mirror of
https://github.com/Relintai/sdl2_frt.git
synced 2024-12-16 11:06:49 +01:00
Fixed creating a metal renderer without specifying a metal window
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parent
f176d7fda0
commit
f16e6bfa8e
@ -47,6 +47,9 @@
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/* Apple Metal renderer implementation */
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/* Used to re-create the window with Metal capability */
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extern int SDL_RecreateWindow(SDL_Window * window, Uint32 flags);
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/* macOS requires constants in a buffer to have a 256 byte alignment. */
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/* Use native type alignments from https://developer.apple.com/metal/Metal-Shading-Language-Specification.pdf */
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#ifdef __MACOSX__
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@ -1578,6 +1581,8 @@ METAL_CreateRenderer(SDL_Window * window, Uint32 flags)
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SDL_MetalView view = NULL;
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CAMetalLayer *layer = nil;
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SDL_SysWMinfo syswm;
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Uint32 window_flags;
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SDL_bool changed_window = SDL_FALSE;
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SDL_VERSION(&syswm.version);
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if (!SDL_GetWindowWMInfo(window, &syswm)) {
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@ -1588,10 +1593,18 @@ METAL_CreateRenderer(SDL_Window * window, Uint32 flags)
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return NULL;
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}
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window_flags = SDL_GetWindowFlags(window);
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if (!(window_flags & SDL_WINDOW_METAL)) {
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changed_window = SDL_TRUE;
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if (SDL_RecreateWindow(window, (window_flags & ~SDL_WINDOW_OPENGL) | SDL_WINDOW_METAL) < 0) {
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goto error;
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}
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}
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renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
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if (!renderer) {
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SDL_OutOfMemory();
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return NULL;
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goto error;
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}
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// !!! FIXME: MTLCopyAllDevices() can find other GPUs on macOS...
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@ -1600,7 +1613,7 @@ METAL_CreateRenderer(SDL_Window * window, Uint32 flags)
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if (mtldevice == nil) {
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SDL_free(renderer);
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SDL_SetError("Failed to obtain Metal device");
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return NULL;
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goto error;
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}
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view = SDL_Metal_CreateView(window);
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@ -1610,7 +1623,7 @@ METAL_CreateRenderer(SDL_Window * window, Uint32 flags)
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[mtldevice release];
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#endif
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SDL_free(renderer);
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return NULL;
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goto error;
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}
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// !!! FIXME: error checking on all of this.
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@ -1622,7 +1635,7 @@ METAL_CreateRenderer(SDL_Window * window, Uint32 flags)
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#endif
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SDL_Metal_DestroyView(view);
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SDL_free(renderer);
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return NULL;
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goto error;
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}
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renderer->driverdata = (void*)CFBridgingRetain(data);
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@ -1861,6 +1874,13 @@ METAL_CreateRenderer(SDL_Window * window, Uint32 flags)
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#endif
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return renderer;
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error:
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if (changed_window) {
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/* Uh oh, better try to put it back... */
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SDL_RecreateWindow(window, window_flags);
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}
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return NULL;
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}}
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SDL_RenderDriver METAL_RenderDriver = {
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@ -1706,10 +1706,12 @@ SDL_RecreateWindow(SDL_Window * window, Uint32 flags)
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return -1;
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}
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/*
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if ((window->flags & SDL_WINDOW_METAL) != (flags & SDL_WINDOW_METAL)) {
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SDL_SetError("Can't change SDL_WINDOW_METAL window flag");
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return -1;
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}
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*/
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if ((window->flags & SDL_WINDOW_VULKAN) && (flags & SDL_WINDOW_OPENGL)) {
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SDL_SetError("Vulkan and OpenGL not supported on same window");
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