rcpp_framework/core/resource.cpp

304 lines
21 KiB
C++

#include "resource.h"
#include <vector>
#if DATABASES_ENABLED
#include "core/database/database.h"
#include "core/database/database_manager.h"
#endif
//For properties
typedef std::string String;
typedef std::vector<int> IntVector;
typedef std::vector<float> FloatVector;
typedef std::vector<std::string> StringVector;
typedef std::vector<bool> BoolVector;
typedef std::vector<Ref<Resource> > ResourceVector;
#define RESOURCE_PROPERTY_GET_IMPL(property_type, type_enum, default_value, func_name) \
ResourcePropertyBase *p = _property_map[property]; \
\
if (!p) { \
printf("ERROR Resource:: func_name property can't be found! %s\n", property.c_str()); \
\
return default_value; \
} \
\
if (p->type != type_enum) { \
/*If this happens property binding code in this class is incorrect*/ \
printf("ERROR Resource:: func_name property's type is not property_type! %s\n", property.c_str()); \
\
return default_value; \
} \
\
ResourceProperty<std::function<property_type(Resource *)>, std::function<void(Resource *, property_type)> > *pp = static_cast<ResourceProperty<std::function<property_type(Resource *)>, std::function<void(Resource *, property_type)> > *>(p); \
\
if (!pp) { \
printf("ERROR Resource:: func_name dynamic cast failed! %s\n", property.c_str()); \
\
return default_value; \
} \
\
return pp->getter(this);
#define RESOURCE_PROPERTY_SET_IMPL(property_type, type_enum, func_name) \
ResourcePropertyBase *p = _property_map[property]; \
\
if (!p) { \
printf("ERROR Resource:: func_name property can't be found! %s\n", property.c_str()); \
\
return; \
} \
\
if (p->type != type_enum) { \
/*If this happens property binding code in this class is incorrect*/ \
printf("ERROR Resource:: func_name property's type is not property_type! %s\n", property.c_str()); \
\
return; \
} \
\
ResourceProperty<std::function<property_type(Resource *)>, std::function<void(Resource *, property_type)> > *pp = static_cast<ResourceProperty<std::function<property_type(Resource *)>, std::function<void(Resource *, property_type)> > *>(p); \
\
if (!pp) { \
printf("ERROR Resource:: func_name dynamic cast failed! %s\n", property.c_str()); \
\
return; \
} \
\
return pp->setter(this, data);
#define RESOURCE_PROPERTY_ADD_IMPL(property_type, type_enum) \
ResourceProperty<std::function<property_type(Resource *)>, std::function<void(Resource *, property_type)> > *prop = new ResourceProperty<std::function<property_type(Resource *)>, std::function<void(Resource *, property_type)> >(); \
\
prop->type = type_enum; \
prop->getter = getter; \
prop->setter = setter; \
\
_property_map[name] = prop;
//Properties stuff end
int Resource::get_id() {
return _id;
}
void Resource::set_id(const int value) {
_id = value;
changed();
}
bool Resource::get_dirty() {
return _dirty;
}
void Resource::set_dirty(const bool value) {
_dirty = value;
}
std::string Resource::get_resource_name() {
return _resource_name;
}
void Resource::set_resource_name(const std::string &name) {
_resource_name = name;
changed();
}
void Resource::changed() {
_dirty = true;
}
void Resource::save() {
#if DATABASES_ENABLED
sql_save();
#else
file_save();
#endif
}
void Resource::load() {
#if DATABASES_ENABLED
sql_load();
#else
file_load();
#endif
}
void Resource::migrate() {
#if DATABASES_ENABLED
//todo!
