Commit Graph

832 Commits

Author SHA1 Message Date
Ryan C. Gordon
d5c977adb7 Patched to compile on OpenBSD. 2014-01-08 00:31:19 -05:00
David Ludwig
446a270487 WinRT: fixed bug: SDL_RenderReadPixels didn't work with certain orientations of the physical display 2013-12-10 22:34:08 -05:00
Ryan C. Gordon
090327e76e Implemented the Dynamic API magic. 2013-12-09 16:03:18 -05:00
David Ludwig
679259473e WinRT: removed a now-complete TODO comment regarding Direct3D 11 2013-11-29 00:21:56 -05:00
David Ludwig
b6f80d855e WinRT: enable the OpenGL ES 2 SDL_Renderer backend, if and when OpenGL ES 2 support is compiled in 2013-11-29 00:19:46 -05:00
David Ludwig
ecfbb3f5dc WinRT: got the SDL-official OpenGL ES 2 changes working, in an experimental state 2013-11-28 22:59:21 -05:00
David Ludwig
7b5887b271 WinRT: implemented SDL_DetachThread() for WinRT 2013-11-28 22:24:13 -05:00
David Ludwig
46740a5a1c WinRT: merged with latest SDL 2.x/HG code
SDL 2.x recently accepted patches to enable OpenGL ES 2 support via Google's ANGLE library.  The thought is to try to eventually merge SDL/WinRT's OpenGL code with SDL-official's.
2013-11-28 22:09:21 -05:00
David Ludwig
da0c0a4a33 WinRT: fixed bug: touch input coordinates weren't normalized [0..1]
Thanks to Pierre-Yves for pointing this out and providing a fix!
2013-11-28 21:15:05 -05:00
Sam Lantinga
9fa4da1353 Fixed windows build with conflict resolve 2013-11-28 02:31:32 -08:00
Sam Lantinga
dee481350c Added alternative XBox 360 controller GUID on Linux
Leszek Godlewski

As described in the other thread
(http://lists.libsdl.org/pipermail/sdl-libsdl.org/2013-November/091997.html),
I've run into a case of SDL2 not recognizing a wireless Xbox 360
controller receiver properly on Debian Linux amd64 testing.
Apparently, the generated GUID is slightly different.

Device in question:
Bus 001 Device 015: ID 045e:0291 Microsoft Corp. Xbox 360 Wireless
Receiver for Windows
2013-11-27 10:29:43 -08:00
Sam Lantinga
d2511d9ef9 Fixed bug 2260 - SDL_SetCursorGrab() is buggy on Windows
BurnSpamAddress

Steps to reproduce:
1. Grab the cursor with SDL_SetCursorGrab()
2. Alt-tab away from the window
3. Click on the titlebar of the window

This will cause the window to disappear underneath the taskbar!

This appears to be a general issue with ClipCursor() on windows, i.e. I am getting the same behavior if I call ClipCursor() directly.

It is caused by a feedback loop between the ClipCursor function and the modal resize/move event loop that handles mouse-based sizing on Windows.
2013-11-27 10:29:38 -08:00
Sam Lantinga
fa4e4a643a Fixed large relative mouse motion when iconifying the SDL window.
Windows will move the window to -32000,-32000 when it is iconified, so we don't want to send mouse motion for iconic windows.
2013-11-27 10:29:32 -08:00
Sam Lantinga
2bb344d6dc Don't crash when no WM is present.
CR: Sam Lantinga.
2013-11-27 10:29:27 -08:00
Sam Lantinga
8574c0815c Fixed bug 2274 - SDL_ceil is incorrectly implemented when HAVE_LIBC is not defined
Ghassan Al-Mashareqa

The SDL_ceil function is implemented incorrectly when HAVE_CEIL is not defined (HAVE_LIBC not defined).

The following code:

    double val = SDL_ceil(2.3);
    printf("%g", val);

prints "2.0", as STD_ceil is defined as:

    double
    SDL_ceil(double x)
    {
    #ifdef HAVE_CEIL
        return ceil(x);
    #else
        return (double)(int)((x)+0.5);
    #endif /* HAVE_CEIL */
    }

This functions is used in the SDL_BuildAudioResampleCVT function of the audio subsystem (SDL_audiocvt.c), and causes a bug in that function.
2013-11-27 00:29:46 -08:00
Gabriel Jacobo
c343eab67a Fixes #2271, Add KD detection under CMake by Scott Percival 2013-11-26 11:50:54 -03:00
Gabriel Jacobo
96fe749fc7 Fixes #2272, typo in CMakeLists.txt (thanks Boris Bendovsky!) 2013-11-26 11:47:52 -03:00
Gabriel Jacobo
1ad0d24828 [Android] Fixes #2228, reworked touch code
Lets Android take care of which is the primary pointer (the one acting as the
mouse in SDL), reorganized the Java side code as well to make it easier to
understand.
2013-11-25 12:28:09 -03:00
Ryan C. Gordon
7e1289af32 Make internal SDL sources include SDL_internal.h instead of SDL_config.h
The new header will include SDL_config.h, but allows for other global stuff.
2013-11-24 23:56:17 -05:00
Ryan C. Gordon
31caa22d30 Patched stdlib changes to compile on Windows. 2013-12-09 13:30:35 -05:00
Ryan C. Gordon
b72c8bcaf8 Regenerate the configure scripts. 2013-11-25 00:11:52 -05:00
Ryan C. Gordon
5c383489a7 We don't need to check for snprintf() anymore, we don't use it.
SDL_snprintf() is built on vsnprintf() where available.
2013-11-24 23:36:15 -05:00
Ryan C. Gordon
e769374096 Added SDL_vsscanf(). 2013-11-24 23:35:38 -05:00
Ryan C. Gordon
928b494630 Moved atomic API implementation out of headers. 2013-11-24 21:04:51 -05:00
Ryan C. Gordon
6cbaf9a055 Don't use -falign-loops=16 on Mac OS X anymore.
It isn't available in Clang at all, and was more important on PowerPC.
2013-11-24 21:15:58 -05:00
Sam Lantinga
b44e7470de Fixed display mode calculations for applications which are not DPI aware.
If your application wants to have access to the full resolution even when the system has DPI scaling enabled, call SetProcessDPIAware() before calling SDL_Init()

