Commit Graph

1222 Commits

Author SHA1 Message Date
RALOVICH, Kristof
155fdc7ac0 kmsdrm: settle with first card that has a connected connector
Previously the first card with non-empty connectors, encoders
and crtcs would be selected, however KMSDRM_VideoInit could still reject
it if the connector was not connected. This allow finding the first card
(in a multi GPU setup) that is actually connected to a display.
2020-07-19 21:48:17 -04:00
RALOVICH, Kristof
b78b88f7fb kmsdrm: fix typo 2020-07-19 21:46:41 -04:00
Manuel Alfayate Corchete
75fe4b14e3 Added comment about window creation behaviour in KMSDRM. 2020-07-19 19:53:57 +02:00
Manuel Alfayate Corchete
2f660c4fdd Delete windata variable no longer needed in KMSDR_SetDisplayMode(). 2020-07-19 19:11:02 +02:00
Manuel Alfayate Corchete
3a1d7d9c9a Surfaces have to be recreated immediately from KMSDRM_SetDisplayMode(). 2020-07-19 19:09:15 +02:00
Manuel Alfayate Corchete
b6a818b6a2 Fix SDL_Window recreation: drmModeSetCrtc() has to be called everytime the EGL and GBM surfaces are recreated. 2020-07-19 18:45:29 +02:00
Sam Lantinga
71e9df99c7 Fixed bug 5231 - Fix for hardware cursor: size and alpha-premultiplication.
Manuel Alfayate Corchete

I noticed pt2-clone had problems with it's optional hardware mouse on the KMSDRM backend: cursor had a transparent block around it.
So I was investigating and it seems that a GBM cursor needs it's pixels to be alpha-premultiplied instead of straight-alpha.
A
lso, I was previously relying on "manual testing" for the cursor size, but it's far better to use whatever the DRM driver recommends via drmGetCap(): any working driver should make a size recommendation via drmGetCap(), so that's what we use now. I took this decision because I found out that the AMDGPU driver reported working cursor sizes that would appear garbled on screen, and only the recommended cursor size works.
2020-07-19 08:55:01 -07:00
Ryan C. Gordon
b5affd12e6 Patched to compile. 2020-07-16 13:28:59 -04:00
Ryan C. Gordon
3b38e61a7d winrt: Fix casting a pointer to int.
Fixes Bugzilla #5202.
2020-07-16 13:25:50 -04:00
Ryan C. Gordon
8babda2c20 egl: SDL_EGL_LoadLibaryOnly() shouldn't set _this->gl_config.driver_loaded = 1
This is handled in in the higher-level SDL_GL_LoadLibrary().

All uses of SDL_EGL_LoadLibrary (which calls the Only version) are just
target-specific wrappers for their own GL_LoadLibrary hook, with two
exceptions which now handle driver_loaded correctly (although it's
questionable if these init-if-no-one-did-it-correctly-already code blocks
should exist at all, fwiw).

Fixes Bugzilla #5190.
2020-07-16 13:18:19 -04:00
M Stoeckl
a78b9763f1 Reuse Wayland connection from availability check 2020-07-14 19:18:16 -04:00
M Stoeckl
8669a87f05 Reuse X11 connection from availability check
Instead of creating an X11 connection to test that X11 is available,
closing the connection, and then reconnecting for real, use the same
connection to handle both cases.

The X11 connection retry delay mechanism in the case where X11 is
dynamically loaded has been removed. It was only necessary to avoid
authetnication token reuse from the XOpenDisplay call that used to
exist in X11_Available. Now that this call is only made once, it
is no longer needed.

Also drop unused and inapplicable code from a comment.
***
2020-07-14 21:13:27 -04:00
M Stoeckl
052a13738d Merge VideoBootStrap::available into VideoBootStrap::create
The two are only ever called together, and combining them makes it possible
to eliminate redundant symbol loading and redundant attempts to connect
to a display server.
2020-07-12 19:11:15 -04:00
Sylvain Beucler
e594a6738a emscripten: Introduce SDL_HINT_EMSCRIPTEN_ASYNCIFY
See https://github.com/emscripten-core/emscripten/issues/10746

and

https://github.com/emscripten-ports/SDL2/pull/112

Fixes Bugzilla #4997.
2020-06-27 16:25:47 -04:00
Sylvain Beucler
01af7b0254 emscripten: support pseudo-synchronous screen refresh and events update using asyncify 2020-06-27 16:22:50 -04:00
Ryan C. Gordon
694fea8ad8 video: Make SDL_CreateWindow use SDL_Init(SDL_INIT_VIDEO), not SDL_VideoInit.
Otherwise, the video subsystem won't deinitialize during SDL_Quit().

