Added image from godot, and removed the sdl image/sprite/texture.

This commit is contained in:
Relintai 2022-02-04 07:58:36 +01:00
parent a834ef7e87
commit 88fafbe78e
6 changed files with 3676 additions and 763 deletions

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/*************************************************************************/
/* image.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef IMAGE_H
#define IMAGE_H
#include "core/color.h"
#include "core/rect2.h"
#include "core/string.h"
#include "core/vector.h"
#include <SDL.h>
#include "core/math/rect2.h"
#include "core/pool_vector.h"
#include "core/resource.h"
//add an image loader registratin api -> so you can just pass a path in a load method and it will try to find a suitable loader.
//remove sdl dependency
//have everything implemented here
//should have resizing and saving api -> thumbnail generation etc
//Should be inherited from Reference
/**
* @author Juan Linietsky <reduzio@gmail.com>
*
* Image storage class. This is used to store an image in user memory, as well as
* providing some basic methods for image manipulation.
* Images can be loaded from a file, or registered into the Render object as textures.
*/
class Image;
typedef Error (*SavePNGFunc)(const String &p_path, const Ref<Image> &p_img);
typedef PoolVector<uint8_t> (*SavePNGBufferFunc)(const Ref<Image> &p_img);
typedef Ref<Image> (*ImageMemLoadFunc)(const uint8_t *p_png, int p_size);
typedef Error (*SaveEXRFunc)(const String &p_path, const Ref<Image> &p_img, bool p_grayscale);
class Image : public Resource {
GDCLASS(Image, Resource);
class Image {
public:
void create(const Uint32 flags, const int width, const int height);
static SavePNGFunc save_png_func;
static SaveEXRFunc save_exr_func;
static SavePNGBufferFunc save_png_buffer_func;
void enable_transparent_color(const Color &color);
void disable_transparent_color();
bool has_transparent_color();
Color get_transparent_color();
enum {
MAX_WIDTH = 16384, // force a limit somehow
MAX_HEIGHT = 16384 // force a limit somehow
};
Color get_color_mod();
void set_color_mod(const Color &color);
enum Format {
Color get_alpha_mod();
void set_alpha_mod(const Uint8 alpha);
FORMAT_L8, //luminance
FORMAT_LA8, //luminance-alpha
FORMAT_R8,
FORMAT_RG8,
FORMAT_RGB8,
FORMAT_RGBA8,
FORMAT_RGBA4444,
FORMAT_RGBA5551,
FORMAT_RF, //float
FORMAT_RGF,
FORMAT_RGBF,
FORMAT_RGBAF,
FORMAT_RH, //half float
FORMAT_RGH,
FORMAT_RGBH,
FORMAT_RGBAH,
FORMAT_RGBE9995,
FORMAT_DXT1, //s3tc bc1
FORMAT_DXT3, //bc2
FORMAT_DXT5, //bc3
FORMAT_RGTC_R,
FORMAT_RGTC_RG,
FORMAT_BPTC_RGBA, //btpc bc7
FORMAT_BPTC_RGBF, //float bc6h
FORMAT_BPTC_RGBFU, //unsigned float bc6hu
FORMAT_PVRTC2, //pvrtc
FORMAT_PVRTC2A,
FORMAT_PVRTC4,
FORMAT_PVRTC4A,
FORMAT_ETC, //etc1
FORMAT_ETC2_R11, //etc2
FORMAT_ETC2_R11S, //signed, NOT srgb.
