Removed the properties, as this implementation did not work with polymorphism.

This commit is contained in:
Relintai 2021-08-21 20:06:53 +02:00
parent 242412dd46
commit b309705f10
3 changed files with 1 additions and 303 deletions

View File

@ -14,78 +14,6 @@
#include "core/database/database_manager.h"
#endif
//For properties
typedef std::string String;
typedef std::vector<int> IntVector;
typedef std::vector<float> FloatVector;
typedef std::vector<std::string> StringVector;
typedef std::vector<bool> BoolVector;
typedef std::vector<Ref<Resource> > ResourceVector;
#define RESOURCE_PROPERTY_GET_IMPL(property_type, type_enum, default_value, func_name) \
ResourcePropertyBase *p = _property_map[property]; \
\
if (!p) { \
printf("ERROR Resource:: func_name property can't be found! %s\n", property.c_str()); \
\
return default_value; \
} \
\
if (p->type != type_enum) { \
/*If this happens property binding code in this class is incorrect*/ \
printf("ERROR Resource:: func_name property's type is not property_type! %s\n", property.c_str()); \
\
return default_value; \
} \
\
ResourceProperty<std::function<property_type(Resource *)>, std::function<void(Resource *, property_type)> > *pp = static_cast<ResourceProperty<std::function<property_type(Resource *)>, std::function<void(Resource *, property_type)> > *>(p); \
\
if (!pp) { \
printf("ERROR Resource:: func_name dynamic cast failed! %s\n", property.c_str()); \
\
return default_value; \
} \
\
return pp->getter(this);
#define RESOURCE_PROPERTY_SET_IMPL(property_type, type_enum, func_name) \
ResourcePropertyBase *p = _property_map[property]; \
\
if (!p) { \
printf("ERROR Resource:: func_name property can't be found! %s\n", property.c_str()); \
\
return; \
} \
\
if (p->type != type_enum) { \
/*If this happens property binding code in this class is incorrect*/ \
printf("ERROR Resource:: func_name property's type is not property_type! %s\n", property.c_str()); \
\
return; \
} \
\
ResourceProperty<std::function<property_type(Resource *)>, std::function<void(Resource *, property_type)> > *pp = static_cast<ResourceProperty<std::function<property_type(Resource *)>, std::function<void(Resource *, property_type)> > *>(p); \
\
if (!pp) { \
printf("ERROR Resource:: func_name dynamic cast failed! %s\n", property.c_str()); \
\
return; \
} \
\
return pp->setter(this, data);
#define RESOURCE_PROPERTY_ADD_IMPL(property_type, type_enum) \
ResourceProperty<std::function<property_type(Resource *)>, std::function<void(Resource *, property_type)> > *prop = new ResourceProperty<std::function<property_type(Resource *)>, std::function<void(Resource *, property_type)> >(); \
\
prop->type = type_enum; \
prop->getter = getter; \
prop->setter = setter; \
\
_property_map[name] = prop;
//Properties stuff end
int Resource::get_id() {
return _id;
}
@ -194,198 +122,16 @@ std::string Resource::file_get_base_path() {
}
std::string Resource::to_json(rapidjson::Document *into) {
rapidjson::Document *document;
if (into) {
document = into;
} else {
document = new rapidjson::Document();
}
document->SetObject();
std::map<std::string, ResourcePropertyBase *>::iterator it;
for (it = _property_map.begin(); it != _property_map.end(); it++) {
std::string property_name = it->first;
ResourcePropertyType property_type = it->second->type;
switch (property_type) {
case TYPE_NULL:
break;
case TYPE_INT:
document->AddMember(rapidjson::GenericStringRef<char>(property_name.c_str()), get_int(property_name), document->GetAllocator());
break;
case TYPE_FLOAT:
break;
case TYPE_STRING:
break;
case TYPE_BOOL:
break;
case TYPE_RESOURCE:
break;
case TYPE_VECTOR_INT:
break;
case TYPE_VECTOR_FLOAT:
break;
case TYPE_VECTOR_STRING:
break;
case TYPE_VECTOR_BOOL:
break;
case TYPE_VECTOR_RESOURCE:
break;
}
}
/*
