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mirror of https://github.com/Relintai/sdl2_frt.git synced 2024-12-20 22:16:49 +01:00

Changed testgamecontroller to wait for controllers to be reattached, the way testjoystick does.

This commit is contained in:
Sam Lantinga 2013-12-23 15:55:08 -08:00
parent 03aece5452
commit 112f60a486

View File

@ -31,8 +31,6 @@
#define MAX_NUM_AXES 6
#define MAX_NUM_HATS 2
static SDL_bool s_ForceQuit = SDL_FALSE;
static void
DrawRect(SDL_Renderer *r, const int x, const int y, const int w, const int h)
{
@ -85,7 +83,7 @@ ControllerButtonName(const SDL_GameControllerButton button)
}
}
void
SDL_bool
WatchGameController(SDL_GameController * gamecontroller)
{
const char *name = SDL_GameControllerName(gamecontroller);
@ -94,7 +92,8 @@ WatchGameController(SDL_GameController * gamecontroller)
char *title = (char *)SDL_malloc(titlelen);
SDL_Window *window = NULL;
SDL_Renderer *screen = NULL;
int done = 0;
SDL_bool retval = SDL_FALSE;
SDL_bool done = SDL_FALSE;
SDL_Event event;
int i;
@ -108,14 +107,14 @@ WatchGameController(SDL_GameController * gamecontroller)
SCREEN_HEIGHT, 0);
if (window == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create window: %s\n", SDL_GetError());
return;
return SDL_FALSE;
}
screen = SDL_CreateRenderer(window, -1, 0);
if (screen == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create renderer: %s\n", SDL_GetError());
SDL_DestroyWindow(window);
return;
return SDL_FALSE;
}
SDL_SetRenderDrawColor(screen, 0x00, 0x00, 0x00, SDL_ALPHA_OPAQUE);
@ -157,8 +156,7 @@ WatchGameController(SDL_GameController * gamecontroller)
}
/* Fall through to signal quit */
case SDL_QUIT:
done = 1;
s_ForceQuit = SDL_TRUE;
done = SDL_TRUE;
break;
default:
break;
@ -200,12 +198,15 @@ WatchGameController(SDL_GameController * gamecontroller)
SDL_RenderPresent(screen);
if ( !done )
done = SDL_GameControllerGetAttached( gamecontroller ) == 0;
if (!SDL_GameControllerGetAttached(gamecontroller)) {
done = SDL_TRUE;
retval = SDL_TRUE; /* keep going, wait for reattach. */
}
}
SDL_DestroyRenderer(screen);
SDL_DestroyWindow(window);
return retval;
}
int
@ -250,6 +251,9 @@ main(int argc, char *argv[])
SDL_Log("There are %d game controller(s) attached (%d joystick(s))\n", nController, SDL_NumJoysticks());
if (argv[1]) {
SDL_bool reportederror = SDL_FALSE;
SDL_bool keepGoing = SDL_TRUE;
SDL_Event event;
int device = atoi(argv[1]);
if (device >= SDL_NumJoysticks()) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "%i is an invalid joystick index.\n", device);
@ -259,12 +263,36 @@ main(int argc, char *argv[])
guid, sizeof (guid));
SDL_Log("Attempting to open device %i, guid %s\n", device, guid);
gamecontroller = SDL_GameControllerOpen(device);
if (gamecontroller == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't open joystick %d: %s\n", device, SDL_GetError());
retcode = 1;
} else {
WatchGameController(gamecontroller);
SDL_GameControllerClose(gamecontroller);
while (keepGoing) {
if (gamecontroller == NULL) {
if (!reportederror) {
if (gamecontroller == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't open gamecontroller %d: %s\n", device, SDL_GetError());
retcode = 1;
}
keepGoing = SDL_FALSE;
reportederror = SDL_TRUE;
}
} else {
reportederror = SDL_FALSE;
keepGoing = WatchGameController(gamecontroller);
SDL_GameControllerClose(gamecontroller);
}
gamecontroller = NULL;
if (keepGoing) {
SDL_Log("Waiting for attach\n");
}
while (keepGoing) {
SDL_WaitEvent(&event);
if ((event.type == SDL_QUIT) || (event.type == SDL_FINGERDOWN)
|| (event.type == SDL_MOUSEBUTTONDOWN)) {
keepGoing = SDL_FALSE;
} else if (event.type == SDL_CONTROLLERDEVICEADDED) {
gamecontroller = SDL_GameControllerOpen(event.cdevice.which);
break;
}
}
}
}
}