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Move GetDisplayDPI to the end of the file.
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@ -534,7 +534,6 @@ SDL_DYNAPI_PROC(const char*,SDL_GetCurrentVideoDriver,(void),(),return)
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SDL_DYNAPI_PROC(int,SDL_GetNumVideoDisplays,(void),(),return)
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SDL_DYNAPI_PROC(const char*,SDL_GetDisplayName,(int a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_GetDisplayBounds,(int a, SDL_Rect *b),(a,b),return)
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SDL_DYNAPI_PROC(int,SDL_GetDisplayDPI,(int a, float *b, float *c, float *d),(a,b,c,d),return)
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SDL_DYNAPI_PROC(int,SDL_GetNumDisplayModes,(int a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_GetDisplayMode,(int a, int b, SDL_DisplayMode *c),(a,b,c),return)
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SDL_DYNAPI_PROC(int,SDL_GetDesktopDisplayMode,(int a, SDL_DisplayMode *b),(a,b),return)
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@ -628,3 +627,4 @@ SDL_DYNAPI_PROC(SDL_Window*,SDL_GetGrabbedWindow,(void),(),return)
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#ifdef __WIN32__
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SDL_DYNAPI_PROC(void,SDL_SetWindowsMessageHook,(SDL_WindowsMessageHook a, void *b),(a,b),)
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#endif
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SDL_DYNAPI_PROC(int,SDL_GetDisplayDPI,(int a, float *b, float *c, float *d),(a,b,c,d),return)
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