Commit Graph

3303 Commits

Author SHA1 Message Date
Sam Lantinga
c78476dadc Fixed compiler warning on Visual Studio 2013-12-06 08:24:00 -08:00
Sam Lantinga
fc78e98221 Added missing header for file IO 2013-12-05 09:54:22 -08:00
Sam Lantinga
7afb76824e Added code missed in the resolve 2013-12-05 09:29:04 -08:00
Sam Lantinga
43825e275a Clean up the cursor clipping area when quitting SDL.
This fixes the cursor being clipped after the streaming client quits when streaming Dungeons of Dredmor
2013-12-05 09:14:56 -08:00
Gabriel Jacobo
77d2d55e1e [Android] Handle native thread finishing when not commanded from the Java side 2013-12-05 10:51:38 -03:00
Gabriel Jacobo
6c495a806a [Android] Signal the resume semaphore after pushing the relevant events
Ref: Request in #2242
2013-12-03 12:09:58 -03:00
Gabriel Jacobo
5ac1813451 Adds SDL_GameControllerAddMappingsFromRW, updates controllermap
SDL_GameControllerAddMappingsFromFile is now a convenience macro.

controllermap can now skip bindings by pressing space or clicking/touching the
screen.
2013-12-03 12:01:28 -03:00
Sam Lantinga
013d99823d Fixed error return value in SDL_EGL_CreateSurface(), thanks to Mike Kasprzak 2013-12-02 23:54:35 -08:00
Gabriel Jacobo
d0d07decc1 Adding WhatsNew.txt changes
...before I forget them.
2013-12-02 19:51:48 -03:00
Gabriel Jacobo
95ec90aa8a Adds controllermap utility to test suite. 2013-12-02 19:35:04 -03:00
Gabriel Jacobo
45ae148aef Adds SDL_GameControllerAddMappingsFromFile 2013-12-02 19:34:08 -03:00
Gabriel Jacobo
7d9e42f28c Select EGL config when creating the EGL surface 2013-12-02 10:08:57 -03:00
Gabriel Jacobo
f848adff5f Improve Android pause/resume behavior. 2013-11-29 10:06:08 -03:00
Philipp Wiesemann
c933166401 Fixed bug 2258 - Crash when using Android clipboard
chw

The Android clipboard manager methods must be called from the UI thread,
otherwise crashes of the dalvikvm happen.
2013-11-23 23:38:16 +01:00
Ryan C. Gordon
e9af6dcd93 Fixed a few public APIs that we accidentally neglected to mark as SDLCALL.
Fixes Bugzilla #2262.
2013-11-23 15:52:49 -05:00
Philipp Wiesemann
5aa702fe74 Removed second return statement. 2013-11-23 18:37:36 +01:00
Philipp Wiesemann
01acbd389b Fixed spaces in license comment. 2013-11-23 18:34:27 +01:00
Philipp Wiesemann
2aa4974bf9 Removed include of no more needed header. 2013-11-23 18:29:36 +01:00
Gabriel Jacobo
7a18a6747b [Android] Fixes #2264, handle joystick open/closed state properly 2013-11-23 09:47:25 -03:00
Sam Lantinga
a3bb007ee5 Fixed double-free of the window shape path 2013-11-23 02:02:29 -08:00
Gabriel Jacobo
4abeed93c7 Fixes compilation on Mingw. 2013-11-22 14:19:52 -03:00
Gabriel Jacobo
61959aa67b OpenGL ES support for Windows 2013-11-22 13:24:53 -03:00
Gabriel Jacobo
45dbff2ee4 [Android] Fixes #2247, enable hardware acceleration by default.
Setting android:hardwareAccelerated="true" seems to fix some random behaviors
in certain devices like the XperiaE.

Ref: http://developer.android.com/guide/topics/graphics/hardware-accel.html
2013-11-22 10:26:28 -03:00
Ryan C. Gordon
a218717111 Query version for X11 XInput2 multitouch separately from base XInput2. 2013-11-20 21:17:26 -05:00
Gabriel Jacobo
9095952ac4 Clean up X11 OpenGL ES backend
If you really need to switch between OpenGL and GLES context types, just issue
a SDL_GL_UnloadLibrary manually.
2013-11-20 12:51:18 -03:00
Ryan C. Gordon
2f30140418 Fixed SONAME lookup for runtime loading of shared libraries in CMake project.
Fixes Bugzilla #2249.
2013-11-19 15:25:00 -05:00
Ryan C. Gordon
825a68983a -fvisibility=hidden is no longer a requirement for dynamic X11.
We don't clash with Xlib symbols anymore.
2013-11-19 15:00:39 -05:00
Gabriel Jacobo
131a072503 Find the best EGL config available between those returned by eglChooseConfig
This existed in the old Android Java code, it got lost in the migration to the
commong EGL code.
2013-11-19 11:04:05 -03:00
Gabriel Jacobo
47139fb3eb Adds testgles2
Source code copied from: https://github.com/fantasydr/sdl-2.0-gles (thanks!)