FORMAT_ETC2_RG11,
FORMAT_ETC2_RG11S,
FORMAT_ETC2_RGB8,
FORMAT_ETC2_RGBA8,
FORMAT_ETC2_RGB8A1,
FORMAT_MAX
};
SDL_BlendMode get_blend_mode();
void set_blend_mode(const SDL_BlendMode mode);
static const char *format_names[FORMAT_MAX];
enum Interpolation {
Rect2 get_clip_rect();
void set_clip_rect(const Rect2 &rect);
INTERPOLATE_NEAREST,
INTERPOLATE_BILINEAR,
INTERPOLATE_CUBIC,
INTERPOLATE_TRILINEAR,
INTERPOLATE_LANCZOS,
/* INTERPOLATE_TRICUBIC, */
/* INTERPOLATE GAUSS */
};
void duplicate(Image *into);
enum CompressSource {
COMPRESS_SOURCE_GENERIC,
COMPRESS_SOURCE_SRGB,
COMPRESS_SOURCE_NORMAL,
COMPRESS_SOURCE_LAYERED,
COMPRESS_SOURCE_MAX,
};
void fill_rect(const Rect2 &rect, const Color &color);
void fill_rects(const Vector<Rect2> &rects, const Color &color);
void set_pixel(const int x, const int y, const Color &color);
Color get_pixel(const int x, const int y);
//some functions provided by something else
void blit_surface(const Image &source, const Rect2 &srcrect, const Rect2 &dstrect);
static ImageMemLoadFunc _png_mem_loader_func;
static ImageMemLoadFunc _jpg_mem_loader_func;
static ImageMemLoadFunc _webp_mem_loader_func;
static ImageMemLoadFunc _tga_mem_loader_func;
static ImageMemLoadFunc _bmp_mem_loader_func;
static void (*_image_compress_bc_func)(Image *, float, CompressSource p_source);
static void (*_image_compress_bptc_func)(Image *, float p_lossy_quality, CompressSource p_source);
static void (*_image_compress_pvrtc2_func)(Image *);
static void (*_image_compress_pvrtc4_func)(Image *);
static void (*_image_compress_etc1_func)(Image *, float);
static void (*_image_compress_etc2_func)(Image *, float, CompressSource p_source);
static void (*_image_decompress_pvrtc)(Image *);
static void (*_image_decompress_bc)(Image *);
static void (*_image_decompress_bptc)(Image *);
static void (*_image_decompress_etc1)(Image *);
static void (*_image_decompress_etc2)(Image *);
static PoolVector<uint8_t> (*webp_lossy_packer)(const Ref<Image> &p_image, float p_quality);
static PoolVector<uint8_t> (*webp_lossless_packer)(const Ref<Image> &p_image);
static Ref<Image> (*webp_unpacker)(const PoolVector<uint8_t> &p_buffer);
static PoolVector<uint8_t> (*png_packer)(const Ref<Image> &p_image);
static Ref<Image> (*png_unpacker)(const PoolVector<uint8_t> &p_buffer);
PoolVector<uint8_t>::Write write_lock;
protected:
static void _bind_methods();
private:
void _create_empty(int p_width, int p_height, bool p_use_mipmaps, Format p_format) {
create(p_width, p_height, p_use_mipmaps, p_format);
}
void _create_from_data(int p_width, int p_height, bool p_use_mipmaps, Format p_format, const PoolVector<uint8_t> &p_data) {
create(p_width, p_height, p_use_mipmaps, p_format, p_data);
}
Format format;
PoolVector<uint8_t> data;
int width, height;
bool mipmaps;
void _copy_internals_from(const Image &p_image) {
format = p_image.format;
width = p_image.width;
height = p_image.height;
mipmaps = p_image.mipmaps;
data = p_image.data;
}
_FORCE_INLINE_ void _get_mipmap_offset_and_size(int p_mipmap, int &r_offset, int &r_width, int &r_height) const; //get where the mipmap begins in data
static int _get_dst_image_size(int p_width, int p_height, Format p_format, int &r_mipmaps, int p_mipmaps = -1);
bool _can_modify(Format p_format) const;
_FORCE_INLINE_ void _put_pixelb(int p_x, int p_y, uint32_t p_pixel_size, uint8_t *p_data, const uint8_t *p_pixel);
