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mirror of https://github.com/Relintai/sdl2_frt.git synced 2024-12-20 22:16:49 +01:00

Changed return -1 after SDL_SetError() to return SDL_SetError().

This commit is contained in:
Philipp Wiesemann 2013-12-25 17:02:15 +01:00
parent 87ad7a1c50
commit 54a1f61a17

View File

@ -743,8 +743,7 @@ SDL_GameControllerAddMapping( const char *mappingString )
pchGUID = SDL_PrivateGetControllerGUIDFromMappingString( mappingString );
if (!pchGUID) {
SDL_SetError("Couldn't parse GUID from %s", mappingString);
return -1;
return SDL_SetError("Couldn't parse GUID from %s", mappingString);
}
#ifdef SDL_JOYSTICK_DINPUT
if ( !SDL_strcasecmp( pchGUID, "xinput" ) ) {
@ -756,15 +755,13 @@ SDL_GameControllerAddMapping( const char *mappingString )
pchName = SDL_PrivateGetControllerNameFromMappingString( mappingString );
if (!pchName) {
SDL_SetError("Couldn't parse name from %s", mappingString);
return -1;
return SDL_SetError("Couldn't parse name from %s", mappingString);
}
pchMapping = SDL_PrivateGetControllerMappingFromMappingString( mappingString );
if (!pchMapping) {
SDL_SetError("Couldn't parse %s", mappingString);
SDL_free( pchName );
return -1;
return SDL_SetError("Couldn't parse %s", mappingString);
}
pControllerMapping = SDL_PrivateGetControllerMappingForGUID(&jGUID);