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Setup font debugging.
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@ -96,7 +96,7 @@ void GameScene::render() {
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sprite->render();
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tile_map->render();
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//TextRenderer::get_singleton()->font_init();
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TextRenderer::get_singleton()->font_init();
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//TextRenderer::get_singleton()->font_print("test");
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}
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1724
sfw/render_core/stb_image_write.h
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1724
sfw/render_core/stb_image_write.h
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File diff suppressed because it is too large
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@ -36,6 +36,9 @@
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#define STB_TRUETYPE_IMPLEMENTATION
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#include "3rd_stb_truetype.h"
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#define STB_IMAGE_WRITE_IMPLEMENTATION
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#include "stb_image_write.h"
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#include "font_data_bm_mini.inc.h"
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#define RGB4(r, g, b, a) ((((uint32_t)a) << 24) | (((uint32_t)b) << 16) | (((uint32_t)g) << 8) | ((uint32_t)r))
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@ -124,7 +127,7 @@ void TextRenderer::font_face_from_mem(const char *tag, const void *ttf_data, uns
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return;
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}
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if (!(flags & FONT_EM)) {
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if (!(flags & FONT_ASCII)) {
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flags |= FONT_ASCII; // ensure this minimal range [0020-00FF] is almost always in
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}
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@ -331,6 +334,7 @@ void TextRenderer::font_face_from_mem(const char *tag, const void *ttf_data, uns
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LOG_MSG("Font atlas size %dx%d (GL_R, %5.2fKiB) (%u glyphs)\n", f->width, f->height, f->width * f->height / 1024.f, f->num_glyphs);
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/*
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// vao
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glGenVertexArrays(1, &f->vao);
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glBindVertexArray(f->vao);
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@ -367,12 +371,16 @@ void TextRenderer::font_face_from_mem(const char *tag, const void *ttf_data, uns
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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*/
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// last chance to inspect the font atlases
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//if (flag("--font-debug"))
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// stbi_write_png(va("font_debug%d.png", index), f->width, f->height, 1, bitmap, 0);
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String pngname = "font_debug" + itos(index) + " .png";
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stbi_write_png(pngname.utf8().get_data(), f->width, f->height, 1, bitmap, 0);
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memfree(bitmap);
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/*
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// setup and upload font metadata texture
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// used for lookup in the bitmap texture
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glGenTextures(1, &f->texture_offsets);
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@ -432,6 +440,7 @@ void TextRenderer::font_face_from_mem(const char *tag, const void *ttf_data, uns
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glUniform2f(glGetUniformLocation(f->program->get_program(), "res_meta"), f->num_glyphs, 2);
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glUniform1f(glGetUniformLocation(f->program->get_program(), "num_colors"), FONT_MAX_COLORS);
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(void)flags;
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*/
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}
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void TextRenderer::font_face(const char *tag, const char *filename_ttf, float font_size, unsigned flags) {
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