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Fix SDL_GetWindowPosition to be properly monitor-aware and return the monitor x,y when fullscreened.
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@ -1679,12 +1679,31 @@ SDL_GetWindowPosition(SDL_Window * window, int *x, int *y)
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/* Fullscreen windows are always at their display's origin */
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if (window->flags & SDL_WINDOW_FULLSCREEN) {
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int displayIndex;
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if (x) {
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*x = 0;
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}
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if (y) {
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*y = 0;
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}
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/* Find the window's monitor and update to the
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monitor offset. */
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displayIndex = SDL_GetWindowDisplayIndex(window);
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if (displayIndex >= 0) {
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SDL_Rect bounds;
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SDL_zero(bounds);
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SDL_GetDisplayBounds(displayIndex, &bounds);
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if (x) {
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*x = bounds.x;
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}
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if (y) {
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*y = bounds.y;
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}
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}
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} else {
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if (x) {
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*x = window->x;
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