Fixes Bugzilla #5067.
2020-06-26 21:37:29 -04:00
Ryan C. Gordon
1947ca7028 video: Changed SDL_VIDEO_MINIMIZE_ON_FOCUS_LOSS to default to FALSE.
Fixes Bugzilla #5106.  (and probably many others, too!)
2020-06-26 20:16:43 -04:00
Sam Lantinga
ce293eed8d Fixed bug 5208 - Fix libGL loading on OpenBSD 2020-06-23 10:12:24 -07:00
Sam Lantinga
b9f55b6d80 Fixed bug 5199 - Fix KMSDRM_CreateWindow() segfault when starting L?VE2D engine.
Manuel Alfayate Corchete

This small patch fixes the KMSDRM_CreateSurfaces() call in KMSDRM_CreateWindow(), that was segfaulting deeper into SDL internals because the windata->viddata pointer wasn't set before the KMSDRM_CreateSurfaces() call.
So that's what this small patch does.

Now, L?VE2D works perfectly well on the Raspberry Pi 3, instead of just segfaulting.
2020-06-19 10:37:14 -07:00
James Legg
f1d5ced167 x11: Fix spurious keyboard focus events 2020-06-17 12:48:40 +01:00
Sam Lantinga
48989e2a87 Reverted comment change in previous commit 2020-06-17 08:47:27 -07:00
Sam Lantinga
a7ff6e9615 Fixed overflow in surface pitch calculation 2020-06-17 08:44:45 -07:00
Sam Lantinga
20aada0efc Fixed bug 5170 - Build fails when using Visual Studio 2017 with Windows 10 SDK 10.0.19041.0 in uwp
JackBoosY

In src/video/winrt/SDL_winrtgamebar.cpp line 55:

    virtual HRESULT STDMETHODCALLTYPE add_VisibilityChanged(
        __FIEventHandler_1_IInspectable *handler,
        Windows::Foundation::EventRegistrationToken *token) = 0;

The macro __FIEventHandler_1_IInspectable defined in windows.fondation.h(Windows10 SDK 10.0.17763.0) line 3576:
#define __FIVector_1_Windows__CFoundation__CPoint ABI::Windows::Foundation::Collections::__FIVector_1_Windows__CFoundation__CPoint_t

but no longer exists in Windows 10 SDK 10.0.19041.0.
After searching this macro in the sdk include path, I found that it was defined in many header files. But it should be replaced in windows.system.h .
2020-06-10 09:38:43 -07:00
Sam Lantinga
44f50c647e Fixed bug 5171 - PollEvent impacts performance in 2.0.12
On some systems, GetClipCursor() impacts performance when called frequently, so only call it every once in a while to make sure we haven't lost our capture.
2020-06-09 21:47:41 -07:00
Sam Lantinga
511a9702fc Fixed whitespace 2020-06-09 21:43:00 -07:00
Sam Lantinga
3ac24bfc1a Fixed mouse drag with an external mouse on iOS 2020-06-08 17:01:50 -07:00
Sam Lantinga
958c42827c Fixed build warning 2020-06-04 09:13:49 -07:00
Ryan C. Gordon
60435712f2 video: Set window->surface NULL after freeing it.
Otherwise, when SDL_CreateWindowFramebuffer() is called again, it will return
the free'd surface instead of creating a new one.
2020-06-03 16:42:19 -04:00
Sam Lantinga
d48c97c4a4 Fixed bug 5147 - KMSDRM: SetWindowFullscreen() failing with SDL_WINDOW_FULLSCREEN_DESKTOP
Manuel Alfayate Corchete

This patch is needed so programs that do this work as expected:
1) Start in a different video mode than the mode used by the system and then...
2) Try to go fullscreen with the mode originally used by the system via SetWindowFullScreen() with the SDL_WINDOW_FULLSCREEN_DESKTOP flag.

