Implemented properties into Resource. I used the simplest implementation I could come up with. If they work well I will make them better.

This commit is contained in:
Relintai 2021-08-21 16:36:52 +02:00
parent af37189fcf
commit c372eaa8cf
2 changed files with 270 additions and 1 deletions

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@ -1,10 +1,84 @@
#include "resource.h"
#include <vector>
#if DATABASES_ENABLED
#include "core/database/database.h"
#include "core/database/database_manager.h"
#endif
//For properties
typedef std::string String;
typedef std::vector<int> IntVector;
typedef std::vector<float> FloatVector;
typedef std::vector<std::string> StringVector;
typedef std::vector<bool> BoolVector;
typedef std::vector<Ref<Resource> > ResourceVector;
#define RESOURCE_PROPERTY_GET_IMPL(property_type, type_enum, default_value, func_name) \
ResourcePropertyBase *p = _property_map[property]; \
\
if (!p) { \
printf("ERROR Resource:: func_name property can't be found! %s\n", property.c_str()); \
\
return default_value; \
} \
\
if (p->type != type_enum) { \
/*If this happens property binding code in this class is incorrect*/ \
printf("ERROR Resource:: func_name property's type is not property_type! %s\n", property.c_str()); \
\
return default_value; \
} \
\
ResourceProperty<std::function<property_type(Resource *)>, std::function<void(Resource *, property_type)> > *pp = static_cast<ResourceProperty<std::function<property_type(Resource *)>, std::function<void(Resource *, property_type)> > *>(p); \
\
if (!pp) { \
printf("ERROR Resource:: func_name dynamic cast failed! %s\n", property.c_str()); \
\
return default_value; \
} \
\
return pp->getter(this);
#define RESOURCE_PROPERTY_SET_IMPL(property_type, type_enum, func_name) \
ResourcePropertyBase *p = _property_map[property]; \
\
if (!p) { \
printf("ERROR Resource:: func_name property can't be found! %s\n", property.c_str()); \
\
return; \
} \
\
if (p->type != type_enum) { \
/*If this happens property binding code in this class is incorrect*/ \
printf("ERROR Resource:: func_name property's type is not property_type! %s\n", property.c_str()); \
\
return; \
} \
\
ResourceProperty<std::function<property_type(Resource *)>, std::function<void(Resource *, property_type)> > *pp = static_cast<ResourceProperty<std::function<property_type(Resource *)>, std::function<void(Resource *, property_type)> > *>(p); \
\
if (!pp) { \
printf("ERROR Resource:: func_name dynamic cast failed! %s\n", property.c_str()); \
\
return; \
} \
\
return pp->setter(this, data);
#define RESOURCE_PROPERTY_ADD_IMPL(property_type, type_enum) \
ResourceProperty<std::function<property_type(Resource *)>, std::function<void(Resource *, property_type)> > *prop = new ResourceProperty<std::function<property_type(Resource *)>, std::function<void(Resource *, property_type)> >(); \
\
prop->type = type_enum; \
prop->getter = getter; \
prop->setter = setter; \
\
_property_map[name] = prop;
//Properties stuff end
int Resource::get_id() {
return _id;
}
@ -106,11 +180,125 @@ std::string Resource::to_json(rapidjson::Document *document) {
void Resource::from_json(const std::string &data) {
}
//properties
int Resource::get_int(const std::string &property) {
RESOURCE_PROPERTY_GET_IMPL(int, TYPE_INT, 0, get_int);
}
float Resource::get_float(const std::string &property) {
RESOURCE_PROPERTY_GET_IMPL(float, TYPE_FLOAT, 0, get_float);
