mirror of
https://github.com/Relintai/sfw.git
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92 lines
7.8 KiB
Bash
Executable File
92 lines
7.8 KiB
Bash
Executable File
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#clang++ main.cpp -Wall -o3 -o ./bin/game -Ilibs/SDL2-linux/include -Llibs/SDL2-linux/lib -lSDL2 -lSDL2main
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#g++ main.cpp -Wall -o3 -o ./bin/game -Ilibs/SDL2-linux/include -Llibs/SDL2-linux/lib -lSDL2 -lSDL2main
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#g++ main.cpp shader.cpp material.cpp mesh.cpp mesh_instance.cpp mesh_utils.cpp texture.cpp camera.cpp render_core.cpp scene.cpp game_scene.cpp object_2d.cpp tile_map.cpp sprite.cpp \
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# -g -Wall -o3 -o ./bin/game $(pkg-config --cflags --libs sdl2 glew)
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#g++ -Wall -fexceptions -I/usr/include/SDL2 -D_REENTRANT -g -Isfw -Isfw/core -c sfw/core/aabb.cpp -o sfw/core/aabb.o
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ccache g++ -Wall -D_REENTRANT -g -Isfw -Isfw/core -c sfw/core/aabb.cpp -o sfw/core/aabb.o
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ccache g++ -Wall -D_REENTRANT -g -Isfw -Isfw/core -c sfw/core/basis.cpp -o sfw/core/basis.o
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ccache g++ -Wall -D_REENTRANT -g -Isfw -Isfw/core -c sfw/core/color.cpp -o sfw/core/color.o
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ccache g++ -Wall -D_REENTRANT -g -Isfw -Isfw/core -c sfw/core/face3.cpp -o sfw/core/face3.o
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ccache g++ -Wall -D_REENTRANT -g -Isfw -Isfw/core -c sfw/core/logger.cpp -o sfw/core/logger.o
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ccache g++ -Wall -D_REENTRANT -g -Isfw -Isfw/core -c sfw/core/math_funcs.cpp -o sfw/core/math_funcs.o
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ccache g++ -Wall -D_REENTRANT -g -Isfw -Isfw/core -c sfw/core/memory.cpp -o sfw/core/memory.o
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ccache g++ -Wall -D_REENTRANT -g -Isfw -Isfw/core -c sfw/core/pcg.cpp -o sfw/core/pcg.o
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ccache g++ -Wall -D_REENTRANT -g -Isfw -Isfw/core -c sfw/core/plane.cpp -o sfw/core/plane.o
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ccache g++ -Wall -D_REENTRANT -g -Isfw -Isfw/core -c sfw/core/projection.cpp -o sfw/core/projection.o
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ccache g++ -Wall -D_REENTRANT -g -Isfw -Isfw/core -c sfw/core/quaternion.cpp -o sfw/core/quaternion.o
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ccache g++ -Wall -D_REENTRANT -g -Isfw -Isfw/core -c sfw/core/random_pcg.cpp -o sfw/core/random_pcg.o
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ccache g++ -Wall -D_REENTRANT -g -Isfw -Isfw/core -c sfw/core/rect2.cpp -o sfw/core/rect2.o
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ccache g++ -Wall -D_REENTRANT -g -Isfw -Isfw/core -c sfw/core/rect2i.cpp -o sfw/core/rect2i.o
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ccache g++ -Wall -D_REENTRANT -g -Isfw -Isfw/core -c sfw/core/safe_refcount.cpp -o sfw/core/safe_refcount.o
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ccache g++ -Wall -D_REENTRANT -g -Isfw -Isfw/core -c sfw/core/transform_2d.cpp -o sfw/core/transform_2d.o
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ccache g++ -Wall -D_REENTRANT -g -Isfw -Isfw/core -c sfw/core/transform.cpp -o sfw/core/transform.o
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ccache g++ -Wall -D_REENTRANT -g -Isfw -Isfw/core -c sfw/core/ustring.cpp -o sfw/core/ustring.o
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ccache g++ -Wall -D_REENTRANT -g -Isfw -Isfw/core -c sfw/core/string_name.cpp -o sfw/core/string_name.o
