David Ludwig
d07aa877d2
WinRT: minor code cleanup in window-creation code
...
Window flags can be detected on all WinRT platforms.
2015-11-26 11:15:43 -05:00
David Ludwig
a70fe9a53e
WinRT: native windows are inherently resizable (in WinRT 8.x)
2015-11-26 11:09:50 -05:00
David Ludwig
7bd640d5da
WinRT: bug-fix, fullscreen mode wasn't getting reported in Windows 8.0 apps
...
This bug did not occur in Windows 8.1 apps, just Windows 8.0.
2015-11-26 02:37:51 -05:00
David Ludwig
36090f576f
WinRT: bug-fix, OpenGLES2 was failing to init, after recent windowing fixes
...
Some SDL_Window flags were getting lost inside WINRT_UpdateWindowFlags, namely
SDL_WINDOW_OPENGL.
2015-11-26 02:13:15 -05:00
David Ludwig
f520994455
WinRT: bug-fix, fullscreen window flags weren't set if device was rotated 90 degrees
2015-11-26 01:36:36 -05:00
David Ludwig
623898f70b
WinRT: lots of display and windowing related fixes
...
This change-set fixes a lot of windowing related bugs, especially with
regards to Windows 8.x apps running on Windows 10 (which was the driver for
this work). The primary fixes include:
* listed display modes were wrong, especially when launching apps into a
non-fullscreen space
* reported window flags were often wrong, especially on Windows 10
* fullscreen/windowed mode switches weren't failing (they are not
programmatically possible in Win 8.x apps).
2015-11-26 00:41:39 -05:00
David Ludwig
a5a80cd033
WinRT: fixed crash in SDL_CondWaitTimeout, when using Win10's MSVC runtime
2015-11-15 13:04:42 -05:00
Ryan C. Gordon
5224dfcc9a
X11: Let XRandR respect multiple screens (DISPLAY=:0.0 vs :0.1, etc).
2015-11-17 12:15:35 -05:00
Sam Lantinga
11f2a9f8c4
Fixed bug 3168 - xinput build failure with dxsdk
...
Ozkan Sezer
Yes, the annotations can actually be removed. They are used only by MSVC and aren't vital.
2015-11-16 21:20:38 -08:00
David Ludwig
dc804c0e1a
WinRT: fixed build error in latest XInput code
...
This change has also been tested as buildable + runnable on Win32 + MSVC 2015,
2013, 2012, and 2010. It may fix similar build errors (in XInput code) that
are appearing in MingW builds (on buildbot).
2015-11-14 21:29:14 -05:00
Ryan C. Gordon
e6ad29aec8
Added SDL_JoystickFromInstanceID() and SDL_GameControllerFromInstanceID().
2015-11-14 12:35:45 -05:00
Alex Szpakowski
998a54f9c5
Mac: Fix a warning about implicit declaration of SDL_SendKeymapChangedEvent (bug #3167.)
2015-11-14 04:24:39 -04:00
Sam Lantinga
dee61c5a30
Added support for the Gamestop Logic3 Controller
2015-11-13 14:26:00 -08:00
Alex Szpakowski
2816d4477d
Mac: Added SDL_GameController mappings for the Steelseries Stratus XL and Nimbus gamepads.
2015-11-12 22:53:37 -04:00
Alex Szpakowski
9c51c4a639
Mac: Detect the d-pad and pause buttons on Steelseries MFi gamepads (bug #3124.)
2015-11-12 22:44:32 -04:00
Alex Szpakowski
7267835842
iOS: Fixed crashes when rotating the screen after destroying a window.
2015-11-12 20:58:11 -04:00
Sam Lantinga
faee628941
Added Linux support for the Razer Sabertooth game controller
2015-11-12 13:13:36 -08:00
Alex Szpakowski
0da59802aa
iOS: Set the 'player index' of MFi game controllers when they're opened for use.
...
MFi controllers display their player index via LEDs on the controller.
2015-11-09 18:13:47 -04:00
Alex Szpakowski
84f6bc41b8
iOS: Fixed MFi game controller triggers to report the proper range of values.