}
std::string Resource::get_string(const std::string &property) {
RESOURCE_PROPERTY_GET_IMPL(String, TYPE_STRING, "", get_string);
}
bool Resource::get_bool(const std::string &property) {
RESOURCE_PROPERTY_GET_IMPL(bool, TYPE_BOOL, 0, get_bool);
}
Ref<Resource> Resource::get_resource(const std::string &property) {
RESOURCE_PROPERTY_GET_IMPL(Ref<Resource>, TYPE_RESOURCE, Ref<Resource>(), get_resource);
}
std::vector<int> Resource::get_int_vector(const std::string &property) {
RESOURCE_PROPERTY_GET_IMPL(IntVector, TYPE_VECTOR_INT, IntVector(), get_int_vector);
}
std::vector<float> Resource::get_float_vector(const std::string &property) {
RESOURCE_PROPERTY_GET_IMPL(FloatVector, TYPE_VECTOR_FLOAT, FloatVector(), get_float_vector);
}
std::vector<std::string> Resource::get_string_vector(const std::string &property) {
RESOURCE_PROPERTY_GET_IMPL(StringVector, TYPE_VECTOR_STRING, StringVector(), get_string_vector);
}
std::vector<bool> Resource::get_bool_vector(const std::string &property) {
RESOURCE_PROPERTY_GET_IMPL(BoolVector, TYPE_VECTOR_BOOL, BoolVector(), get_bool_vector);
}
std::vector<Ref<Resource> > Resource::get_resource_vector(const std::string &property) {
RESOURCE_PROPERTY_GET_IMPL(ResourceVector, TYPE_VECTOR_RESOURCE, ResourceVector(), get_resource_vector);
}
void Resource::set_int(const std::string &property, const int data) {
RESOURCE_PROPERTY_SET_IMPL(int, TYPE_INT, set_int);
}
void Resource::set_float(const std::string &property, const float data) {
RESOURCE_PROPERTY_SET_IMPL(float, TYPE_FLOAT, get_float);
}
void Resource::set_string(const std::string &property, const std::string &data) {
RESOURCE_PROPERTY_SET_IMPL(String, TYPE_STRING, get_string);
}
void Resource::set_bool(const std::string &property, const bool data) {
RESOURCE_PROPERTY_SET_IMPL(bool, TYPE_BOOL, get_bool);
}
void Resource::set_resource(const std::string &property, const Ref<Resource> &data) {
RESOURCE_PROPERTY_SET_IMPL(Ref<Resource>, TYPE_RESOURCE, get_resource);
}
void Resource::set_int_vector(const std::string &property, const std::vector<int> &data) {
RESOURCE_PROPERTY_SET_IMPL(IntVector, TYPE_VECTOR_INT, get_int_vector);
}
void Resource::set_float_vector(const std::string &property, const std::vector<float> &data) {
RESOURCE_PROPERTY_SET_IMPL(FloatVector, TYPE_VECTOR_FLOAT, get_float_vector);
}
void Resource::set_string_vector(const std::string &property, const std::vector<std::string> &data) {
RESOURCE_PROPERTY_SET_IMPL(StringVector, TYPE_VECTOR_STRING, get_string_vector);
}
void Resource::set_bool_vector(const std::string &property, const std::vector<bool> &data) {
RESOURCE_PROPERTY_SET_IMPL(BoolVector, TYPE_VECTOR_BOOL, get_bool_vector);
}
void Resource::set_resource_vector(const std::string &property, const std::vector<Ref<Resource> > &data) {
RESOURCE_PROPERTY_SET_IMPL(ResourceVector, TYPE_VECTOR_RESOURCE, get_resource_vector);
}
void Resource::add_property_int(const std::string &name, std::function<int(Resource *)> getter, std::function<void(Resource *, int)> setter, const int property_flags) {
RESOURCE_PROPERTY_ADD_IMPL(int, TYPE_INT);
}
void Resource::add_property_float(const std::string &name, std::function<float(Resource *)> getter, std::function<void(Resource *, float)> setter, const int property_flags) {
RESOURCE_PROPERTY_ADD_IMPL(float, TYPE_FLOAT);
}
