Simple Directmedia Layer
Go to file
Sam Lantinga dee481350c Added alternative XBox 360 controller GUID on Linux
Leszek Godlewski

As described in the other thread
(http://lists.libsdl.org/pipermail/sdl-libsdl.org/2013-November/091997.html),
I've run into a case of SDL2 not recognizing a wireless Xbox 360
controller receiver properly on Debian Linux amd64 testing.
Apparently, the generated GUID is slightly different.

Device in question:
Bus 001 Device 015: ID 045e:0291 Microsoft Corp. Xbox 360 Wireless
Receiver for Windows
2013-11-27 10:29:43 -08:00
acinclude
android-project Don't crash when no WM is present. 2013-11-27 10:29:27 -08:00
build-scripts Fixes building for RPi using --no-undefined 2013-11-17 11:07:55 -03:00
cmake Fixed SONAME lookup for runtime loading of shared libraries in CMake project. 2013-11-19 15:25:00 -05:00
debian Fixed bug 2180 - debian/rules: Makefiles should use tabs 2013-11-03 11:34:03 -08:00
include Fixes #2271, Add KD detection under CMake by Scott Percival 2013-11-26 11:50:54 -03:00
premake Don't crash when no WM is present. 2013-11-27 10:29:27 -08:00
src Added alternative XBox 360 controller GUID on Linux 2013-11-27 10:29:43 -08:00
test Removed second return statement. 2013-11-23 18:37:36 +01:00
VisualC OpenGL ES support for Windows 2013-11-22 13:24:53 -03:00
visualtest Don't crash when no WM is present. 2013-11-27 10:29:27 -08:00
Xcode Fixed bug 2168 - Mac: SDL_filesystem.h not exported to public header folder when building framework 2013-10-21 02:46:16 -07:00
Xcode-iOS Testing fullscreen window in the accelerometer test. 2013-10-22 21:53:42 -07:00
.hgignore
Android.mk
autogen.sh
BUGS.txt
CMakeLists.txt Fixes #2271, Add KD detection under CMake by Scott Percival 2013-11-26 11:50:54 -03:00
configure Fixes compilation on Mingw. 2013-11-22 14:19:52 -03:00
configure.in Fixes compilation on Mingw. 2013-11-22 14:19:52 -03:00
COPYING.txt
CREDITS.txt
INSTALL.txt
Makefile.in
Makefile.minimal
Makefile.pandora
Makefile.psp
Makefile.wiz
README-android.txt Fixes bugs #2213 and #2214, improves the Android joystick code button handling 2013-11-10 20:13:27 -03:00
README-cmake.txt
README-directfb.txt
README-gesture.txt Changed parameter name for gesture template save functions from "src" to "dst". 2013-11-02 12:07:21 +01:00
README-hg.txt
README-ios.txt
README-linux.txt Adds joystick/udev troubleshooting information to README-linux.txt 2013-11-14 10:19:07 -03:00
README-macosx.txt
README-pandora.txt
README-platforms.txt
README-porting.txt
README-psp.txt
README-raspberrypi.txt Fixes building for RPi using --no-undefined 2013-11-17 11:07:55 -03:00
README-SDL.txt
README-touch.txt
README-wince.txt
README-windows.txt OpenGL ES support for Windows 2013-11-22 13:24:53 -03:00
README.txt Added information on reporting bugs to the README.txt file 2013-11-16 10:27:46 -08:00
sdl2-config.in Revert fix for bug 1392 because it breaks linking with mingw32 2013-10-21 10:28:57 -07:00
sdl2.m4
sdl2.pc.in Revert fix for bug 1392 because it breaks linking with mingw32 2013-10-21 10:28:57 -07:00
SDL2.spec.in
TODO.txt Added __WINDOWS__ to reflect both 32 and 64-bit windows platforms 2013-10-20 20:41:30 -07:00
VisualC.html
WhatsNew.txt Adds Joystick support for Android 2013-11-05 20:07:39 -03:00

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
http://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

SDL officially supports Windows, Mac OS X, Linux, iOS, and Android.
Support for other platforms may be found in the source code.

SDL is written in C, works natively with C++, and there are bindings 
available for several other languages, including C# and Python.

This library is distributed under the zlib license, which can be found
in the file "COPYING.txt".

The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation and FAQs are available online at:
	http://wiki.libsdl.org/

If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:
	http://www.libsdl.org/mailing-list.php

If you want to report bugs or contribute patches, please submit them to
bugzilla:
    http://bugzilla.libsdl.org/

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)