Commit Graph

220 Commits

Author SHA1 Message Date
Sam Lantinga
247313174a Updated notes about building with the Windows 8 SDK: Get the DirectX SDK. 2013-11-09 01:15:17 -08:00
Sam Lantinga
33cf925c15 Fixed signed/unsigned warning 2013-11-09 01:08:21 -08:00
Sam Lantinga
550676d08d Fixed signed/unsigned warning 2013-11-09 00:56:05 -08:00
Sam Lantinga
976c876924 Fixed bug 2172 - Window loses maximized state when activated
I still haven't figured out why my application is being minimized when I try to raise, it but my previous workaround is causing issues.

For now the correct way to raise and/or restore the window is as follows:

	if ( !(SDL_GetWindowFlags( window ) & SDL_WINDOW_MINIMIZED) )
	{
		SDL_RaiseWindow( window );
	}
	if ( SDL_GetWindowFlags( window ) & SDL_WINDOW_MINIMIZED )
	{
		SDL_RestoreWindow( window );
	}

I will investigate the window state change rules more fully in the future.

CR: Alfred Reynolds
2013-11-08 14:05:23 -08:00
Sam Lantinga
7c7a9b7f89 Added a Linux game controller mapping for the Valve Streaming Gamepad 2013-11-08 14:05:19 -08:00
Sam Lantinga
3523b409bc Made helper window creation depend on initializing the Haptics or Joystick subsystems. 2013-11-08 14:05:15 -08:00
Sam Lantinga
faebe94c56 Mac: Fix a crash with SDL_MAC_NO_SANDBOX.
When we get a kCGEventTapDisabledByTimeout or
kCGEventTapDisabledByUserInput, the event tap would perform an invalid
memory access. void pointers are so fun.

This code only runs if you explicitly build with SDL_MAC_NO_SANDBOX.
2013-11-08 14:05:08 -08:00
Sam Lantinga
e3e24bded7 Make sure the joystick count is correct when the added and removed events are dispatched, in case someone is watching for them with an event filter. 2013-11-08 14:04:59 -08:00
Sam Lantinga
621c7f8f1f Added SDL_HINT_CTRL_CLICK_EMULATE_RIGHT_CLICK hint which controls whether ctrl+click should emulate a right click on OSX. 2013-11-08 14:04:51 -08:00
Sam Lantinga
493fadd5c1 Fixed spot where SDL was assuming that two displays having the same origin means they're the same display. Changed it to check for the same extents instead.
(Sam actually wrote this, I'm just reviewing and checking it in.)
2013-11-08 14:04:35 -08:00
Sam Lantinga
95c67ed9a7 Fixed bug 2219 - BMP loader do not handle big BITMAPINFOHEADER structure
Patrice Mandin

I encountered a problem trying to load a 8-bit paletted BMP file using SDL. This file was generated using GIMP 2.8. It has a big BITMAPINFOHEADER (0x6c bytes for biSize field), and thus the palette is incorrectly setup.
2013-11-07 19:15:58 -08:00
Sam Lantinga
48e44f7fcb Fixed Windows compile error 2013-11-06 23:59:24 -08:00
Sam Lantinga
3b050fc953 Horizontal wheel support in windows
Lorenzo Pistone

this patch adds support for the horizontal wheel in Windows. It is shamelessly copied off the vertical wheel code, but I guess that that is a value added in consistency.
2013-11-06 23:35:08 -08:00
Gabriel Jacobo
22770a8f40 [Android] Fixes Bug 2041 - can't get SDL_QUIT event...
Thanks to Denis Bernard!

Also, changed the Android manifest so the app doesn't quit with orientation
changes, and made testgles.c exit properly on Android.
2013-11-06 11:23:24 -03:00
Gabriel Jacobo
e27248c27e Fixes Bug 1944 - Linux events, joysticks having only hat are not read 2013-11-06 09:48:45 -03:00
Sam Lantinga
1c9cc8c9b7 Fixed performance regression caused by the fix for bug 2158 2013-11-05 21:01:25 -08:00
Gabriel Jacobo
0b7c69fe12 Adds Joystick support for Android
This bumps the build SDK level to 12 (up from 10). Runtime requirements remain
the same (at API level < 12 joystick support is disabled).