2015-11-09 17:41:54 -04:00
Sam Lantinga
5103ae9fd6
one last SDL fix: restore menu bar if we destroy a fullscreen window without transitioning it back to a non-fullscreen window first
2015-11-09 08:55:07 -08:00
Sam Lantinga
ebfb2ecb68
don't toggle SDL fullscreen state on OSX if we're destroying the window
2015-11-09 08:55:01 -08:00
Sam Lantinga
eeddb7c534
more SDL fullscreen state tracking fixes, don't update fullscreen flags on failure to change fullscreen state
2015-11-09 08:54:56 -08:00
Sam Lantinga
792354d6f0
SDL OSX implementation must account for the fact that going fullscreen can fail. improve the logic around retrying, make a few attempts before failing.
2015-11-09 08:54:49 -08:00
Sam Lantinga
2d884656c4
add hacky support for failed fullscreen transitions. SDL doesn't have the concept of a fullscreen transition that failed. if the user is actively changing spaces while the app goes fullscreen, it fails to go fullscreen; now it will just try again instead of hanging around with the wrong window styles.
2015-11-09 08:54:42 -08:00
Alex Szpakowski
7ce64372c8
iOS MFi game controllers: inverted the thumbstick y axis values to match the behavior of other controllers.
2015-11-09 02:32:37 -04:00
Sam Lantinga
cef2242025
Added Linux binding for Wii-U Pro controller
2015-11-05 18:10:19 -08:00
Sam Lantinga
38edc1779a
Add SDL_HINT_VIDEO_X11_NET_WM_PING to allow disabling
...
_NET_WM_PING protocol handling in CreateWindow if
desired.
2015-10-27 11:18:04 -07:00
Sam Lantinga
2b0140a91f
Add a new SDL_KEYMAPCHANGED SDL event to abstract notification of keyboard layout or input language changes.
2015-10-27 11:17:32 -07:00
Alex Szpakowski
f8824cb99b
Mac: Fix returning to the window's Space in OS X 10.11+ when SDL_WINDOW_FULLSCREEN_DESKTOP is used (bug #3152.)
2015-10-23 03:37:53 -03:00
Philipp Wiesemann
4c72d39ce7
D3D11: Fixed SDL_RenderDrawPoints() ignoring input after the first 128 points.
...
If a limit would be needed then count should be adapted before stack allocation.
2015-10-15 22:26:21 +02:00
Philipp Wiesemann
86711041f2
Android: Added new key codes without mapping.
2015-10-07 21:16:18 +02:00
Sam Lantinga
5b1741132f
Converted tabs to spaces for SDL style
2015-10-06 21:40:50 -07:00
Sam Lantinga
9bd640e1a0
Fixed sending a size event while setting up a window (fix for DOTA 2 on Source 2)
2015-10-06 21:16:21 -07:00
Ryan C. Gordon
c5e68d68e7
Mac: Reset display if going from fullscreen to a fullscreen Space or vice-versa.
...
Otherwise, bad things happen.
2015-10-06 00:10:54 -04:00
Sam Lantinga
7bc72eaf84
Fixed forcing the window size when creating a non-resizable window on Windows.
2015-10-01 11:21:06 -07:00
Sam Lantinga
667783ba88
Fixed swapped Windows and Linux entries for the Cideko AK08b
2015-09-30 16:00:21 -07:00
Sam Lantinga
a0c4b56ff9
SDL - added new SDL_JoystickCurrentPowerLevel() API that returns the battery level of the selected joystick. Currently only implemented for XInput devices, other platforms are a TODO.
...
CR: Sam
2015-09-30 15:39:30 -07:00
Sam Lantinga
c2f0394831
Fix crash on controller hotplug on linux.
...
CR: Sam
2015-09-30 15:38:30 -07:00
Sam Lantinga
e015140af3
SDL - add dynapi entry points for SDL_JoystickCurrentPowerLevel
2015-09-30 15:38:18 -07:00
Sam Lantinga
ed23a3f887
Added support for the Cideko AK08b
2015-09-30 15:33:33 -07:00
Philipp Wiesemann
10daf1f4d3
Android: Removed three internal functions not used by SDL.