Minor fixes, configure script changes done by me.
2013-11-19 10:56:38 -03:00
Gabriel Jacobo
fdfea4ad1f [Android] Try to improve handling of DPAD|GAMEPAD + KEYBOARD devices
It seems some devices report themselves as DPAD or GAMEPAD and KEYBOARD as well,
and we need to route different keycodes to different parts of SDL.
2013-11-19 10:00:05 -03:00
Sam Lantinga
48954ba194 Accidentally committed debug code 2013-11-18 20:22:36 -08:00
Sam Lantinga
d75498f6be Textures need to be freed before renderers 2013-11-18 20:21:45 -08:00
Philipp Wiesemann
48cffe33f9 Added missing resource release in test source. 2013-11-18 23:45:46 +01:00
Philipp Wiesemann
3cba79970c Fixed unreachable return statement warning in gamecontroller source. 2013-11-18 23:43:15 +01:00
Philipp Wiesemann
b5c6811108 Fixed implicit function declaration warning in joystick source for Android. 2013-11-18 23:38:59 +01:00
Gabriel Jacobo
2f6198edb6 Fixes building for RPi using --no-undefined 2013-11-17 11:07:55 -03:00
Gabriel Jacobo
ec080ff892 Restore evdev sources to configure script 2013-11-17 10:41:16 -03:00
Sam Lantinga
9dd923fb9a When the mouse is grabbed it's constrained to the client area, not the window frame. 2013-11-16 21:19:16 -08:00
Sam Lantinga
e4146267fa Fixed bug 2245 - add SDL_acos and SDL_asin
Sylvain

Here's some code to add arc cosine, and arc sin functions to SDL_stdlib.c
There are plainly written using SDL_atan.
2013-11-16 18:56:02 -08:00
Ryan C. Gordon
923709a699 Turn off --no-undefined on OpenBSD again. Leave it on everywhere else for now. 2013-11-16 21:52:56 -05:00
Sam Lantinga
5a68214b7a Fixed bug 2232 - Version Mismatch in VS2013 Solution File
Joe LeVeque

Line 3 of SDL_VS2013.sln file reads "# Visual Studio 2012" instead of "# Visual Studio 2013" which causes Windows to associate the file with Visual Studio 2012, if installed, instead of Visual Studio 2013.
2013-11-16 12:11:19 -08:00
Sam Lantinga
8acec42a06 Fixed up configure so it doesn't reference input/evdev anymore 2013-11-16 12:04:00 -08:00
Sam Lantinga
4e1ee55739 Fixed bug 2231 - Move src/input/evdev into src/core/linux
Ryan C. Gordon

To keep the directory layout sane, we should probably move this one piece of source to the linux catch-all directory, instead of making it look like this is part of an SDL "input" subsystem.
2013-11-16 12:02:09 -08:00
Sam Lantinga
744cd465e1 Fixed bug 2238 - Enable GCC atomics for clang
Marcus von Appen

clang provides support for optimized atomics.
The attached patch enables the cmake build system to take clang into account on checking for atomics.
2013-11-16 11:58:21 -08:00
Sam Lantinga
3b52058f6c Fixed bug 2241 - SSE intrinsic in fillrect MMX path
norfanin

The MMX path in SDL_fillrect.c uses the SSE intrinsic _mm_stream_pi. The function or symbol provided by the compiler will not be present because the SSE header may not get included. The linker will complain about an undefined reference.

Since this is the only intrinsic used here (and someone forgot to create one for MOVQ), I think the MMX path can be removed completely. At least I don't see another way to move 64-bits from an MMX register to memory.
2013-11-16 11:54:16 -08:00
Sam Lantinga
517747d536 Added information on reporting bugs to the README.txt file 2013-11-16 10:27:46 -08:00
Sam Lantinga
104ceb864a Fixed compile warning, thanks to Michael Pohoreski 2013-11-16 10:25:46 -08:00
Sam Lantinga
8093cfd8ce Better fix for bug 2207 - SDL_RenderSetViewport behavior is different/incorrect on OpenGL renderer vs DirectX renderer
At least, it works better here on my Mac. :)
2013-11-15 22:07:35 -08:00
Sam Lantinga
44959a21ef Added viewport test, contributed by Andreas Schiffler and improved by me and Ryan Gordon.
If it works correctly you should see a square moving from the upper left to the lower right, with a little yellow box at the top of the moving square.

You can pass --target as a command line option to have it use a render target instead of rendering directly to the screen.  The output should be identical in this case.
2013-11-15 22:05:26 -08:00
Sam Lantinga
30f7e86882 Added space in the common state structure for render targets 2013-11-15 22:01:58 -08:00