An example would be pt2-clone in https://github.com/8bitbubsy/pt2-clone.
This program does this:

Starts with:

video.window = SDL_CreateWindow("", SDL_WINDOWPOS_CENTERED,
    SDL_WINDOWPOS_CENTERED, screenW, screenH, windowFlags);


and then, *IF* the user has configured it in fullscreen mode in its .ini, it tries to go fullscreen with the desktop mode:

SDL_SetWindowFullscreen(video.window, SDL_WINDOW_FULLSCREEN_DESKTOP);


This sequence of operations is currently failing because SDL_SetDisplayModeForDisplay() in SDL_video.c fails because display->desktop_mode is not being initialized with its correct value: SetDisplayMode() in SDL_kmsdrmvideo.c will not be able to set the mode because it detects the mode to have a driverdata of 0x0 ("if (!modedata)") and rightfully returns an error.

So, the included patch fixes this small problem, and programs that first change the video mode and then try to go fullscreen with the system video mode will now work.
The patch simply fixes an small omission, but its really needed now that dynamic video mode changing was implemented on the KMSDRM backend.
2020-06-02 16:57:20 -07:00
Sam Lantinga
9325b22ef0 Fixed bug 5113 - SDL_UpdateWindowSurfaceRects BitBlt the entire surface on Win32
Ryan C. Gordon

As discussed here:
https://discourse.libsdl.org/t/question-about-implementation-of-sdl-updatewindowsurfacerects/27561

"As you can see this function [WIN_UpdateWindowFramebuffer, in src/video/windows/SDL_windowsframebuffer.c] calls BitBlt on entire screen, even though it accepts the rects. Rects variable is not even used in this function at all. Now my question is why is that the case?"
2020-05-29 21:26:32 -07:00
Cameron Gutman
77b0dad271 cocoa: Change Caps Lock behavior to toggle instead of locking
It currently behaves like a locking key which is pressed
when Caps Lock is enabled and released when disabled. This
means that apps that trigger events on Caps Lock key down will
only fire these events every other time Caps Lock is pressed.
2020-05-25 20:55:29 -07:00
Sam Lantinga
bdfd1b68ba Fixed bug 5146 - SDL_RenderFillRect doesn't work in DirectFB
Lacky

It looks like refactoring of SDL2 internal API has broken SDL_RenderFillRect for DirectFB. In new version function SDL_RenderFillRect returns 0, but rectangle is not visible.

Replacing "count" with "len" in the argument list for SDL_memcpy in DirectFB_QueueFillRects fixes problem.
2020-05-29 16:02:49 -07:00
Tudor Brindus
a6ca61d732 wayland: update pointer position on initial enter event 2020-05-21 00:06:09 -04:00
James Legg
e2dbed9cfe SDL_blit: Fix undefined bitshift operations
Arithmatic operations promote Uint8 to signed int. If the top bit of a
Uint8 is set, and it is left shifted 24 places, then the result is not
representable in a signed 32 bit int. This would be undefined behaviour
on systems where int is 32 bits.
2020-05-29 13:05:37 +01:00
Ryan C. Gordon
aa259ed52d wayland: Changed output removal in handle_surface_leave()
No longer needs an extra malloc, handles unexpected cases like the same
output being listed twice.
2020-05-28 15:18:41 -04:00
Ryan C. Gordon
ce7ae4ec8d wayland: Move buffer copy into mime_data_list_add()
It makes it clearer who owns the memory, and more reasonable to free it on
failure in the creating function.

(and, of course, pacifies static analysis.)
2020-05-28 14:57:10 -04:00
Ryan C. Gordon
22da9d4d77 wayland: assert that mmap() didn't return NULL.
In practice, it never _would_, but in theory it _might_, so this assertion
tells the static analyzer not to worry about it.
2020-05-28 14:47:55 -04:00
Sam Lantinga
57149c2410 Fixed building with --disable-joystick on iOS 2020-05-27 10:27:20 -07:00
Sam Lantinga
97ca96bdee Use nil instead of NULL for Objective-C objects 2020-05-27 10:13:01 -07:00
Sam Lantinga
af5eb56c76 Fixed uninitialized variable warning 2020-05-27 09:28:03 -07:00
Sam Lantinga
bcbaa4ec1f If there isn't a GetGlobalMouseState() implementation, fall back to the normal one. 2020-05-26 16:34:50 -07:00
Sam Lantinga
437577f91e Fixed bug 5141 - KMSDRM: manage SDL_GetGlobalMouseState()
Manuel Alfayate Corchete