_FORCE_INLINE_ void _get_pixelb(int p_x, int p_y, uint32_t p_pixel_size, const uint8_t *p_data, uint8_t *p_pixel);
_FORCE_INLINE_ void _repeat_pixel_over_subsequent_memory(uint8_t *p_pixel, int p_pixel_size, int p_count);
void _set_data(const Dictionary &p_data);
Dictionary _get_data() const;
Error _load_from_buffer(const PoolVector<uint8_t> &p_array, ImageMemLoadFunc p_loader);
static void average_4_uint8(uint8_t &p_out, const uint8_t &p_a, const uint8_t &p_b, const uint8_t &p_c, const uint8_t &p_d);
static void average_4_float(float &p_out, const float &p_a, const float &p_b, const float &p_c, const float &p_d);
static void average_4_half(uint16_t &p_out, const uint16_t &p_a, const uint16_t &p_b, const uint16_t &p_c, const uint16_t &p_d);
static void average_4_rgbe9995(uint32_t &p_out, const uint32_t &p_a, const uint32_t &p_b, const uint32_t &p_c, const uint32_t &p_d);
static void renormalize_uint8(uint8_t *p_rgb);
static void renormalize_float(float *p_rgb);
static void renormalize_half(uint16_t *p_rgb);
static void renormalize_rgbe9995(uint32_t *p_rgb);
public:
int get_width() const; ///< Get image width
int get_height() const; ///< Get image height
Vector2 get_size() const;
bool has_mipmaps() const;
int get_mipmap_count() const;
/**
* Convert the image to another format, conversion only to raw byte format
*/
void convert(Format p_new_format);
/**
* Get the current image format.
*/
Format get_format() const;
int get_mipmap_offset(int p_mipmap) const; //get where the mipmap begins in data
void get_mipmap_offset_and_size(int p_mipmap, int &r_ofs, int &r_size) const; //get where the mipmap begins in data
void get_mipmap_offset_size_and_dimensions(int p_mipmap, int &r_ofs, int &r_size, int &w, int &h) const; //get where the mipmap begins in data
/**
* Resize the image, using the preferred interpolation method.
*/
void resize_to_po2(bool p_square = false, Interpolation p_interpolation = INTERPOLATE_BILINEAR);
void resize(int p_width, int p_height, Interpolation p_interpolation = INTERPOLATE_BILINEAR);
void shrink_x2();
void expand_x2_hq2x();
bool is_size_po2() const;
/**
* Crop the image to a specific size, if larger, then the image is filled by black
*/
void crop_from_point(int p_x, int p_y, int p_width, int p_height);
void crop(int p_width, int p_height);
void flip_x();
void flip_y();
/**
* Generate a mipmap to an image (creates an image 1/4 the size, with averaging of 4->1)
*/
Error generate_mipmaps(bool p_renormalize = false);
void clear_mipmaps();
void normalize(); //for normal maps
/**
* Create a new image of a given size and format. Current image will be lost
*/
void create(int p_width, int p_height, bool p_use_mipmaps, Format p_format);
void create(int p_width, int p_height, bool p_use_mipmaps, Format p_format, const PoolVector<uint8_t> &p_data);
void create(const char **p_xpm);
/**
* returns true when the image is empty (0,0) in size
*/
bool empty() const;
PoolVector<uint8_t> get_data() const;
Error load(const String &p_path);
Error save_png(const String &p_path) const;
PoolVector<uint8_t> save_png_to_buffer() const;
Error save_exr(const String &p_path, bool p_grayscale) const;
/**
* create an empty image
*/
Image();
/**
* create an empty image of a specific size and format
*/
Image(int p_width, int p_height, bool p_use_mipmaps, Format p_format);
/**
* import an image of a specific size and format from a pointer
*/