Also enables building SDL for armv7 and x86.
2013-11-05 20:07:39 -03:00
Sam Lantinga
517886a7f1 Fixed bug 2205 - SDL_GetAudioDeviceName returns default-device name on invalid index for default-device only drivers
norfanin

The audio_enumerateAndNameAudioDevicesNegativeTests test in testautomation_audio.c reports a failure for SDL_GetAudioDeviceName when called on a driver that has only the default device. SDL_GetNumAudioDevices reports 1, but SDL_GetAudioDeviceName does not check if the index passed by the caller is in that range in this case. For positive numbers anyway.

This can be reproduced with the dummy driver on Windows and Linux.
2013-11-03 11:13:06 -08:00
Sam Lantinga
f2224e1fc7 Fixed bug 1990 - focus/keyboard events not generated correctly for multiple windows
Mai Lavelle

I've recently tried to create multiple windows and process key events for them, and found that key events weren't being generated for most of the windows. After some investigating I've observed the following effects. All but the most recently created window experience these effects...

- a focus lost event is generated immediately after the focus gained event, even tho window still has focus
- key events report window id 0 rather than the id of the window which has focus, SDL thinks no window has focus?
- giving focus to a non SDL window and then selecting an SDL window causes events to be generated as expected, but only until focus changes again

Focus change events are queued and delayed (200 ticks) before they are dispatched.  The problem occurs when a focus out and focus in event are received on the same tick.  When these delayed events are dispatched they will be sent in the order determined by the window list rather than the order in which they are received.

The focus out dispatch is implemented by calling SDL_SetKeyboardFocus(NULL).  This will remove focus from any window, regardless of whether it is the one originally targeted by the X11 event.

Since SDL_SetKeyboardFocus() will always dispatch a focus lost event as needed, the easiest solution is simply to only call SDL_SetKeyboardFocus(NULL) when SDL_GetKeyboardFocus() matches the target window.
2013-11-03 09:55:27 -08:00
Philipp Wiesemann
cd37485e3c Changed parameter name for gesture template save functions from "src" to "dst". 2013-11-02 12:07:21 +01:00
Philipp Wiesemann
95bbf5f443 Removed unreachable return statement in gesture source. 2013-11-02 11:51:23 +01:00
Philipp Wiesemann
4e270de15d Changed function to return -1 through SDL_Error() instead of plain -1. 2013-11-02 11:46:43 +01:00
Philipp Wiesemann
0f8d9995fe Corrected typo in source comment. 2013-11-02 11:42:00 +01:00
Gabriel Jacobo
e651ab12b6 Fixes Bug #2191,incorrect test for egl_context validity
Thanks David Binderman!
2013-10-31 10:02:21 -03:00
Ryan C. Gordon
804e5799ad Fixed common test usage string (was "hidpi", should be "highdpi"). 2013-10-30 16:39:35 -04:00
Ryan C. Gordon
d36c7363dd Updated GL version tests for Mac OS X 10.9 ("Mavericks").
They changed the name of their GL 3.2 enum, added the GL 4.1 core profile.
2013-10-28 22:43:39 -04:00
Ryan C. Gordon
609b58e441 Fixed buffer overflow. 2013-10-24 00:00:10 -04:00
Ryan C. Gordon
72de99aed3 Initialize MEMORYSTATUSEX size before GlobalMemoryStatusEx() (thanks, Justin!).
Fixes Bugzilla #2177.
2013-10-23 19:52:14 -04:00
Pierre-Loup A. Griffais
e0771482f6 Fix regression causing crashes when running without a window manager. 2013-10-23 13:43:17 -07:00
Ryan C. Gordon
965a0da901 Moved a SDL_SetError() call elsewhere to avoid triggering it needlessly.
Otherwise, the XInput path would always trigger it in a harmless manner.
2013-10-23 15:54:12 -04:00
Ryan C. Gordon
28aa076c8b SDL_GetPrefPath() now uses the organization on all platforms.
Even if that's not the general convention for a given platform.
2013-10-23 00:58:20 -04:00
Sam Lantinga
298d3d627a Fixed duplicate const warning 2013-10-22 21:54:52 -07:00
Sam Lantinga
2348e426c7 Fixed whitespace 2013-10-21 22:08:56 -07:00
Sam Lantinga
bcf5472d16 Fixed bug 2073 - Mac: window moves unexpectedly when exiting SDL_WINDOW_FULLSCREEN_DESKTOP mode
Alex Szpakowski

In Mac OS X, when SDL_SetWindowFullscreen(window, 0) is called on a window which was in SDL_WINDOW_FULLSCREEN_DESKTOP mode, its original size is restored but its position is moved to the bottom of the screen.