...
They were not needed internally since the switch to the common EGL backend.
Thanks to the SDL mailing list for pointing out that the functions seem unused.
2015-09-27 20:12:47 +02:00
Alex Szpakowski
ab2a350033
iOS: show message boxes using the new UIAlertController APIs when supported, rather than the deprecated UIAlertView.
...
UIAlertController is also supported on tvOS, whereas UIAlertView is not.
2015-09-25 15:17:20 -03:00
Philipp Wiesemann
774b077513
iOS: Fixed pointer dereference after free.
2015-09-21 21:19:37 +02:00
Alex Szpakowski
2bf6f1bcb7
Added initial support for MFi game controllers on iOS.
2015-09-20 23:08:36 -03:00
Philipp Wiesemann
efad04c317
Android: Added check if Java method for APK expansion file exists.
2015-09-18 21:26:46 +02:00
Philipp Wiesemann
6e7c479ec2
Android: Fixed trying to read from APK expansion files without version hint set.
...
This also fixed overwriting the asset error message which is more useful if no
APK expansion files are available and the requested file was not found.
2015-09-17 22:30:24 +02:00
Philipp Wiesemann
92ca42d940
Android: Renamed SDLActivity's Java method used for APK expansion files.
...
The name was not correct.
2015-09-17 22:24:54 +02:00
Alex Szpakowski
ecfdb10cfa
iOS SDL_GL_CreateContext: Clamp the multisample sample count when the requested value is too high, rather than failing to create the context.
...
This matches the SDL_GL_CreateContext behavior in OS X.
2015-09-15 00:25:07 -03:00
Alex Szpakowski
a506f1cbc7
Windows: Try to use xinput9_1_0.dll if XInput 1.4 and 1.3 are not available.
...
XInput "9.1.0" ships with Windows Vista and 7 systems, but it lacks some features, including support for detecting Guide button presses.
2015-09-14 22:50:55 -03:00
Alex Szpakowski
76fc378837
Fixed the header guard in the darwin SDL_sysjoystick_c.h file.
2015-09-14 22:44:20 -03:00
Sam Lantinga
08ce12c4e3
Fixed divide by zero if the application has run out of GDI handles and is trying to show an error dialog
2015-09-14 11:15:25 -07:00
Ryan C. Gordon
4295a6fe47
Mac: Fixed off-by-one bug when plugging in a joystick (thanks, Konstantin!).
2015-09-13 11:29:45 -04:00
Alex Szpakowski
82c8825cb5
iOS: Added support for force-touch on capable devices.
2015-09-09 19:08:52 -03:00
Alex Szpakowski
6a32ca7a39
Mac: Fixed SDL_SetWindowSize to set the size of the content area of the window, rather than the total size including decorations.
2015-09-09 13:55:11 -03:00
Philipp Wiesemann
e8757e873e
Android: Changed return type of four JNI functions from int to jint.
2015-09-05 20:21:52 +02:00
Philipp Wiesemann
212e99633b
PSP: Replaced use of SDLKey with SDL_Keycode.
2015-08-24 22:35:01 +02:00
Philipp Wiesemann
991feafa09
PSP: Fixed a syntax error.
...
Found by Cppcheck.
2015-08-24 22:31:36 +02:00
Philipp Wiesemann
0856a7ef34
Changed an error return value from 0 to NULL for consistency.
2015-08-21 23:50:37 +02:00
Philipp Wiesemann
98986f39e9
Removed not needed call to pthread_attr_getstacksize() for SDL_CreateThread().
2015-08-15 21:21:29 +02:00
Ryan C. Gordon
8145760314
X11: Handle keyboard layout changing during app's run on Ubuntu 12.04 (etc).
...
Fixes Bugzilla #3050 (in addition to Jason Wyatt's patch, prior to this).
2015-08-15 00:36:39 -04:00
Ryan C. Gordon
0d8c3a0b76
Patched to compile.
