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Fixes Bug #2191,incorrect test for egl_context validity
Thanks David Binderman!
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@ -394,7 +394,7 @@ SDL_EGL_DeleteContext(_THIS, SDL_GLContext context)
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return;
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}
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if (!egl_context && egl_context != EGL_NO_CONTEXT) {
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if (egl_context != NULL && egl_context != EGL_NO_CONTEXT) {
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SDL_EGL_MakeCurrent(_this, NULL, NULL);
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_this->egl_data->eglDestroyContext(_this->egl_data->egl_display, egl_context);
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}
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