I tracked down the issue to these two lines: http://hg.libsdl.org/SDL/file/fdd5cc9e9f90/src/video/cocoa/SDL_cocoawindow.m#l1034

I believe [nswindow setFrameOrigin:rect.origin] implicitly calls [nswindow constrainFrameRect:rect toScreen:screen], which will attempt to constrain the window to the screen, but at that point the window size is still full-screen rather than the restored window size, so the constrainFrameRect function operates on the wrong window size.

https://developer.apple.com/library/mac/documentation/cocoa/reference/applicationkit/classes/NSWindow_Class/Reference/Reference.html#//apple_ref/occ/instm/NSWindow/constrainFrameRect:toScreen:

I resolved the issue by swapping the order of the function calls, like so:
[nswindow setContentSize:rect.size];
[nswindow setFrameOrigin:rect.origin];
2013-10-21 02:37:03 -07:00
Sam Lantinga
b8b9bfbe5b Fixed some warnings building for 64-bit Windows 2013-10-21 01:16:16 -07:00
Sam Lantinga
11d38d696e Fixed bug 2015 - surface getting leak in SDLTest_ScreenShot function
Nitz 2013-08-06 03:53:41 UTC

In function SDLTest_ScreenShot() surface pointer getting leak while return
2013-10-21 00:30:05 -07:00
Sam Lantinga
80930559a3 Fixed bug 2012 - Algorithm logic getting wrong in ComputeOutCode
Nitz

I was going through the SDL_IntersectRectAndLine function and wondered to see the ComputeOutCode function implementation.

The problem in this algo is, x and y axis are getting check with respect to 0, Which is wrong, it should be get checked with respect to rectangle x and y axis.
2013-10-21 00:25:43 -07:00
Sam Lantinga
deb8086b08 Fixed bug 2072 - Make OS X's filesystem calls use -[NSString fileSystemRepresentation]
C.W. Betts

The recommended way of getting a file name that POSIX file APIs can open in OS X when using an NSString is -[NSString fileSystemRepresentation]. However, the current filesystem API in hg uses -[NSString UTF8String].
2013-10-21 00:20:27 -07:00
Sam Lantinga
360c3d853a Better cleanup if OpenGL initialization fails 2013-10-21 00:15:24 -07:00
Sam Lantinga
a503dabe01 Fixed a crash initializing Android touch IDs 2013-10-20 23:23:25 -07:00
Sam Lantinga
f8c11bb955 Fixed the status bar visibility in iOS 7 2013-10-20 23:05:53 -07:00
Sam Lantinga
85c2e2367c Fixed Y axis inversion on iOS; positive is up, negative is down. 2013-10-20 22:23:09 -07:00
Sam Lantinga
08fa8da77c Fixed bug 2129 - fix for bug 2121 breaks linking for mingw and throws multiple warnings
Andreas Ertelt

The problem in question is caused by changeset 7771 (http://hg.libsdl.org/SDL/rev/5486e579872e / https://bugzilla.libsdl.org/show_bug.cgi?id=2121)

The redefinition of __inline__ (introduced by the addition of begin_code.h:128's "|| __STRICT_ANSI__") results in mingw's gcc throwing multiple

   warning: always_inline function might not be inlinable [-Wattributes]

as well as a whole bunch of redefinitions of mingw internals which break linking of projects including the SDL2 headers.
2013-10-20 21:56:15 -07:00
Sam Lantinga
4ca34ad4a4 Prevent conflicts when linking both SDL2 and SDL2_gfx 2013-10-20 21:34:38 -07:00
Sam Lantinga
aa86e05d21 Fixed windows compile 2013-10-20 20:49:36 -07:00
Sam Lantinga
f5fa492e26 Added a macro SDL_TICKS_PASSED() to correctly compare two 32-bit tick values.
Went through the code and used the macro and fixed a couple places that were using incorrect timestamp comparisons.
2013-10-20 20:42:55 -07:00
Ryan C. Gordon
d710399671 Fix some edge cases in XInput haptic timing. 2013-10-20 23:38:19 -04:00
Ryan C. Gordon
dddb878761 Disable Win32 thread naming again. See Bugzilla #2089. 2013-10-20 23:08:45 -04:00
Ryan C. Gordon
0e699eb5bb Added SDL_GL_FRAMEBUFFER_SRGB_CAPABLE (thanks, David!).
Fixes Bugzilla #1985.
2013-10-20 21:18:05 -04:00
Ryan C. Gordon
d1bde399af Backed out changeset 737771c47c6f, done testing Buildbot changes. 2013-10-20 20:24:00 -04:00