mirror of
https://github.com/Relintai/rcpp_framework.git
synced 2024-11-14 04:57:21 +01:00
304 lines
21 KiB
C++
304 lines
21 KiB
C++
#include "resource.h"
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#include <vector>
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#if DATABASES_ENABLED
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#include "core/database/database.h"
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#include "core/database/database_manager.h"
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#endif
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//For properties
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typedef std::string String;
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typedef std::vector<int> IntVector;
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typedef std::vector<float> FloatVector;
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typedef std::vector<std::string> StringVector;
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typedef std::vector<bool> BoolVector;
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typedef std::vector<Ref<Resource> > ResourceVector;
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#define RESOURCE_PROPERTY_GET_IMPL(property_type, type_enum, default_value, func_name) \
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ResourcePropertyBase *p = _property_map[property]; \
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\
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if (!p) { \
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printf("ERROR Resource:: func_name property can't be found! %s\n", property.c_str()); \
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\
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return default_value; \
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} \
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\
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if (p->type != type_enum) { \
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/*If this happens property binding code in this class is incorrect*/ \
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printf("ERROR Resource:: func_name property's type is not property_type! %s\n", property.c_str()); \
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\
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return default_value; \
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} \
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\
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ResourceProperty<std::function<property_type(Resource *)>, std::function<void(Resource *, property_type)> > *pp = static_cast<ResourceProperty<std::function<property_type(Resource *)>, std::function<void(Resource *, property_type)> > *>(p); \
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\
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if (!pp) { \
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printf("ERROR Resource:: func_name dynamic cast failed! %s\n", property.c_str()); \
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\
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return default_value; \
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} \
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\
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return pp->getter(this);
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#define RESOURCE_PROPERTY_SET_IMPL(property_type, type_enum, func_name) \
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ResourcePropertyBase *p = _property_map[property]; \
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\
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if (!p) { \
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printf("ERROR Resource:: func_name property can't be found! %s\n", property.c_str()); \
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\
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return; \
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} \
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\
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if (p->type != type_enum) { \
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/*If this happens property binding code in this class is incorrect*/ \
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printf("ERROR Resource:: func_name property's type is not property_type! %s\n", property.c_str()); \
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\
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return; \
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} \
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\
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ResourceProperty<std::function<property_type(Resource *)>, std::function<void(Resource *, property_type)> > *pp = static_cast<ResourceProperty<std::function<property_type(Resource *)>, std::function<void(Resource *, property_type)> > *>(p); \
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\
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if (!pp) { \
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printf("ERROR Resource:: func_name dynamic cast failed! %s\n", property.c_str()); \
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\
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return; \
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} \
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\
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return pp->setter(this, data);
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#define RESOURCE_PROPERTY_ADD_IMPL(property_type, type_enum) \
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ResourceProperty<std::function<property_type(Resource *)>, std::function<void(Resource *, property_type)> > *prop = new ResourceProperty<std::function<property_type(Resource *)>, std::function<void(Resource *, property_type)> >(); \
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\
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prop->type = type_enum; \
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prop->getter = getter; \
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prop->setter = setter; \
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\
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_property_map[name] = prop;
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//Properties stuff end
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int Resource::get_id() {
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return _id;
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}
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void Resource::set_id(const int value) {
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_id = value;
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changed();
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}
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bool Resource::get_dirty() {
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return _dirty;
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}
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void Resource::set_dirty(const bool value) {
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_dirty = value;
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}
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std::string Resource::get_resource_name() {
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return _resource_name;
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}
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void Resource::set_resource_name(const std::string &name) {
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_resource_name = name;
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changed();
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}
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void Resource::changed() {
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_dirty = true;
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}
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void Resource::save() {
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#if DATABASES_ENABLED
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sql_save();
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#else
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file_save();
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#endif
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}
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void Resource::load() {
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#if DATABASES_ENABLED
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sql_load();
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#else
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file_load();
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#endif
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}
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void Resource::migrate() {
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#if DATABASES_ENABLED
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//todo!