Image(int p_width, int p_height, bool p_mipmaps, Format p_format, const PoolVector<uint8_t> &p_data);
enum AlphaMode {
ALPHA_NONE,
ALPHA_BIT,
ALPHA_BLEND
};
AlphaMode detect_alpha() const;
bool is_invisible() const;
static int get_format_pixel_size(Format p_format);
static int get_format_pixel_rshift(Format p_format);
static int get_format_block_size(Format p_format);
static void get_format_min_pixel_size(Format p_format, int &r_w, int &r_h);
static int get_image_data_size(int p_width, int p_height, Format p_format, bool p_mipmaps = false);
static int get_image_required_mipmaps(int p_width, int p_height, Format p_format);
static int get_image_mipmap_offset(int p_width, int p_height, Format p_format, int p_mipmap);
enum CompressMode {
COMPRESS_S3TC,
COMPRESS_PVRTC2,
COMPRESS_PVRTC4,
COMPRESS_ETC,
COMPRESS_ETC2,
COMPRESS_BPTC,
COMPRESS_MAX,
};
Error compress(CompressMode p_mode = COMPRESS_S3TC, CompressSource p_source = COMPRESS_SOURCE_GENERIC, float p_lossy_quality = 0.7);
Error decompress();
bool is_compressed() const;
void fix_alpha_edges();
void premultiply_alpha();
void srgb_to_linear();
void normalmap_to_xy();
Ref<Image> rgbe_to_srgb();
void bumpmap_to_normalmap(float bump_scale = 1.0);
void blit_rect(const Ref<Image> &p_src, const Rect2 &p_src_rect, const Point2 &p_dest);
void blit_rect_mask(const Ref<Image> &p_src, const Ref<Image> &p_mask, const Rect2 &p_src_rect, const Point2 &p_dest);
void blend_rect(const Ref<Image> &p_src, const Rect2 &p_src_rect, const Point2 &p_dest);
void blend_rect_mask(const Ref<Image> &p_src, const Ref<Image> &p_mask, const Rect2 &p_src_rect, const Point2 &p_dest);
void fill(const Color &p_color);
void fill_rect(const Rect2 &p_rect, const Color &p_color);
Rect2 get_used_rect() const;
Ref<Image> get_rect(const Rect2 &p_area) const;
static void set_compress_bc_func(void (*p_compress_func)(Image *, float, CompressSource));
static void set_compress_bptc_func(void (*p_compress_func)(Image *, float, CompressSource));
static String get_format_name(Format p_format);
Error load_png_from_buffer(const PoolVector<uint8_t> &p_array);
Error load_jpg_from_buffer(const PoolVector<uint8_t> &p_array);
Error load_webp_from_buffer(const PoolVector<uint8_t> &p_array);
Error load_tga_from_buffer(const PoolVector<uint8_t> &p_array);
Error load_bmp_from_buffer(const PoolVector<uint8_t> &p_array);
Image(const uint8_t *p_mem_png_jpg, int p_len = -1);
Image(const char **p_xpm);
virtual Ref<Resource> duplicate(bool p_subresources = false) const;
void lock();
void unlock();
void free();
//this is used for compression
enum DetectChannels {
DETECTED_L,
DETECTED_LA,
DETECTED_R,
DETECTED_RG,
DETECTED_RGB,
DETECTED_RGBA,
};
void load_bmp(const String &file_name);
void save_bmp(const String &file_name);
DetectChannels get_detected_channels();
void optimize_channels();
Uint32 get_width() const;
Uint32 get_height() const;
Color get_pixelv(const Point2 &p_src) const;
Color get_pixel(int p_x, int p_y) const;
void set_pixelv(const Point2 &p_dst, const Color &p_color);
void set_pixel(int p_x, int p_y, const Color &p_color);
SDL_Surface *get_surface();
void set_surface(SDL_Surface *surface);
void copy_internals_from(const Ref<Image> &p_image) {
ERR_FAIL_COND_MSG(p_image.is_null(), "It's not a reference to a valid Image object.");
format = p_image->format;
width = p_image->width;
height = p_image->height;
mipmaps = p_image->mipmaps;
data = p_image->data;
}
Image();
Image(const String &file_name);