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ccache g++ -Wall -D_REENTRANT -g -Isfw -Isfw/core -c sfw/core/vector2.cpp -o sfw/core/vector2.o
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ccache g++ -Wall -D_REENTRANT -g -Isfw -Isfw/core -c sfw/core/vector2i.cpp -o sfw/core/vector2i.o
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ccache g++ -Wall -D_REENTRANT -g -Isfw -Isfw/core -c sfw/core/vector3.cpp -o sfw/core/vector3.o
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ccache g++ -Wall -D_REENTRANT -g -Isfw -Isfw/core -c sfw/core/vector3i.cpp -o sfw/core/vector3i.o
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ccache g++ -Wall -D_REENTRANT -g -Isfw -Isfw/core -c sfw/core/vector4.cpp -o sfw/core/vector4.o
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ccache g++ -Wall -D_REENTRANT -g -Isfw -Isfw/core -c sfw/core/vector4i.cpp -o sfw/core/vector4i.o
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ccache g++ -Wall -D_REENTRANT -g -Isfw -Isfw/core -c sfw/core/pool_vector.cpp -o sfw/core/pool_vector.o
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ccache g++ -Wall -D_REENTRANT -g -Isfw -Isfw/core -c sfw/core/pool_allocator.cpp -o sfw/core/pool_allocator.o
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ccache g++ -Wall -D_REENTRANT -g -Isfw -Isfw/core -c sfw/core/mutex.cpp -o sfw/core/mutex.o
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ccache g++ -Wall -D_REENTRANT -g -Isfw -Isfw/core -c sfw/core/stime.cpp -o sfw/core/stime.o
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ccache g++ -Wall -D_REENTRANT -g -Isfw -Isfw/core -c sfw/object/object.cpp -o sfw/object/object.o
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ccache g++ -Wall -D_REENTRANT -g -Isfw -Isfw/core -c sfw/object/reference.cpp -o sfw/object/reference.o
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ccache g++ -Wall -D_REENTRANT -g -Isfw -Isfw/core -Isfw/object -c sfw/render_core/application.cpp -o sfw/render_core/application.o
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ccache g++ -Wall -D_REENTRANT -g -Isfw -Isfw/core -Isfw/object -c sfw/render_core/scene.cpp -o sfw/render_core/scene.o
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ccache g++ -Wall -D_REENTRANT -g -Isfw -Isfw/core -Isfw/object -c sfw/render_core/window.cpp -o sfw/render_core/window.o
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ccache g++ -Wall -D_REENTRANT -g -Isfw -Isfw/core -Isfw/object -c sfw/render_core/shader.cpp -o sfw/render_core/shader.o
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ccache g++ -Wall -D_REENTRANT -g -Isfw -Isfw/core -Isfw/object -c sfw/render_core/material.cpp -o sfw/render_core/material.o
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ccache g++ -Wall -D_REENTRANT -g -Isfw -Isfw/core -Isfw/object -c sfw/render_core/mesh.cpp -o sfw/render_core/mesh.o
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ccache g++ -Wall -D_REENTRANT -g -Isfw -Isfw/core -Isfw/object -c sfw/render_core/mesh_utils.cpp -o sfw/render_core/mesh_utils.o
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ccache g++ -Wall -D_REENTRANT -g -Isfw -Isfw/core -Isfw/object -c sfw/render_core/texture.cpp -o sfw/render_core/texture.o
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ccache g++ -Wall -D_REENTRANT -g -Isfw -Isfw/core -Isfw/object -c sfw/render_core/image.cpp -o sfw/render_core/image.o
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ccache g++ -Wall -D_REENTRANT -g -Isfw -Isfw/core -Isfw/render_core -Isfw/render_objects -c sfw/render_objects/camera_3d.cpp -o sfw/render_objects/camera_3d.o
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ccache g++ -Wall -D_REENTRANT -g -Isfw -Isfw/core -Isfw/render_core -Isfw/render_objects -c sfw/render_objects/object_3d.cpp -o sfw/render_objects/object_3d.o