sql_delete_tables();
sql_create_tables();
//sql_migrate();
#else
file_ensure_directory_exist();
#endif
}
#if DATABASES_ENABLED
void Resource::sql_save() {
sql_save(DatabaseManager::get_singleton()->ddb);
}
void Resource::sql_load() {
sql_load(DatabaseManager::get_singleton()->ddb);
}
void Resource::sql_migrate() {
sql_migrate(DatabaseManager::get_singleton()->ddb);
}
void Resource::sql_create_tables() {
sql_create_tables(DatabaseManager::get_singleton()->ddb);
}
void Resource::sql_delete_tables() {
sql_delete_tables(DatabaseManager::get_singleton()->ddb);
}
void Resource::sql_save(Database *db) {
}
void Resource::sql_load(Database *db) {
}
void Resource::sql_migrate(Database *db) {
}
void Resource::sql_create_tables(Database *db) {
}
void Resource::sql_delete_tables(Database *db) {
}
#endif
void Resource::file_save() {
}
void Resource::file_load() {
}
void Resource::file_ensure_directory_exist() {
}
std::string Resource::file_get_base_path() {
return "./resources/";
}
std::string Resource::to_json(rapidjson::Document *document) {
return "";
}
void Resource::from_json(const std::string &data) {
}
//properties
int Resource::get_int(const std::string &property) {
RESOURCE_PROPERTY_GET_IMPL(int, TYPE_INT, 0, get_int);
}
float Resource::get_float(const std::string &property) {
RESOURCE_PROPERTY_GET_IMPL(float, TYPE_FLOAT, 0, get_float);
}
std::string Resource::get_string(const std::string &property) {
RESOURCE_PROPERTY_GET_IMPL(String, TYPE_STRING, "", get_string);
}
bool Resource::get_bool(const std::string &property) {
RESOURCE_PROPERTY_GET_IMPL(bool, TYPE_BOOL, 0, get_bool);
}
Ref<Resource> Resource::get_resource(const std::string &property) {
RESOURCE_PROPERTY_GET_IMPL(Ref<Resource>, TYPE_RESOURCE, Ref<Resource>(), get_resource);
}
std::vector<int> Resource::get_int_vector(const std::string &property) {
RESOURCE_PROPERTY_GET_IMPL(IntVector, TYPE_VECTOR_INT, IntVector(), get_int_vector);
}
std::vector<float> Resource::get_float_vector(const std::string &property) {
RESOURCE_PROPERTY_GET_IMPL(FloatVector, TYPE_VECTOR_FLOAT, FloatVector(), get_float_vector);
}
std::vector<std::string> Resource::get_string_vector(const std::string &property) {
RESOURCE_PROPERTY_GET_IMPL(StringVector, TYPE_VECTOR_STRING, StringVector(), get_string_vector);
}
std::vector<bool> Resource::get_bool_vector(const std::string &property) {
RESOURCE_PROPERTY_GET_IMPL(BoolVector, TYPE_VECTOR_BOOL, BoolVector(), get_bool_vector);
}
std::vector<Ref<Resource> > Resource::get_resource_vector(const std::string &property) {
RESOURCE_PROPERTY_GET_IMPL(ResourceVector, TYPE_VECTOR_RESOURCE, ResourceVector(), get_resource_vector);
}
void Resource::set_int(const std::string &property, const int data) {
RESOURCE_PROPERTY_SET_IMPL(int, TYPE_INT, set_int);
}
void Resource::set_float(const std::string &property, const float data) {
RESOURCE_PROPERTY_SET_IMPL(float, TYPE_FLOAT, get_float);
}
void Resource::set_string(const std::string &property, const std::string &data) {
RESOURCE_PROPERTY_SET_IMPL(String, TYPE_STRING, get_string);
}
void Resource::set_bool(const std::string &property, const bool data) {
RESOURCE_PROPERTY_SET_IMPL(bool, TYPE_BOOL, get_bool);
}
void Resource::set_resource(const std::string &property, const Ref<Resource> &data) {
RESOURCE_PROPERTY_SET_IMPL(Ref<Resource>, TYPE_RESOURCE, get_resource);
}
void Resource::set_int_vector(const std::string &property, const std::vector<int> &data) {
RESOURCE_PROPERTY_SET_IMPL(IntVector, TYPE_VECTOR_INT, get_int_vector);
}
void Resource::set_float_vector(const std::string &property, const std::vector<float> &data) {