void Resource::add_property_string(const std::string &name, std::function<std::string(Resource *)> getter, std::function<void(Resource *, std::string)> setter, const int property_flags) {
RESOURCE_PROPERTY_ADD_IMPL(String, TYPE_STRING);
}
void Resource::add_property_bool(const std::string &name, std::function<bool(Resource *)> getter, std::function<void(Resource *, bool)> setter, const int property_flags) {
RESOURCE_PROPERTY_ADD_IMPL(bool, TYPE_BOOL);
}
void Resource::add_property_resource(const std::string &name, std::function<Ref<Resource>(Resource *)> getter, std::function<void(Resource *, Ref<Resource>)> setter, const int property_flags) {
RESOURCE_PROPERTY_ADD_IMPL(Ref<Resource>, TYPE_RESOURCE);
}
void Resource::add_property_int_vector(const std::string &name, std::function<std::vector<int>(Resource *)> getter, std::function<void(Resource *, std::vector<int>)> setter, const int property_flags) {
RESOURCE_PROPERTY_ADD_IMPL(IntVector, TYPE_VECTOR_INT);
}
void Resource::add_property_float_vector(const std::string &name, std::function<std::vector<float>(Resource *)> getter, std::function<void(Resource *, std::vector<float>)> setter, const int property_flags) {
RESOURCE_PROPERTY_ADD_IMPL(FloatVector, TYPE_VECTOR_FLOAT);
}
void Resource::add_property_string_vector(const std::string &name, std::function<std::vector<std::string>(Resource *)> getter, std::function<void(Resource *, std::vector<std::string>)> setter, const int property_flags) {
RESOURCE_PROPERTY_ADD_IMPL(StringVector, TYPE_VECTOR_STRING);
}
void Resource::add_property_bool_vector(const std::string &name, std::function<std::vector<bool>(Resource *)> getter, std::function<void(Resource *, std::vector<bool>)> setter, const int property_flags) {
RESOURCE_PROPERTY_ADD_IMPL(BoolVector, TYPE_VECTOR_BOOL);
}
void Resource::add_property_resource_vector(const std::string &name, std::function<std::vector<Ref<Resource> >(Resource *)> getter, std::function<void(Resource *, std::vector<Ref<Resource> >)> setter, const int property_flags) {
RESOURCE_PROPERTY_ADD_IMPL(ResourceVector, TYPE_VECTOR_RESOURCE);
}
void Resource::register_properties() {
add_property_int("id", &Resource::get_id, &Resource::set_id);
}
Resource::Resource() {
_id = 0;
_dirty = false;
_resource_name = get_class();
register_properties();
}
Resource::~Resource() {
std::map<std::string, ResourcePropertyBase *>::iterator it;
for (it = _property_map.begin(); it != _property_map.end(); it++) {
ResourcePropertyBase *p = it->second;
if (p) {
delete p;
}
}
}

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@ -1,6 +1,8 @@
#ifndef RESOURCE_H
#define RESOURCE_H
#include <functional>
#include <map>
#include <string>
#include "libs/rapidjson/document.h"
@ -13,6 +15,17 @@ class Database;
class Resource : public Reference {
RCPP_OBJECT(Resource, Reference);
public:
enum ResourcePropertyFlags {
PROPERTY_FLAG_NONE = 0,
PROPERTY_FLAG_SQL_EXCAPE = 1 << 0,
PROPERTY_FLAG_SANITIZE_HTML_SPECIAL_CHARS = 1 << 1,
PROPERTY_FLAG_DONT_SERIALIZE = 1 << 2,
PROPERTY_FLAG_USER_INPUT = PROPERTY_FLAG_SQL_EXCAPE,
PROPERTY_FLAG_VISIBLE_INPUT = PROPERTY_FLAG_SQL_EXCAPE | PROPERTY_FLAG_SANITIZE_HTML_SPECIAL_CHARS,
};
public:
int get_id();
void set_id(const int value);
@ -51,11 +64,79 @@ public:
std::string to_json(rapidjson::Document *document = nullptr);
void from_json(const std::string &data);
//todo properties
//todo add a variant like class. (Or variant itself from godot.)