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ccache g++ -Wall -D_REENTRANT -g -Isfw -Isfw/core -Isfw/render_core -Isfw/render_objects -c sfw/render_objects/mesh_instance_3d.cpp -o sfw/render_objects/mesh_instance_3d.o
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ccache g++ -Wall -D_REENTRANT -g -Isfw -Isfw/core -Isfw/render_core -Isfw/render_objects -c sfw/render_objects/camera_2d.cpp -o sfw/render_objects/camera_2d.o
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ccache g++ -Wall -D_REENTRANT -g -Isfw -Isfw/core -Isfw/render_core -Isfw/render_objects -c sfw/render_objects/mesh_instance_2d.cpp -o sfw/render_objects/mesh_instance_2d.o
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ccache g++ -Wall -D_REENTRANT -g -Isfw -Isfw/core -Isfw/render_core -Isfw/render_objects -c sfw/render_objects/object_2d.cpp -o sfw/render_objects/object_2d.o
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ccache g++ -Wall -D_REENTRANT -g -Isfw -Isfw/core -Isfw/render_core -Isfw/render_objects -c sfw/render_objects/sprite.cpp -o sfw/render_objects/sprite.o
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ccache g++ -Wall -D_REENTRANT -g -Isfw -Isfw/core -Isfw/render_core -Isfw/render_objects -c sfw/render_objects/tile_map.cpp -o sfw/render_objects/tile_map.o
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ccache g++ -Wall -D_REENTRANT -g -Isfw -Isfw/core -Isfw/render_core -Isfw/render_objects -c game_scene.cpp -o game_scene.o
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ccache g++ -Wall -D_REENTRANT -g -Isfw -Isfw/core -Isfw/render_core -Isfw/render_objects -c main.cpp -o main.o
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ccache g++ -Wall -lm -ldl -lpthread -lX11 -D_REENTRANT -g sfw/core/aabb.o sfw/core/basis.o sfw/core/color.o \
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sfw/core/face3.o sfw/core/logger.o sfw/core/math_funcs.o \
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sfw/core/memory.o sfw/core/pcg.o sfw/core/plane.o sfw/core/projection.o sfw/core/quaternion.o sfw/core/random_pcg.o \
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sfw/core/rect2.o sfw/core/rect2i.o sfw/core/safe_refcount.o sfw/core/transform_2d.o sfw/core/transform.o \
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sfw/core/ustring.o sfw/core/string_name.o \
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sfw/core/vector2.o sfw/core/vector2i.o sfw/core/vector3.o \
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sfw/core/vector3i.o sfw/core/vector4.o sfw/core/vector4i.o \
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sfw/core/pool_vector.o sfw/core/pool_allocator.o sfw/core/mutex.o sfw/core/stime.o \
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sfw/object/object.o sfw/object/reference.o \
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sfw/render_core/image.o \
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sfw/render_core/application.o sfw/render_core/scene.o sfw/render_core/window.o \
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sfw/render_core/shader.o sfw/render_core/material.o sfw/render_core/mesh.o \
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sfw/render_core/mesh_utils.o sfw/render_core/texture.o \
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sfw/render_objects/camera_3d.o sfw/render_objects/object_3d.o sfw/render_objects/mesh_instance_3d.o \
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sfw/render_objects/object_2d.o \
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sfw/render_objects/sprite.o sfw/render_objects/tile_map.o \
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sfw/render_objects/camera_2d.o sfw/render_objects/mesh_instance_2d.o \
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game_scene.o main.o \
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-o game
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#export args="-lm -ldl -lpthread -lX11 -w -Iengine/ $args" |