Image(SDL_Surface *surface);
virtual ~Image();
private:
SDL_Surface *_surface;
~Image();
};
#endif
VARIANT_ENUM_CAST(Image::Format)
VARIANT_ENUM_CAST(Image::Interpolation)
VARIANT_ENUM_CAST(Image::CompressMode)
VARIANT_ENUM_CAST(Image::CompressSource)
VARIANT_ENUM_CAST(Image::AlphaMode)
#endif

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#include "sprite.h"
#include "renderer.h"
Rect2 Sprite::get_texture_clip_rect() const {
return _texture_clip_rect;
}
void Sprite::set_texture_clip_rect(const Rect2 &rect) {
_texture_clip_rect = rect;
}
Rect2 Sprite::get_transform() const {
return _transform;
}
void Sprite::set_transform(const Rect2 &rect) {
_transform = rect;
}
float Sprite::get_x() const {
return _transform.x;
}
void Sprite::set_x(const float val) {
_transform.x = val;
}
float Sprite::get_y() const {
return _transform.y;
}
void Sprite::set_y(const float val) {
_transform.y = val;
}
float Sprite::get_w() const {
return _transform.w;
}
void Sprite::set_w(const float val) {
_transform.w = val;
}
float Sprite::get_h() const {
return _transform.h;
}
void Sprite::set_h(const float val) {
_transform.h = val;
}
double Sprite::get_angle() const {
return _angle;
}
void Sprite::set_angle(const double val) {
_angle = val;
}
float Sprite::get_anchor_x() const {
return _anchor_x;
}
void Sprite::set_anchor_x(const float val) {
_anchor_x = val;
}
float Sprite::get_anchor_y() const {
return _anchor_y;
}
void Sprite::set_anchor_y(const float val) {
_anchor_y = val;
}
void Sprite::set_anchor(const float x, const float y) {
_anchor_x = x;
_anchor_y = y;
}
SDL_RendererFlip Sprite::get_flip() const {
return _flip;
}
void Sprite::set_flip(const SDL_RendererFlip val) {
_flip = val;
}
Color Sprite::get_color_mod() const {
return _color_mod;
}
void Sprite::set_color_mod(const Color &color) {
_color_mod = color;
}
Texture *Sprite::get_texture() {
return _texture;
}
Texture *Sprite::get_texture() const {
return _texture;
}
void Sprite::set_texture(Texture *texture) {
_texture = texture;
}
void Sprite::draw() {
Renderer::get_singleton()->draw_sprite(this);
}
Sprite::Sprite() {
_angle = 0;
_anchor_x = 0;
_anchor_y = 0;
_flip = SDL_FLIP_NONE;
_texture = nullptr;
_color_mod = Color(255, 255, 255, 255);
}
Sprite::Sprite(Texture *texture) {
_angle = 0;
_anchor_x = 0;
_anchor_y = 0;
_flip = SDL_FLIP_NONE;
_texture = texture;
if (_texture != nullptr) {
_texture_clip_rect.w = texture->get_width();
_texture_clip_rect.h = texture->get_height();
_transform.w = texture->get_width();
_transform.h = texture->get_height();
}
_color_mod = Color(255, 255, 255, 255);
}
Sprite::Sprite(Texture *texture, const Color &color_mod) {
_angle = 0;
_anchor_x = 0;
_anchor_y = 0;
_flip = SDL_FLIP_NONE;
_texture = texture;
if (_texture != nullptr) {
_texture_clip_rect.w = texture->get_width();
_texture_clip_rect.h = texture->get_height();
_transform.w = texture->get_width();
_transform.h = texture->get_height();
}
_color_mod = color_mod;
}
Sprite::Sprite(Texture *texture, const float x, const float y, const double angle) {
_angle = angle;
_anchor_x = 0;
_anchor_y = 0;
_flip = SDL_FLIP_NONE;
_texture = texture;
_transform.x = x;
_transform.y = y;
if (_texture != nullptr) {
_texture_clip_rect.w = texture->get_width();
_texture_clip_rect.h = texture->get_height();
_transform.w = texture->get_width();
_transform.h = texture->get_height();
}
_color_mod = Color(255, 255, 255, 255);