2015-08-14 23:38:40 -04:00
Ryan C. Gordon
0cf81fbdf9
Minor coding convention fix.
2015-08-14 23:30:46 -04:00
Jason Wyatt
fb37956d9b
Supply current group when translating X11 Keycodes to Keysyms.
2015-08-14 16:23:31 +01:00
Ryan C. Gordon
9e2b90e2a4
Cocoa: Keep the window's screen position through SDL_SetWindowSize().
...
The Y coordinate is flipped in Cocoa, so if you change the height, the window
will move and maybe clip against the screen edge if you don't adjust its Y
coordinate to match.
Possibly fixes Bugzilla #3066 .
2015-08-14 01:20:41 -04:00
Ryan C. Gordon
f2f8e6f5ef
X11: only send mouse button up events if not a mousewheel "button"
...
(Brackets in the wrong place, my bad!)
2015-08-13 21:40:32 -04:00
Ryan C. Gordon
874bf86504
X11: Simplified mousewheel event handling.
...
Under load, this would race and report an incorrect mouse button event instead
of a wheel event.
Fixes Bugzilla #2987 .
2015-08-13 17:40:28 -04:00
Ryan C. Gordon
da6f2221e3
X11: isConfigureNotify() isn't used at the moment, comment it out.
2015-08-13 17:37:09 -04:00
Ryan C. Gordon
8a1fd98261
X11: don't block on a ConfigureNotify event during SDL_SetWindowBordered().
...
Unity's window manager is (legitimately, since it moves the client window's
position) sending one, and SDL was incorrectly trying to mask it out. Other
window managers (KWin, apparently) don't move the window and would hang here
indefinitely.
Fixes Bugzilla #3052 .
2015-08-13 14:56:16 -04:00
Philipp Wiesemann
3362c9f196
Emscripten: Changed return -1 after SDL_SetError() to return SDL_SetError().
2015-08-09 20:00:51 +02:00
Ryan C. Gordon
c67213f331
X11: Fixed XRandR display detection.
...
Previously this only worked on X11 when Xinerama was carrying the weight.
Fixes Bugzilla #3062 .
2015-08-07 01:02:35 -04:00
Ryan C. Gordon
ca46804210
X11: Fixed a memory leak when adding duplicate display modes.
2015-08-07 00:59:31 -04:00
Philipp Wiesemann
fcc5940935
Emscripten: Added missing error messages for audio and joystick init failures.
2015-08-05 21:04:10 +02:00
andrewb
a702c338f0
Add SDL_HINT_WINDOWS_NO_CLOSE_ON_ALT_F4 to SDL so that Reborn can keep running through Alt+F4.
2015-08-03 11:37:03 -07:00
Sam Lantinga
270f38db08
Fixed bug 3083 - Android JNIEXPORT and JNICALL missing
...
Martin Gerhardy
Just a minor thing, but a huge outcome. All the other jni related functions already have those flags, but the nativeInit function lacks them - so it might be stripped away.
2015-08-01 22:03:50 -07:00
Alex Szpakowski
5a3cc7f580
EGL: Added support for sRGB system framebuffers, when the required EGL extension is present.
2015-08-01 15:16:57 -03:00
Philipp Wiesemann
c57f409fe8
Mac: Fixed check for SDL_HINT_MAC_BACKGROUND_APP.
2015-07-31 20:16:58 +02:00
Alfred Reynolds
0aa2a6df2c
SDL
...
- fix hint check, we want or not and
2015-07-31 09:16:21 -07:00
Sam Lantinga
e93f90ae90
Trivial integer truncation warning fixes.
2015-07-30 10:01:04 -07:00
Alfred Reynolds
628d8edb95
SDL
...
- add a new SDL_HINT_MAC_BACKGROUND_APP hint, when set or set to 1 don't force the app to be foreground
2015-07-29 17:19:15 -07:00
Alfred Reynolds
5aaf81c84e
Fix up monitor enumeration for Windows 8.1 case.