int get_int(const std::string &property);
float get_float(const std::string &property);
std::string get_string(const std::string &property);
bool get_bool(const std::string &property);
Ref<Resource> get_resource(const std::string &property);
std::vector<int> get_int_vector(const std::string &property);
std::vector<float> get_float_vector(const std::string &property);
std::vector<std::string> get_string_vector(const std::string &property);
std::vector<bool> get_bool_vector(const std::string &property);
std::vector<Ref<Resource> > get_resource_vector(const std::string &property);
void set_int(const std::string &property, const int data);
void set_float(const std::string &property, const float data);
void set_string(const std::string &property, const std::string &data);
void set_bool(const std::string &property, const bool data);
void set_resource(const std::string &property, const Ref<Resource> &data);
void set_int_vector(const std::string &property, const std::vector<int> &data);
void set_float_vector(const std::string &property, const std::vector<float> &data);
void set_string_vector(const std::string &property, const std::vector<std::string> &data);
void set_bool_vector(const std::string &property, const std::vector<bool> &data);
void set_resource_vector(const std::string &property, const std::vector<Ref<Resource> > &data);
void add_property_int(const std::string &name, std::function<int(Resource *)> getter, std::function<void(Resource *, int)> setter, const int property_flags = 0);
void add_property_float(const std::string &name, std::function<float(Resource *)> getter, std::function<void(Resource *, float)> setter, const int property_flags = 0);
void add_property_string(const std::string &name, std::function<std::string(Resource *)> getter, std::function<void(Resource *, std::string)> setter, const int property_flags = 0);
void add_property_bool(const std::string &name, std::function<bool(Resource *)> getter, std::function<void(Resource *, bool)> setter, const int property_flags = 0);
void add_property_resource(const std::string &name, std::function<Ref<Resource>(Resource *)> getter, std::function<void(Resource *, Ref<Resource>)> setter, const int property_flags = 0);
void add_property_int_vector(const std::string &name, std::function<std::vector<int>(Resource *)> getter, std::function<void(Resource *, std::vector<int>)> setter, const int property_flags = 0);
void add_property_float_vector(const std::string &name, std::function<std::vector<float>(Resource *)> getter, std::function<void(Resource *, std::vector<float>)> setter, const int property_flags = 0);
void add_property_string_vector(const std::string &name, std::function<std::vector<std::string>(Resource *)> getter, std::function<void(Resource *, std::vector<std::string>)> setter, const int property_flags = 0);
void add_property_bool_vector(const std::string &name, std::function<std::vector<bool>(Resource *)> getter, std::function<void(Resource *, std::vector<bool>)> setter, const int property_flags = 0);
void add_property_resource_vector(const std::string &name, std::function<std::vector<Ref<Resource> >(Resource *)> getter, std::function<void(Resource *, std::vector<Ref<Resource> >)> setter, const int property_flags = 0);
virtual void register_properties();
Resource();
~Resource();
protected:
enum ResourcePropertyType {
TYPE_NULL = 0,
TYPE_INT,
TYPE_FLOAT,
TYPE_STRING,
TYPE_BOOL,
TYPE_RESOURCE,
TYPE_VECTOR_INT,
TYPE_VECTOR_FLOAT,
TYPE_VECTOR_STRING,
TYPE_VECTOR_BOOL,
TYPE_VECTOR_RESOURCE,
};
struct ResourcePropertyBase {
ResourcePropertyType type;
ResourcePropertyBase() {
type = TYPE_NULL;
}
};
template <class G, class S>
struct ResourceProperty : public ResourcePropertyBase {
G getter;
S setter;
};
std::map<std::string, ResourcePropertyBase *> _property_map;
private:
int _id;
bool _dirty;