}
Sprite::Sprite(Texture *texture, const float x, const float y, const Rect2 &texture_clip_rect, const double angle) {
_angle = angle;
_anchor_x = 0;
_anchor_y = 0;
_flip = SDL_FLIP_NONE;
_texture = texture;
_transform.x = x;
_transform.y = y;
if (_texture != nullptr) {
_transform.w = texture->get_width();
_transform.h = texture->get_height();
}
_texture_clip_rect = texture_clip_rect;
_color_mod = Color(255, 255, 255, 255);
}
Sprite::Sprite(Texture *texture, const Rect2 &transform, const Rect2 &texture_clip_rect, const double angle) {
_angle = angle;
_anchor_x = 0;
_anchor_y = 0;
_flip = SDL_FLIP_NONE;
_texture = texture;
_transform = transform;
_texture_clip_rect = texture_clip_rect;
_color_mod = Color(255, 255, 255, 255);
}
Sprite::Sprite(Texture *texture, const float x, const float y, const float w, const float h, const double angle) {
_angle = angle;
_anchor_x = 0;
_anchor_y = 0;
_flip = SDL_FLIP_NONE;
_texture = texture;
_transform.x = x;
_transform.y = y;
_transform.w = w;
_transform.h = h;
if (_texture != nullptr) {
_texture_clip_rect.w = texture->get_width();
_texture_clip_rect.h = texture->get_height();
}
_color_mod = Color(255, 255, 255, 255);
}
Sprite::~Sprite() {
}

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#ifndef SPRITE_H
#define SPRITE_H
#include <SDL.h>
#include "core/rect2.h"
#include "texture.h"
#include "core/color.h"
//remove sdl dependency
class Sprite {
public:
Rect2 get_texture_clip_rect() const;
void set_texture_clip_rect(const Rect2 &rect);
Rect2 get_transform() const;
void set_transform(const Rect2 &rect);
float get_x() const;
void set_x(const float val);
float get_y() const;
void set_y(const float val);
float get_w() const;
void set_w(const float val);
float get_h() const;
void set_h(const float val);
double get_angle() const;
void set_angle(const double val);
float get_anchor_x() const;
void set_anchor_x(const float val);
float get_anchor_y() const;
void set_anchor_y(const float val);
void set_anchor(const float x, const float y);
SDL_RendererFlip get_flip() const;
void set_flip(const SDL_RendererFlip val);
Color get_color_mod() const;
void set_color_mod(const Color &color);
Texture *get_texture();
Texture *get_texture() const;
void set_texture(Texture *texture);
void draw();
Sprite();
Sprite(Texture *texture);
Sprite(Texture *texture, const Color &color_mod);
Sprite(Texture *texture, const float x, const float y, const double angle = 0);
Sprite(Texture *texture, const float x, const float y, const Rect2 &texture_clip_rect, const double angle = 0);
Sprite(Texture *texture, const Rect2 &transform, const Rect2 &texture_clip_rect, const double angle = 0);
Sprite(Texture *texture, const float x, const float y, const float w, const float h, const double angle = 0);
virtual ~Sprite();
private:
Rect2 _texture_clip_rect;
Rect2 _transform;
double _angle;
float _anchor_x;
float _anchor_y;
SDL_RendererFlip _flip;
Color _color_mod;
Texture *_texture;
};
#endif

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#include "texture.h"
#include "renderer.h"
Color Texture::get_color_mod() const {
Uint8 r;
Uint8 g;
Uint8 b;
Uint8 a;
SDL_GetTextureColorMod(_texture, &r, &g, &b);
SDL_GetTextureAlphaMod(_texture, &a);
return Color(r, g, b, a);
}
void Texture::set_color_mod(const Color &color) {
SDL_SetTextureColorMod(_texture, color.r, color.g, color.b);
SDL_SetTextureAlphaMod(_texture, color.a);
}
