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caa9e4d39c
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Implement TextureMaterial properly for the new setup.
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2024-01-04 15:52:04 +01:00 |
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8f6288e674
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Fix memleak, properly init variables, added unload() method, and small cleanups to Font.
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2024-01-04 15:48:21 +01:00 |
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6dd8f13545
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Removed stbi include from font.h.
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2024-01-04 15:42:56 +01:00 |
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98822c4b5a
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Font cleanups.
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2024-01-04 15:37:13 +01:00 |
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3a57cd3da9
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Fully fix Font mesh generation.
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2024-01-04 15:35:00 +01:00 |
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fd57d69c6e
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Fix Font mesh generation part 1.
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2024-01-04 15:23:39 +01:00 |
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80172bfee4
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Initial font meshing setup. Also various cleanups.
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2024-01-04 14:37:11 +01:00 |
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5a572e2dc5
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Font initial rework.
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2024-01-04 12:12:57 +01:00 |
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a01dd3c291
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Now Texture is a Resource.
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2024-01-04 12:12:44 +01:00 |
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8bd597e390
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Renamed TextMaterial to FontMaterial.
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2024-01-04 11:03:58 +01:00 |
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e55d4fc027
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Duplicated TextRenderer as Text2D. Not int the build yet.
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2024-01-04 11:02:33 +01:00 |
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026c4859c0
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Renamed text_renderer to font.
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2024-01-04 11:00:48 +01:00 |
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2a71ea18b3
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Added origin note.
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2024-01-04 10:58:34 +01:00 |
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8d75698935
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Moved the font data tables to a new file.
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2024-01-04 10:57:24 +01:00 |
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5e9954bcf7
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Fixed font atlas generation.
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2024-01-04 10:55:20 +01:00 |
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b0da9c888c
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Setup font debugging.
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2024-01-04 01:52:19 +01:00 |
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72ef5f6868
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TextRenderer initial rework.
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2024-01-04 01:31:59 +01:00 |
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06dadd50d8
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Fixed accumulated input.
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2024-01-03 23:29:24 +01:00 |
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32962a9b83
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Split off font data from the text renderer.
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2024-01-03 19:51:15 +01:00 |
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b44751276c
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Fix typo.
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2024-01-03 19:47:04 +01:00 |
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5a917f690a
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Added stb_truetype.
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2024-01-03 19:45:13 +01:00 |
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31481e7b47
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Renamed fwk_font.
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2024-01-03 19:36:50 +01:00 |
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2c358a1466
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Initial font rework.
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2024-01-03 19:30:49 +01:00 |
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82853c99f2
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Moved out input classes from the input subfolder.
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2024-01-03 19:15:35 +01:00 |
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ad11438d7d
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Removed Joy, Touch, and midi handling.
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2024-01-03 19:06:28 +01:00 |
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a6938d2d29
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Implemented input handling.
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2024-01-03 18:39:58 +01:00 |
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9d0476a48d
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Setup handling window focus events. Also cleaned up mouse pointer handling.
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2024-01-03 15:35:25 +01:00 |
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1a761c83ca
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Setup input callbacks.
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2024-01-03 14:49:47 +01:00 |
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24568b12ff
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Implemented time scale.
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2024-01-03 14:07:00 +01:00 |
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3062dada73
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Fail if scene is null.
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2024-01-03 14:05:45 +01:00 |
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c6cdd2fed8
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More cleanups, and use Scenes as a Ref<> in Application.
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2024-01-03 14:04:22 +01:00 |
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ee823eab5d
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More cleanups and simplifications.
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2024-01-03 14:01:29 +01:00 |
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89d8b7dcca
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Avoid memleak.
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2024-01-03 13:55:16 +01:00 |
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12fe8bbbbd
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Avoid memleak.
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2024-01-03 13:54:26 +01:00 |
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9ec2133dae
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Simplify main().
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2024-01-03 13:52:39 +01:00 |
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85bad3cfda
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Fix build.
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2024-01-03 13:40:27 +01:00 |
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a8f046ffb0
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Input and Application cleanups.
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2024-01-03 13:39:53 +01:00 |
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116a7d0eaf
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Added input classes to the build and made them compile.
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2024-01-03 12:21:46 +01:00 |
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9aad8379a1
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Added keybopard.h and .cpp from pandemonium.
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2024-01-03 11:28:23 +01:00 |
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e0bde10e93
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Added a central RenderState. Reworked Cameras to use it. This means that Camera classes are no longer needed in render_core.
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2023-12-31 20:38:51 +01:00 |
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cb6408a2d4
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Removed my old string.
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2023-12-31 20:01:55 +01:00 |
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eb5d27a51e
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Removed my old variant.
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2023-12-31 20:01:25 +01:00 |
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f48208c855
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Removed the RandomNumberGenerator class.
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2023-12-31 20:01:03 +01:00 |
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74e4151ea7
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Added Resource to the build.
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2023-12-31 20:00:21 +01:00 |
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bb7ebfe362
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Fixed automatic Ref<> to Variant conversions.
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2023-12-31 19:57:59 +01:00 |
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96ae4a1f7e
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Reimplemented sprintf. Moved it to Array.
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2023-12-31 19:50:23 +01:00 |
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c87f9fd541
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Fixed building Variant. Also added more goodies to object.
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2023-12-31 19:32:44 +01:00 |
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c6f3a8b245
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Grab some goodies for Object from pandemonium. Also init MemoryPool and StringNames.
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2023-12-31 16:20:14 +01:00 |
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533dadacef
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Variant cleanups.
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2023-12-31 15:46:34 +01:00 |
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985aa8e2fb
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Use include paths relative to the lib's folder to simplify the build setup.
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2023-12-31 15:04:17 +01:00 |
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