Commit Graph

13 Commits

Author SHA1 Message Date
5d75c5bda7 Removed resource properties, and most things from the base resource. 2022-02-04 05:16:40 +01:00
29c27ab82a Started working on a new automatic resource serialization system. Only some layout work so far, with lots of comments. Need to think about it more. 2021-11-13 11:19:05 +01:00
f7b5952d2a Did most of the remaining std::string and vector to String and Vector conversions. 2021-11-01 19:53:35 +01:00
4546d583d1 Cleaned up Resource and User. 2021-08-22 22:38:08 +02:00
4c8920777f Remove the simple getters/setters from Resource. They are not needed anymore. 2021-08-22 20:57:37 +02:00
2c8efb0180 More cleanups and moved save from FileBasedUser to User. 2021-08-21 20:15:29 +02:00
b309705f10 Removed the properties, as this implementation did not work with polymorphism. 2021-08-21 20:06:53 +02:00
c5dcb3106e Implemented int property serialization in to_json(). 2021-08-21 17:12:48 +02:00
f586f1ae3a Forgot to save. 2021-08-21 16:40:17 +02:00
464576468b Call parent constructors. Todo: I need to figure out how godot manages to get away without doing this. 2021-08-21 16:39:38 +02:00
c372eaa8cf Implemented properties into Resource. I used the simplest implementation I could come up with. If they work well I will make them better. 2021-08-21 16:36:52 +02:00
af37189fcf Initial Resource implementation. 2021-08-21 14:40:30 +02:00
584cff535f Added a new Resource class. Similar idea as in godot, but this will work differently. 2021-08-21 13:53:23 +02:00