +16,20 @@ void Application::update(float delta) {
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void Application::render() {
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scene->render();
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SDL_GL_SwapWindow(window);
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//SDL_GL_SwapWindow(window);
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}
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void Application::main_loop() {
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std::chrono::high_resolution_clock::time_point start = std::chrono::high_resolution_clock::now();
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//handle input
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/*
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SDL_Event current_event;
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while (SDL_PollEvent(¤t_event)) {
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event(current_event);
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}
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*/
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//update_world
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update(frame_delta);
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@ -46,11 +47,11 @@ void Application::main_loop() {
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double remaining = tfps - t;
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if (remaining > 0) {
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Uint32 fms = static_cast<Uint32>(remaining * 1000.0);
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//uint32_t fms = static_cast<uint32_t>(remaining * 1000.0);
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frame_delta = tfps;
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SDL_Delay(fms);
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//SDL_Delay(fms);
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} else {
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frame_delta = t;
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}
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@ -66,6 +67,7 @@ Application::Application() {
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frame_delta = 0;
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/*
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SDL_SetMainReady();
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int error = SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER);
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@ -104,13 +106,14 @@ Application::Application() {
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#endif // defined
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printf("%s\n", glGetString(GL_VERSION));
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*/
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}
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Application::~Application() {
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SDL_DestroyWindow(window);
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//SDL_DestroyWindow(window);
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window = NULL;
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// window = NULL;
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SDL_Quit();
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//SDL_Quit();
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}
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Application *Application::get_singleton() {
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@ -3,17 +3,16 @@
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#include <stdio.h>
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#include <SDL.h>
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#include "opengl.h"
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#include "scene.h"
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class Window;
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class Application {
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public:
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bool running;
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int target_fps;
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virtual void event(const SDL_Event &ev);
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virtual void event();
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virtual void update(float delta);
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virtual void render();
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@ -24,8 +23,7 @@ public:
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Scene *scene;
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SDL_Window *window;
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SDL_GLContext context;
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Window *window;
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static Application *get_singleton();
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@ -12,7 +12,7 @@
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#endif
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#if defined(_WIN64) || defined(_WIN32)
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#include <glad/glad.h>
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#include "3rd_glad.h"
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#endif // defined
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#endif // OPENGL_H
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@ -1,11 +1,9 @@
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#ifndef SCENE_H
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#define SCENE_H
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#include <SDL.h>
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class Scene {
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public:
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virtual void event(const SDL_Event &ev) = 0;
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virtual void event() = 0;
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virtual void update(float delta) = 0;
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virtual void render() = 0;
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