document->AddMember("name", rapidjson::Value(nameui.c_str(), document->GetAllocator()), document->GetAllocator());
document->AddMember("email", rapidjson::Value(emailui.c_str(), document->GetAllocator()), document->GetAllocator());
document->AddMember("rank", rank, document->GetAllocator());
document->AddMember("pre_salt", rapidjson::Value(pre_salt.c_str(), document->GetAllocator()), document->GetAllocator());
document->AddMember("post_salt", rapidjson::Value(post_salt.c_str(), document->GetAllocator()), document->GetAllocator());
document->AddMember("password_hash", rapidjson::Value(password_hash.c_str(), document->GetAllocator()), document->GetAllocator());
document->AddMember("banned", banned, document->GetAllocator());
document->AddMember("password_reset_token", rapidjson::Value(password_reset_token.c_str(), document->GetAllocator()), document->GetAllocator());
document->AddMember("locked", locked, document->GetAllocator());
rapidjson::Value sa(rapidjson::Type::kArrayType);
rapidjson::Document::AllocatorType &allocator = document->GetAllocator();
for (int i = 0; i < sessions.size(); i++) {
sa.PushBack(rapidjson::Value(sessions[i].c_str(), document->GetAllocator()), allocator);
}
document->AddMember("sessions", sa, document->GetAllocator());
*/
if (into) {
return "";
}
rapidjson::StringBuffer buffer;
rapidjson::Writer<rapidjson::StringBuffer> writer(buffer);
document->Accept(writer);
std::string s = buffer.GetString();
delete document;
return s;
return "";
}
void Resource::from_json(const std::string &data) {
}
//properties
int Resource::get_int(const std::string &property) {
RESOURCE_PROPERTY_GET_IMPL(int, TYPE_INT, 0, get_int);
}
float Resource::get_float(const std::string &property) {
RESOURCE_PROPERTY_GET_IMPL(float, TYPE_FLOAT, 0, get_float);
}
std::string Resource::get_string(const std::string &property) {
RESOURCE_PROPERTY_GET_IMPL(String, TYPE_STRING, "", get_string);
}
bool Resource::get_bool(const std::string &property) {
RESOURCE_PROPERTY_GET_IMPL(bool, TYPE_BOOL, 0, get_bool);
}
Ref<Resource> Resource::get_resource(const std::string &property) {
RESOURCE_PROPERTY_GET_IMPL(Ref<Resource>, TYPE_RESOURCE, Ref<Resource>(), get_resource);
}
std::vector<int> Resource::get_int_vector(const std::string &property) {
RESOURCE_PROPERTY_GET_IMPL(IntVector, TYPE_VECTOR_INT, IntVector(), get_int_vector);
}
std::vector<float> Resource::get_float_vector(const std::string &property) {
RESOURCE_PROPERTY_GET_IMPL(FloatVector, TYPE_VECTOR_FLOAT, FloatVector(), get_float_vector);
}
std::vector<std::string> Resource::get_string_vector(const std::string &property) {
RESOURCE_PROPERTY_GET_IMPL(StringVector, TYPE_VECTOR_STRING, StringVector(), get_string_vector);
}
std::vector<bool> Resource::get_bool_vector(const std::string &property) {
RESOURCE_PROPERTY_GET_IMPL(BoolVector, TYPE_VECTOR_BOOL, BoolVector(), get_bool_vector);
}
std::vector<Ref<Resource> > Resource::get_resource_vector(const std::string &property) {
RESOURCE_PROPERTY_GET_IMPL(ResourceVector, TYPE_VECTOR_RESOURCE, ResourceVector(), get_resource_vector);
}
void Resource::set_int(const std::string &property, const int data) {
RESOURCE_PROPERTY_SET_IMPL(int, TYPE_INT, set_int);
}
void Resource::set_float(const std::string &property, const float data) {
RESOURCE_PROPERTY_SET_IMPL(float, TYPE_FLOAT, get_float);
}
void Resource::set_string(const std::string &property, const std::string &data) {
RESOURCE_PROPERTY_SET_IMPL(String, TYPE_STRING, get_string);
}
void Resource::set_bool(const std::string &property, const bool data) {
RESOURCE_PROPERTY_SET_IMPL(bool, TYPE_BOOL, get_bool);
}
void Resource::set_resource(const std::string &property, const Ref<Resource> &data) {
RESOURCE_PROPERTY_SET_IMPL(Ref<Resource>, TYPE_RESOURCE, get_resource);
}
void Resource::set_int_vector(const std::string &property, const std::vector<int> &data) {
