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https://github.com/Relintai/sdl2_frt.git
synced 2024-12-16 11:06:49 +01:00
Added a macro SDL_TICKS_PASSED() to correctly compare two 32-bit tick values.
Went through the code and used the macro and fixed a couple places that were using incorrect timestamp comparisons.
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@ -44,6 +44,17 @@ extern "C" {
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*/
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extern DECLSPEC Uint32 SDLCALL SDL_GetTicks(void);
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/**
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* \brief Compare SDL ticks values, and return true if A has passed B
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*
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* e.g. if you want to wait 100 ms, you could do this:
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* Uint32 timeout = SDL_GetTicks() + 100;
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* while (!SDL_TICKS_PASSED(SDL_GetTicks(), timeout)) {
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* ... do work until timeout has elapsed
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* }
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*/
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#define SDL_TICKS_PASSED(A, B) ((Sint32)((B) - (A)) <= 0)
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/**
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* \brief Get the current value of the high resolution counter
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*/
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@ -220,7 +220,7 @@ static int
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ARTS_Suspend(void)
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{
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const Uint32 abortms = SDL_GetTicks() + 3000; /* give up after 3 secs */
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while ( (!SDL_NAME(arts_suspended)()) && (SDL_GetTicks() < abortms) ) {
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while ( (!SDL_NAME(arts_suspended)()) && !SDL_TICKS_PASSED(SDL_GetTicks(), abortms) ) {
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if ( SDL_NAME(arts_suspend)() ) {
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break;
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}
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@ -125,9 +125,7 @@ BSDAUDIO_WaitDevice(_THIS)
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/* Use timer for general audio synchronization */
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Sint32 ticks;
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ticks =
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((Sint32) (this->hidden->next_frame - SDL_GetTicks())) -
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FUDGE_TICKS;
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ticks = ((Sint32) (this->hidden->next_frame - SDL_GetTicks())) - FUDGE_TICKS;
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if (ticks > 0) {
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SDL_Delay(ticks);
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}
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@ -135,8 +135,7 @@ ESD_WaitDevice(_THIS)
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}
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/* Use timer for general audio synchronization */
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ticks =
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((Sint32) (this->hidden->next_frame - SDL_GetTicks())) - FUDGE_TICKS;
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ticks = ((Sint32) (this->hidden->next_frame - SDL_GetTicks())) - FUDGE_TICKS;
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if (ticks > 0) {
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SDL_Delay(ticks);
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}
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@ -133,9 +133,7 @@ PAUDIO_WaitDevice(_THIS)
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/* Use timer for general audio synchronization */
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Sint32 ticks;
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ticks =
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((Sint32) (this->hidden->next_frame - SDL_GetTicks())) -
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FUDGE_TICKS;
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ticks = ((Sint32) (this->hidden->next_frame - SDL_GetTicks())) - FUDGE_TICKS;
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if (ticks > 0) {
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SDL_Delay(ticks);
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}
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@ -443,7 +443,7 @@ SDL_WaitEventTimeout(SDL_Event * event, int timeout)
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/* Polling and no events, just return */
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return 0;
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}
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if (timeout > 0 && ((int) (SDL_GetTicks() - expiration) >= 0)) {
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if (timeout > 0 && SDL_TICKS_PASSED(SDL_GetTicks(), expiration)) {
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/* Timeout expired and no events */
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return 0;
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}
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@ -1567,7 +1567,7 @@ SDL_RunXInputHaptic(void *arg)
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SDL_LockMutex(hwdata->mutex);
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/* If we're currently running and need to stop... */
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if (hwdata->stopTicks) {
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if ((hwdata->stopTicks != SDL_HAPTIC_INFINITY) && (hwdata->stopTicks < SDL_GetTicks())) {
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if ((hwdata->stopTicks != SDL_HAPTIC_INFINITY) && SDL_TIMESTAMP_PASSED(SDL_GetTicks(), hwdata->stopTicks)) {
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XINPUT_VIBRATION vibration = { 0, 0 };
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hwdata->stopTicks = 0;
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XINPUTSETSTATE(hwdata->userid, &vibration);
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@ -38,11 +38,7 @@ void
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SDL_UIKit_UpdateBatteryMonitoring(void)
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{
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if (SDL_UIKitLastPowerInfoQuery) {
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const Uint32 prev = SDL_UIKitLastPowerInfoQuery;
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const UInt32 now = SDL_GetTicks();
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const UInt32 ticks = now - prev;
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/* if timer wrapped (now < prev), shut down, too. */
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if ((now < prev) || (ticks >= BATTERY_MONITORING_TIMEOUT)) {
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if (SDL_TICKS_PASSED(SDL_GetTicks(), SDL_UIKitLastPowerInfoQuery + BATTERY_MONITORING_TIMEOUT)) {
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UIDevice *uidev = [UIDevice currentDevice];
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SDL_assert([uidev isBatteryMonitoringEnabled] == YES);
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[uidev setBatteryMonitoringEnabled:NO];
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@ -156,7 +156,7 @@ SDL_SemWaitTimeout(SDL_sem * sem, Uint32 timeout)
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#else
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end = SDL_GetTicks() + timeout;
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while ((retval = SDL_SemTryWait(sem)) == SDL_MUTEX_TIMEDOUT) {
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if ((Sint32)(SDL_GetTicks() - end) >= 0) {
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if (SDL_TICKS_PASSED(SDL_GetTicks(), end)) {
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break;
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}
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SDL_Delay(1);
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@ -271,7 +271,7 @@ Cocoa_PumpEvents(_THIS)
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SDL_VideoData *data = (SDL_VideoData *)_this->driverdata;
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Uint32 now = SDL_GetTicks();
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if (!data->screensaver_activity ||
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(int)(now-data->screensaver_activity) >= 30000) {
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SDL_TICKS_PASSED(now, data->screensaver_activity + 30000)) {
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UpdateSystemActivity(UsrActivity);
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data->screensaver_activity = now;
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}
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@ -909,7 +909,7 @@ X11_HandleFocusChanges(_THIS)
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SDL_WindowData *data = videodata->windowlist[i];
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if (data && data->pending_focus != PENDING_FOCUS_NONE) {
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Uint32 now = SDL_GetTicks();
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if ( (int)(data->pending_focus_time-now) <= 0 ) {
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if (SDL_TICKS_PASSED(now, data->pending_focus_time)) {
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if ( data->pending_focus == PENDING_FOCUS_IN ) {
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X11_DispatchFocusIn(data);
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} else {
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@ -963,7 +963,7 @@ X11_PumpEvents(_THIS)
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if (_this->suspend_screensaver) {
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Uint32 now = SDL_GetTicks();
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if (!data->screensaver_activity ||
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(int) (now - data->screensaver_activity) >= 30000) {
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SDL_TICKS_PASSED(now, data->screensaver_activity + 30000)) {
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X11_XResetScreenSaver(data->display);
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#if SDL_USE_LIBDBUS
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@ -66,7 +66,7 @@ X11_XIfEventTimeout(Display *display, XEvent *event_return, Bool (*predicate)(),
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Uint32 start = SDL_GetTicks();
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while (!X11_XCheckIfEvent(display, event_return, predicate, arg)) {
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if ((SDL_GetTicks() - start) >= timeoutMS) {
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if (SDL_TICKS_PASSED(SDL_GetTicks(), start + timeoutMS)) {
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return False;
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}
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}
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