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containers
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Fix typo.
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2022-02-04 10:37:52 +01:00 |
database
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Added lots of missing RCPP_OBJECT declarations.
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2022-01-08 10:04:12 +01:00 |
hash
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Make sha256's factory method return a ref<> instead of a raw pointer.
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2022-01-09 15:29:03 +01:00 |
html
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Implement handling [color=white] like bbcode tags.
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2022-02-04 06:19:38 +01:00 |
http
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Reworked migrations. Now they automatically propagate through the node hierarchy. Also they have parameters.
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2022-01-13 23:45:38 +01:00 |
image
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Added image from godot, and removed the sdl image/sprite/texture.
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2022-02-04 07:58:36 +01:00 |
input
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Added core input handling classes form the godot engine. They are not in the compile yet, they need some changes.
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2021-11-15 21:11:19 +01:00 |
log
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Added more error macro variants.
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2022-02-04 10:38:18 +01:00 |
math
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Renamed Color to ColorUInt8, and typedef-ed it to Color.
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2022-02-04 10:37:36 +01:00 |
nodes
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Reworked how set_tree works.
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2022-01-13 22:58:27 +01:00 |
os
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Properly process the last main arg in arg parser.
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2021-11-14 02:36:59 +01:00 |
renderer
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Added a small opengl test app that I wrote a while ago, to be further processed into an opengl renderer.
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2021-11-16 08:56:43 +01:00 |
settings
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Added a new database based settings class.
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2022-01-06 19:30:02 +01:00 |
threading
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Added spin lock and rwlock from godot.
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2022-02-04 07:57:57 +01:00 |
widgets
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Added my 2 widget classes, with some notes. They are not in the build yet either.
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2021-11-13 12:26:47 +01:00 |
error_macros.h
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Added more error macro variants.
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2022-02-04 10:38:18 +01:00 |
file_cache.cpp
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Did most of the remaining std::string and vector to String and Vector conversions.
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2021-11-01 19:53:35 +01:00 |
file_cache.h
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Did most of the remaining std::string and vector to String and Vector conversions.
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2021-11-01 19:53:35 +01:00 |
int_types.h
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Added a godot's Reference class and a few smaller headers.
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2021-08-21 13:47:58 +02:00 |
memory.h
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Added a godot's Reference class and a few smaller headers.
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2021-08-21 13:47:58 +02:00 |
object_id.h
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Added a godot's Reference class and a few smaller headers.
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2021-08-21 13:47:58 +02:00 |
object.cpp
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Reworked migrations. Now they automatically propagate through the node hierarchy. Also they have parameters.
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2022-01-13 23:45:38 +01:00 |
object.h
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Reworked migrations. Now they automatically propagate through the node hierarchy. Also they have parameters.
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2022-01-13 23:45:38 +01:00 |
reference.cpp
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Call parent constructors. Todo: I need to figure out how godot manages to get away without doing this.
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2021-08-21 16:39:38 +02:00 |
reference.h
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Fix Instancing Ref<>'s.
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2021-08-22 20:50:26 +02:00 |
resource.cpp
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Removed resource properties, and most things from the base resource.
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2022-02-04 05:16:40 +01:00 |
resource.h
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Removed resource properties, and most things from the base resource.
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2022-02-04 05:16:40 +01:00 |
safe_refcount.cpp
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Initial platform setup, and added godot's crash handler (will need to be heavily reworked!).
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2021-11-03 15:42:16 +01:00 |
safe_refcount.h
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Added a godot's Reference class and a few smaller headers.
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2021-08-21 13:47:58 +02:00 |
SCsub
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Added a nodetree and a node skeleton classes. With a few notes.
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2022-01-07 16:56:26 +01:00 |
shared_resource.cpp
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Added a new SharedResource class. It contains a mutex over Resource (for now). These can be used as a base for classes that you don't intend to just query from a database every time. E.g. rbac rank data.
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2021-11-12 10:00:41 +01:00 |
shared_resource.h
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Add todo.
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2022-01-07 23:25:30 +01:00 |
signal.cpp
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Signal is not inherited from object anymore.
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2022-02-04 08:59:15 +01:00 |
signal.h
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Signal is not inherited from object anymore.
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2022-02-04 08:59:15 +01:00 |
string_name.cpp
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Added StringName from Godot.
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2022-02-04 07:58:57 +01:00 |
string_name.h
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Added StringName from Godot.
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2022-02-04 07:58:57 +01:00 |
string.cpp
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Added StringName from Godot.
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2022-02-04 07:58:57 +01:00 |
string.h
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Added StringName from Godot.
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2022-02-04 07:58:57 +01:00 |
typedefs.h
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Added a godot's Reference class and a few smaller headers.
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2021-08-21 13:47:58 +02:00 |
utils.cpp
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Did most of the remaining std::string and vector to String and Vector conversions.
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2021-11-01 19:53:35 +01:00 |
utils.h
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Did most of the remaining std::string and vector to String and Vector conversions.
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2021-11-01 19:53:35 +01:00 |
variant.cpp
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Fixed a few smalled issues with variant. Also added 2 new helper methods to it.
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2022-01-09 14:30:42 +01:00 |
variant.h
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Fixed a few smalled issues with variant. Also added 2 new helper methods to it.
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2022-01-09 14:30:42 +01:00 |