SDL_BlendMode Texture::get_blend_mode() const {
SDL_BlendMode blendMode;
SDL_GetTextureBlendMode(_texture, &blendMode);
return blendMode;
}
void Texture::set_blend_mode(const SDL_BlendMode blend_mode) {
SDL_SetTextureBlendMode(_texture, blend_mode);
}
SDL_ScaleMode Texture::get_texture_scale_mode() const {
SDL_ScaleMode scale_mode;
SDL_GetTextureScaleMode(_texture, &scale_mode);
return scale_mode;
}
void Texture::set_texture_scale_mode(const SDL_ScaleMode scale_mode) {
SDL_SetTextureScaleMode(_texture, scale_mode);
}
Image *Texture::get_image() {
return _image;
}
void Texture::set_image(Image *image) {
if (_texture) {
free();
}
_image = image;
refresh();
}
int Texture::get_width() const {
Uint32 format;
int access;
int w;
int h;
if (SDL_QueryTexture(_texture, &format, &access, &w, &h)) {
return 0;
}
return w;
}
int Texture::get_height() const {
Uint32 format;
int access;
int w;
int h;
if (SDL_QueryTexture(_texture, &format, &access, &w, &h)) {
return 0;
}
return h;
}
Uint32 Texture::get_format() const {
Uint32 format;
int access;
int w;
int h;
if (SDL_QueryTexture(_texture, &format, &access, &w, &h)) {
return 0;
}
return format;
}
int Texture::get_access() const {
Uint32 format;
int access;
int w;
int h;
if (SDL_QueryTexture(_texture, &format, &access, &w, &h)) {
return 0;
}
return access;
}
void Texture::create(int access, int w, int h) {
if (_texture) {
free();
}
_image = nullptr;
_texture = SDL_CreateTexture(Renderer::get_singleton()->get_renderer(), SDL_PIXELFORMAT_RGBA8888, access, w, h);
}
void Texture::refresh() {
if (_image == nullptr) {
return;
}
if (_image->get_surface() == nullptr) {
return;
}
if (_texture) {
free();
}
_texture = SDL_CreateTextureFromSurface(Renderer::get_singleton()->get_renderer(), _image->get_surface());
}
void Texture::free() {
if (_texture) {
SDL_DestroyTexture(_texture);
_texture = nullptr;
}
}
SDL_Texture *Texture::get_texture() {
return _texture;
}
SDL_Texture *Texture::get_texture() const {
return _texture;
}
bool Texture::is_render_target() {
if (_texture == Renderer::get_singleton()->get_render_target()) {
return true;
}
return false;
}
Texture::Texture() {
_image = nullptr;
_texture = nullptr;
}
Texture::Texture(Image *image) {
_image = nullptr;
_texture = nullptr;
set_image(image);
}
Texture::~Texture() {
if (_texture) {
free();
}
}

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@ -1,50 +0,0 @@
#ifndef TEXTURE_H
#define TEXTURE_H
#include "image.h"
#include <SDL.h>
//remove sdl dependency
//should be allocated with a selected renderer
//could have an RID in them, and the renderer could look them up
//should have a similar inheritance tree like godot's
//Should be inherited from Reference
class Texture {
public:
Color get_color_mod() const;
void set_color_mod(const Color &color);
SDL_BlendMode get_blend_mode() const;
void set_blend_mode(const SDL_BlendMode blend_mode);
SDL_ScaleMode get_texture_scale_mode() const;
void set_texture_scale_mode(const SDL_ScaleMode scale_mode);
Image *get_image();
void set_image(Image *image);
int get_width() const;
int get_height() const;
Uint32 get_format() const;
int get_access() const;
void create(const int access, const int w, const int h);
void refresh();
void free();
SDL_Texture *get_texture();
SDL_Texture *get_texture() const;
bool is_render_target();
Texture();
Texture(Image *image);
virtual ~Texture();
private:
Image *_image;
SDL_Texture *_texture;
};
#endif