On the KMSDRM backend, there is no such thing as a desktop, yet some programs could (and DO) use SDL_GetGlobalMouseState().
So I think its good idea that, in KMSDRM, it returns the same mouse coordinates anyway as SDL_GetMouseState() would return. There is nothing else it could return, as far as I can understand, since there is no desktop anyway.
This small patch does precisely that.
2020-05-26 16:29:26 -07:00
Sam Lantinga
1df0a1e497 Fixed bug 5140 - KMSDRM: Dynamic vsync toggle does not work
Manuel Alfayate Corchete

The KMSDRM backend was doing things wrong because of some small (but important) misconceptions on how KMS/DRM works: to implement a largely broken non-vsync refresh mechanism, the SwapWindow() function was issuing new pageflips before previous ones had completed, thus causing EBUSY returns, buffer mismanagement, etc... resulting in general breakage on vsync disabling from apps, that would not allow vsync to work again without KMSDRM video re-initialization.
To further clarify, on most DRM drivers async pageflips are NOT working nowadays, so all issued pageflips will complete on next VBLANK, NOT ASAP (calling drmModePageFlip() with the DRM_MODE_PAGE_FLIP_ASYNC flag will return error).

The old code was assuming that can just issue a synchronous (=on VBLANK) pageflip and then pass a 0 timeout to the pull() function so we do not wait for the pageflip event, thinking that this will lead to correct non-vsynced screen updates from the program: That is plain wrong.
Each pageflip has to be waite before issuing a new one, ALWAYS. And if we do not support ASYNC pageflips on the DRM driver level, then we are forced to wait for the next VBLANK. There is no way around it.

I have also added many comments on the KMSDRM code. This is needed for future reference for me or others who may need to look at this code: KMS/DRM terminology regarding what SYNC and ASYNC mean in pageflip terms, and where to do certain things and why, is not trivial. It is not desirable or possible to invest time on researching the same concepts every time there is need to dive into this code. So please leave all these comments in the patch.
2020-05-26 16:27:00 -07:00
Sam Lantinga
f16e6bfa8e Fixed creating a metal renderer without specifying a metal window 2020-05-25 14:10:51 -07:00
Sylvain Becker
db4246f695 Only set colorkey, if converted surface has no alpha channel (2979) 2020-05-17 21:23:17 +02:00
Sylvain Becker
f6197aec85 Fix issue with colorkey, palette and format conversion
Set the colorkey information on the converted surface.
Test-case in bug 3826/2979, conflicting with bug 4798
2020-05-17 20:45:55 +02:00
Ryan C. Gordon
daf360e040 emscripten: Fix crash in SDL_SetWindowTitle().
This patch came from emscripten-ports, thanks!

Fixes Bugzilla #5133.
2020-05-13 16:48:42 -04:00
Tudor Brindus
1a291ab118 wayland: add support for SDL_SetWindowGrab 2020-04-17 13:55:44 -04:00
Sam Lantinga
b47f577a9d Fixed bug 5098 - macOS CreateWindowFrom doesn't work with high-dpi displays
michaeljosephmaltese

Display ends up taking only 1/4 of the screen area. It needs to call "setWantsBestResolutionOpenGLSurface:highdpi", like when creating a window the normal way.
2020-05-11 14:36:23 -07:00
Sam Lantinga
eadc8693dd Fixed bug 5103 - Port fcitx support to both fcitx 4 & 5
wengxt

Due to the new major fcitx version is coming close, the existing code need to be ported to use new Fcitx dbus interface.

The new dbus interface is supported by both fcitx 4 and 5, and has a good side effect, which is that it will work with flatpak for free. Also the patch remove the dependency on fcitx header. Instead, it just hardcodes a few enum value in the code so need to handle the different header for fcitx4 or 5.
2020-05-11 14:31:04 -07:00