RESOURCE_PROPERTY_SET_IMPL(FloatVector, TYPE_VECTOR_FLOAT, get_float_vector);
}
void Resource::set_string_vector(const std::string &property, const std::vector<std::string> &data) {
RESOURCE_PROPERTY_SET_IMPL(StringVector, TYPE_VECTOR_STRING, get_string_vector);
}
void Resource::set_bool_vector(const std::string &property, const std::vector<bool> &data) {
RESOURCE_PROPERTY_SET_IMPL(BoolVector, TYPE_VECTOR_BOOL, get_bool_vector);
}
void Resource::set_resource_vector(const std::string &property, const std::vector<Ref<Resource> > &data) {
RESOURCE_PROPERTY_SET_IMPL(ResourceVector, TYPE_VECTOR_RESOURCE, get_resource_vector);
}
void Resource::add_property_int(const std::string &name, std::function<int(Resource *)> getter, std::function<void(Resource *, int)> setter, const int property_flags) {
RESOURCE_PROPERTY_ADD_IMPL(int, TYPE_INT);
}
void Resource::add_property_float(const std::string &name, std::function<float(Resource *)> getter, std::function<void(Resource *, float)> setter, const int property_flags) {
RESOURCE_PROPERTY_ADD_IMPL(float, TYPE_FLOAT);
}
void Resource::add_property_string(const std::string &name, std::function<std::string(Resource *)> getter, std::function<void(Resource *, std::string)> setter, const int property_flags) {
RESOURCE_PROPERTY_ADD_IMPL(String, TYPE_STRING);
}
void Resource::add_property_bool(const std::string &name, std::function<bool(Resource *)> getter, std::function<void(Resource *, bool)> setter, const int property_flags) {
RESOURCE_PROPERTY_ADD_IMPL(bool, TYPE_BOOL);
}
void Resource::add_property_resource(const std::string &name, std::function<Ref<Resource>(Resource *)> getter, std::function<void(Resource *, Ref<Resource>)> setter, const int property_flags) {
RESOURCE_PROPERTY_ADD_IMPL(Ref<Resource>, TYPE_RESOURCE);
}
void Resource::add_property_int_vector(const std::string &name, std::function<std::vector<int>(Resource *)> getter, std::function<void(Resource *, std::vector<int>)> setter, const int property_flags) {
RESOURCE_PROPERTY_ADD_IMPL(IntVector, TYPE_VECTOR_INT);
}
void Resource::add_property_float_vector(const std::string &name, std::function<std::vector<float>(Resource *)> getter, std::function<void(Resource *, std::vector<float>)> setter, const int property_flags) {
RESOURCE_PROPERTY_ADD_IMPL(FloatVector, TYPE_VECTOR_FLOAT);
}
void Resource::add_property_string_vector(const std::string &name, std::function<std::vector<std::string>(Resource *)> getter, std::function<void(Resource *, std::vector<std::string>)> setter, const int property_flags) {
RESOURCE_PROPERTY_ADD_IMPL(StringVector, TYPE_VECTOR_STRING);
}
void Resource::add_property_bool_vector(const std::string &name, std::function<std::vector<bool>(Resource *)> getter, std::function<void(Resource *, std::vector<bool>)> setter, const int property_flags) {
RESOURCE_PROPERTY_ADD_IMPL(BoolVector, TYPE_VECTOR_BOOL);
}
void Resource::add_property_resource_vector(const std::string &name, std::function<std::vector<Ref<Resource> >(Resource *)> getter, std::function<void(Resource *, std::vector<Ref<Resource> >)> setter, const int property_flags) {
RESOURCE_PROPERTY_ADD_IMPL(ResourceVector, TYPE_VECTOR_RESOURCE);
}
void Resource::register_properties() {
add_property_int("id", &Resource::get_id, &Resource::set_id);
}
Resource::Resource() {
_id = 0;
_dirty = false;
_resource_name = get_class();
register_properties();
}
Resource::~Resource() {
std::map<std::string, ResourcePropertyBase *>::iterator it;
for (it = _property_map.begin(); it != _property_map.end(); it++) {
ResourcePropertyBase *p = it->second;
if (p) {
delete p;
}
}
}