RESOURCE_PROPERTY_SET_IMPL(IntVector, TYPE_VECTOR_INT, get_int_vector);
}
void Resource::set_float_vector(const std::string &property, const std::vector<float> &data) {
RESOURCE_PROPERTY_SET_IMPL(FloatVector, TYPE_VECTOR_FLOAT, get_float_vector);
}
void Resource::set_string_vector(const std::string &property, const std::vector<std::string> &data) {
RESOURCE_PROPERTY_SET_IMPL(StringVector, TYPE_VECTOR_STRING, get_string_vector);
}
void Resource::set_bool_vector(const std::string &property, const std::vector<bool> &data) {
RESOURCE_PROPERTY_SET_IMPL(BoolVector, TYPE_VECTOR_BOOL, get_bool_vector);
}
void Resource::set_resource_vector(const std::string &property, const std::vector<Ref<Resource> > &data) {
RESOURCE_PROPERTY_SET_IMPL(ResourceVector, TYPE_VECTOR_RESOURCE, get_resource_vector);
}
void Resource::add_property_int(const std::string &name, std::function<int(Resource *)> getter, std::function<void(Resource *, int)> setter, const int property_flags) {
RESOURCE_PROPERTY_ADD_IMPL(int, TYPE_INT);
}
void Resource::add_property_float(const std::string &name, std::function<float(Resource *)> getter, std::function<void(Resource *, float)> setter, const int property_flags) {
RESOURCE_PROPERTY_ADD_IMPL(float, TYPE_FLOAT);
}
void Resource::add_property_string(const std::string &name, std::function<std::string(Resource *)> getter, std::function<void(Resource *, std::string)> setter, const int property_flags) {
RESOURCE_PROPERTY_ADD_IMPL(String, TYPE_STRING);
}
void Resource::add_property_bool(const std::string &name, std::function<bool(Resource *)> getter, std::function<void(Resource *, bool)> setter, const int property_flags) {
RESOURCE_PROPERTY_ADD_IMPL(bool, TYPE_BOOL);
}
void Resource::add_property_resource(const std::string &name, std::function<Ref<Resource>(Resource *)> getter, std::function<void(Resource *, Ref<Resource>)> setter, const int property_flags) {
RESOURCE_PROPERTY_ADD_IMPL(Ref<Resource>, TYPE_RESOURCE);
}
void Resource::add_property_int_vector(const std::string &name, std::function<std::vector<int>(Resource *)> getter, std::function<void(Resource *, std::vector<int>)> setter, const int property_flags) {
RESOURCE_PROPERTY_ADD_IMPL(IntVector, TYPE_VECTOR_INT);
}
void Resource::add_property_float_vector(const std::string &name, std::function<std::vector<float>(Resource *)> getter, std::function<void(Resource *, std::vector<float>)> setter, const int property_flags) {
RESOURCE_PROPERTY_ADD_IMPL(FloatVector, TYPE_VECTOR_FLOAT);
}
void Resource::add_property_string_vector(const std::string &name, std::function<std::vector<std::string>(Resource *)> getter, std::function<void(Resource *, std::vector<std::string>)> setter, const int property_flags) {
RESOURCE_PROPERTY_ADD_IMPL(StringVector, TYPE_VECTOR_STRING);
}
void Resource::add_property_bool_vector(const std::string &name, std::function<std::vector<bool>(Resource *)> getter, std::function<void(Resource *, std::vector<bool>)> setter, const int property_flags) {
RESOURCE_PROPERTY_ADD_IMPL(BoolVector, TYPE_VECTOR_BOOL);
}
void Resource::add_property_resource_vector(const std::string &name, std::function<std::vector<Ref<Resource> >(Resource *)> getter, std::function<void(Resource *, std::vector<Ref<Resource> >)> setter, const int property_flags) {
RESOURCE_PROPERTY_ADD_IMPL(ResourceVector, TYPE_VECTOR_RESOURCE);
}
void Resource::register_properties() {
add_property_int("id", &Resource::get_id, &Resource::set_id);
}
Resource::Resource() :
Reference() {
_id = 0;
_dirty = false;
_resource_name = get_class();
register_properties();
}
Resource::~Resource() {

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@ -65,45 +65,6 @@ public:
std::string to_json(rapidjson::Document *into = nullptr);
void from_json(const std::string &data);
//todo add a variant like class. (Or variant itself from godot.)
