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video: Make SDL_CreateWindow use SDL_Init(SDL_INIT_VIDEO), not SDL_VideoInit.
Otherwise, the video subsystem won't deinitialize during SDL_Quit(). Fixes Bugzilla #5067.
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@ -1429,7 +1429,7 @@ SDL_CreateWindow(const char *title, int x, int y, int w, int h, Uint32 flags)
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if (!_this) {
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/* Initialize the video system if needed */
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if (SDL_VideoInit(NULL) < 0) {
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if (SDL_Init(SDL_INIT_VIDEO) < 0) {
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return NULL;
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}
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}
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