2015-07-29 17:19:13 -07:00
Alfred Reynolds
e09d95c36a
Fix SDL_GetWindowPosition to be properly monitor-aware and return the monitor x,y when fullscreened.
2015-07-29 17:19:11 -07:00
Alfred Reynolds
b0e145b3e1
Move GetDisplayDPI to the end of the file.
2015-07-29 17:19:06 -07:00
Alfred Reynolds
dc2e9ba13b
Fix build.
2015-07-29 17:19:04 -07:00
Alfred Reynolds
51c72e10f7
Add X11 implementation of SDL_GetDisplayDPI.
2015-07-29 17:19:02 -07:00
Alfred Reynolds
61c7415071
Add SDL_GetDisplayDPI routine and implement for Windows.
2015-07-29 17:18:56 -07:00
Ryan C. Gordon
f5cf86769a
x11: Catch fatal X errors when calling glXMakeCurrent().
...
In extremely rare cases, probably due to misconfigured drivers, one might
see this happen, and rather than terminate the process, we try to recover
by reporting an error to the app.
Fixes Bugzilla #3068 .
2015-07-28 00:12:50 -04:00
Alex Szpakowski
c344b734f4
iOS: Avoid generating an OpenGL error (but still fail to create the context) if the specified MSAA sample count is unsupported.
2015-07-19 19:56:16 -03:00
Alex Szpakowski
6ea942dae3
Added MSAA support for OpenGL ES contexts on iOS.
...
Note that extra steps must be taken when using glReadPixels to read the contents of the main OpenGL ES framebuffer on iOS, if multisampling is used. See the OpenGL ES section of README-ios.md for details.
2015-07-19 19:44:40 -03:00
Ryan C. Gordon
b24586309c
Fixed dynapi for new SDL_WarpMouseGlobal() function signature.
2015-07-18 00:04:49 -04:00
Ryan C. Gordon
9d3d643742
Patched to compile on Raspberry Pi.
2015-07-18 00:03:34 -04:00
Ryan C. Gordon
e346f14277
SDL_WarpMouseGlobal() should return non-void.
...
There are platforms it isn't implemented on (and currently can't be
implemented on!), and there's currently no way for an app to know this.
This shouldn't break ABI on apps that moved to a revision between 2.0.3 and
2.0.4.
2015-07-17 21:03:58 -04:00
Philipp Wiesemann
16e18817e9
Windows: Fixed wrong debugger output if logging empty string as info or warning.
2015-07-16 21:31:21 +02:00
Philipp Wiesemann
2919905620
PSP: Fixed error handling in SDL_SemWaitTimeout().
...
Signed integers were converted to unsigned before being checked if smaller 0.
Found by Cppcheck.
2015-07-15 21:11:24 +02:00
Ryan C. Gordon
27055ea0ad
X11: center parentless message boxes on the primary display if possible.
...
This relies on a successful SDL_Init(SDL_INIT_VIDEO) to work, since it's
silly to reproduce all the Xinerama/XRandR code in the message box parts. If
X11 is available but SDL hasn't been initialized, the message box will center
in the primary screen, which will be positioned weirdly on multi-head setups,
but this should fix the most significant common case.
2015-07-14 23:46:35 -04:00
Ryan C. Gordon
0c19501eeb
x11: Patched to compile on systems without the Xutf8LookupString() function.
2015-07-11 00:59:56 -04:00
Philipp Wiesemann
4679195dbf
Fixed memory leak in test harness.
...
Found by Cppcheck.
2015-07-06 21:02:20 +02:00
Sam Lantinga
396b3b8992
Better fix for bug 3048, don't crash if the window title is NULL
2015-07-05 15:45:48 -07:00
David Ludwig
d0ba0c1d8a
Fixed bug 3048, "Crashes in Cocoa_SetWindowTitle"
2015-07-04 21:04:49 -04:00
Ryan C. Gordon
65a1a3e7e9
Cocoa: support drag-and-drop of multiple objects.
2015-07-04 14:09:09 -04:00
Sam Lantinga
b5c43a88b4
Fixed style
2015-07-03 09:18:14 -07:00