e.g.
	typedef BOOL (WINAPI *SetProcessDPIAware_t)(void);
	HMODULE hMod = LoadLibrary("user32.dll");
	if ( hMod ) {
		SetProcessDPIAware_t pSetProcessDPIAware = GetProcAddress( hMod, "SetProcessDPIAware" );
		if ( pSetProcessDPIAware ) {
			pSetProcessDPIAware();
		}
		FreeLibrary( hMod );
	}
2013-12-30 12:49:15 -08:00
Sam Lantinga
6915319683 Switch back to apartment threaded COM initialization, which was the previous default.
We do succeed now if the application previously initialized COM in multi-threaded mode.
2013-12-27 10:18:19 -08:00
Sam Lantinga
6f6c76a6a5 Make sure our window has mouse focus before processing raw input events.
This happens rarely, but not reproducibly, where we get raw input events for the window even though it doesn't have focus.
2013-12-27 10:18:18 -08:00
Sam Lantinga
27779311b4 Bump SDL to build with 10.7 SDK.
This also bumps the minimum requirement for building SDL to 10.7, and
removes some checking we no longer need.

CR: saml
2013-12-27 10:18:11 -08:00
Gabriel Jacobo
fce6257c49 Implements touch support on QTWayland. Contributed by Thomas Perl. 2013-12-27 09:29:39 -03:00
Philipp Wiesemann
54a1f61a17 Changed return -1 after SDL_SetError() to return SDL_SetError(). 2013-12-25 17:02:15 +01:00
Philipp Wiesemann
87ad7a1c50 Fixed pointer from integer warning and bug if compiled without EGL. 2013-12-25 16:57:59 +01:00
Philipp Wiesemann
b2faf3f08d Updated paths in README for Android. 2013-12-25 16:53:39 +01:00
Philipp Wiesemann
65f0142fac Fixed access of command line arguments on Android in two test programs. 2013-12-25 00:11:28 +01:00
Philipp Wiesemann
36cbd50685 Fixed unused local variable warning in test program source. 2013-12-25 00:04:31 +01:00
Philipp Wiesemann
9285537180 Fixed missing @Override annotation warning in source for Android. 2013-12-24 20:04:53 +01:00
Philipp Wiesemann
b97e077e47 Fixed unused local variable warning in joystick source for Android. 2013-12-24 20:00:58 +01:00
Philipp Wiesemann
28309c1d13 Fixed implicit declaration of SDL_Log() warning in joystick source for Android. 2013-12-24 19:59:35 +01:00
Philipp Wiesemann
18125f76df Fixed missing return warning in test program source. 2013-12-24 19:55:41 +01:00
Sam Lantinga
2521e49769 Setting the mouse in relative mode implies grabbing the mouse.
This fixes getting mouse button events in raw input relative mode on X11.
2013-12-23 17:55:06 -08:00
Sam Lantinga
7aef2350cf Added a relative mouse mode that uses mouse warping instead of raw input.
To enable this, set the environment variable SDL_MOUSE_RELATIVE_MODE_WARP to "1"

When mouse relative mode is disabled, put the cursor back where the application expects it to be, instead of where it was when relative mode was enabled.
2013-12-23 17:37:22 -08:00
Sam Lantinga
7fe277cd6a Fixed float to int conversion warning, which was a legitimate bug. 2013-12-23 17:15:32 -08:00
Sam Lantinga
8e0dfef153 Print events with SDL_Log() so they show up in Visual Studio debug output
Added some joystick and controller events to the set that are printed out.
2013-12-23 15:55:47 -08:00
Sam Lantinga
112f60a486 Changed testgamecontroller to wait for controllers to be reattached, the way testjoystick does. 2013-12-23 15:55:08 -08:00
Sam Lantinga
03aece5452 Generate SDL_CONTROLLERDEVICEADDED events for controllers connected at startup 2013-12-23 15:10:03 -08:00
Sam Lantinga
746928350f Added support for double-clicks, through a new "clicks" field in the mouse button event. 2013-12-23 12:17:52 -08:00
Sam Lantinga
3666c1f7ca Explicitly initialize COM with multi-threaded support.
This is the safest option for applications that use COM, multi-threaded or not.
2013-12-23 10:54:27 -08:00
Gabriel Jacobo
b5a6c407d0 [Android] Define SDL_VIDEO_OPENGL_ES2 2013-12-16 10:03:26 -03:00
Ryan C. Gordon
45f785f0af Enable ccache for Raspberry Pi buildbot script. 2013-12-15 00:21:42 -05:00
Gabriel Jacobo
ec1cb49eab Wayland support
Based on the original port to Wayland by: Joel Teichroeb, Benjamin Franzke, Scott Moreau, et al.

Additional changes in this commit, done by me:

* Wayland uses the common EGL framework
* EGL can now create a desktop OpenGL context
* testgl2 loads GL functions dynamically, no need to link to libGL anymore
* Assorted fixes to the Wayland backend

Tested on the Weston Compositor (v1.0.5) that ships with Ubuntu 13.10,
running Weston under X. Tests ran: testrendercopyex (all backends), testgl2, testgles2,testintersections
2013-12-14 20:18:43 -03:00