int get_int(const std::string &property);
float get_float(const std::string &property);
std::string get_string(const std::string &property);
bool get_bool(const std::string &property);
Ref<Resource> get_resource(const std::string &property);
std::vector<int> get_int_vector(const std::string &property);
std::vector<float> get_float_vector(const std::string &property);
std::vector<std::string> get_string_vector(const std::string &property);
std::vector<bool> get_bool_vector(const std::string &property);
std::vector<Ref<Resource> > get_resource_vector(const std::string &property);
void set_int(const std::string &property, const int data);
void set_float(const std::string &property, const float data);
void set_string(const std::string &property, const std::string &data);
void set_bool(const std::string &property, const bool data);
void set_resource(const std::string &property, const Ref<Resource> &data);
void set_int_vector(const std::string &property, const std::vector<int> &data);
void set_float_vector(const std::string &property, const std::vector<float> &data);
void set_string_vector(const std::string &property, const std::vector<std::string> &data);
void set_bool_vector(const std::string &property, const std::vector<bool> &data);
void set_resource_vector(const std::string &property, const std::vector<Ref<Resource> > &data);
void add_property_int(const std::string &name, std::function<int(Resource *)> getter, std::function<void(Resource *, int)> setter, const int property_flags = 0);
void add_property_float(const std::string &name, std::function<float(Resource *)> getter, std::function<void(Resource *, float)> setter, const int property_flags = 0);
void add_property_string(const std::string &name, std::function<std::string(Resource *)> getter, std::function<void(Resource *, std::string)> setter, const int property_flags = 0);
void add_property_bool(const std::string &name, std::function<bool(Resource *)> getter, std::function<void(Resource *, bool)> setter, const int property_flags = 0);
void add_property_resource(const std::string &name, std::function<Ref<Resource>(Resource *)> getter, std::function<void(Resource *, Ref<Resource>)> setter, const int property_flags = 0);
void add_property_int_vector(const std::string &name, std::function<std::vector<int>(Resource *)> getter, std::function<void(Resource *, std::vector<int>)> setter, const int property_flags = 0);
void add_property_float_vector(const std::string &name, std::function<std::vector<float>(Resource *)> getter, std::function<void(Resource *, std::vector<float>)> setter, const int property_flags = 0);
void add_property_string_vector(const std::string &name, std::function<std::vector<std::string>(Resource *)> getter, std::function<void(Resource *, std::vector<std::string>)> setter, const int property_flags = 0);
void add_property_bool_vector(const std::string &name, std::function<std::vector<bool>(Resource *)> getter, std::function<void(Resource *, std::vector<bool>)> setter, const int property_flags = 0);
void add_property_resource_vector(const std::string &name, std::function<std::vector<Ref<Resource> >(Resource *)> getter, std::function<void(Resource *, std::vector<Ref<Resource> >)> setter, const int property_flags = 0);
virtual void register_properties();
Resource();
~Resource();

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@ -697,15 +697,6 @@ void User::create_validators() {
}
}
void User::register_properties() {
Resource::register_properties();
//add_property_int("id", &Resource::get_id, &Resource::set_id);
//add_property_string("nameui", &User::get_name_ui, &User::set_name_ui);
//add_property_string("nameui", &User::get_name_ui, &User::set_name_ui);
}
User::User() :
Resource() {