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sql_delete_tables();
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sql_create_tables();
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//sql_migrate();
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#else
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file_ensure_directory_exist();
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#endif
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}
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#if DATABASES_ENABLED
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void Resource::sql_save() {
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sql_save(DatabaseManager::get_singleton()->ddb);
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}
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void Resource::sql_load() {
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sql_load(DatabaseManager::get_singleton()->ddb);
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}
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void Resource::sql_migrate() {
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sql_migrate(DatabaseManager::get_singleton()->ddb);
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}
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void Resource::sql_create_tables() {
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sql_create_tables(DatabaseManager::get_singleton()->ddb);
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}
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void Resource::sql_delete_tables() {
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sql_delete_tables(DatabaseManager::get_singleton()->ddb);
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}
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void Resource::sql_save(Database *db) {
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}
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void Resource::sql_load(Database *db) {
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}
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void Resource::sql_migrate(Database *db) {
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}
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void Resource::sql_create_tables(Database *db) {
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}
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void Resource::sql_delete_tables(Database *db) {
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}
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#endif
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void Resource::file_save() {
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}
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void Resource::file_load() {
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}
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void Resource::file_ensure_directory_exist() {
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}
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std::string Resource::file_get_base_path() {
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return "./resources/";
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}
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std::string Resource::to_json(rapidjson::Document *document) {
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return "";
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}
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void Resource::from_json(const std::string &data) {
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}
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//properties
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int Resource::get_int(const std::string &property) {
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RESOURCE_PROPERTY_GET_IMPL(int, TYPE_INT, 0, get_int);
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}
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float Resource::get_float(const std::string &property) {
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RESOURCE_PROPERTY_GET_IMPL(float, TYPE_FLOAT, 0, get_float);
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}
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std::string Resource::get_string(const std::string &property) {
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RESOURCE_PROPERTY_GET_IMPL(String, TYPE_STRING, "", get_string);
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}
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bool Resource::get_bool(const std::string &property) {
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RESOURCE_PROPERTY_GET_IMPL(bool, TYPE_BOOL, 0, get_bool);
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}
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Ref<Resource> Resource::get_resource(const std::string &property) {
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RESOURCE_PROPERTY_GET_IMPL(Ref<Resource>, TYPE_RESOURCE, Ref<Resource>(), get_resource);
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}
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std::vector<int> Resource::get_int_vector(const std::string &property) {
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RESOURCE_PROPERTY_GET_IMPL(IntVector, TYPE_VECTOR_INT, IntVector(), get_int_vector);
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}
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std::vector<float> Resource::get_float_vector(const std::string &property) {
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RESOURCE_PROPERTY_GET_IMPL(FloatVector, TYPE_VECTOR_FLOAT, FloatVector(), get_float_vector);
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}
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std::vector<std::string> Resource::get_string_vector(const std::string &property) {
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RESOURCE_PROPERTY_GET_IMPL(StringVector, TYPE_VECTOR_STRING, StringVector(), get_string_vector);
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}
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std::vector<bool> Resource::get_bool_vector(const std::string &property) {
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RESOURCE_PROPERTY_GET_IMPL(BoolVector, TYPE_VECTOR_BOOL, BoolVector(), get_bool_vector);
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}
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std::vector<Ref<Resource> > Resource::get_resource_vector(const std::string &property) {
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RESOURCE_PROPERTY_GET_IMPL(ResourceVector, TYPE_VECTOR_RESOURCE, ResourceVector(), get_resource_vector);
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}
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void Resource::set_int(const std::string &property, const int data) {
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RESOURCE_PROPERTY_SET_IMPL(int, TYPE_INT, set_int);
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}
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void Resource::set_float(const std::string &property, const float data) {
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RESOURCE_PROPERTY_SET_IMPL(float, TYPE_FLOAT, get_float);
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}
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void Resource::set_string(const std::string &property, const std::string &data) {
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RESOURCE_PROPERTY_SET_IMPL(String, TYPE_STRING, get_string);
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}
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void Resource::set_bool(const std::string &property, const bool data) {
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RESOURCE_PROPERTY_SET_IMPL(bool, TYPE_BOOL, get_bool);
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}
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void Resource::set_resource(const std::string &property, const Ref<Resource> &data) {
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RESOURCE_PROPERTY_SET_IMPL(Ref<Resource>, TYPE_RESOURCE, get_resource);
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}
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void Resource::set_int_vector(const std::string &property, const std::vector<int> &data) {
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RESOURCE_PROPERTY_SET_IMPL(IntVector, TYPE_VECTOR_INT, get_int_vector);
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}
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void Resource::set_float_vector(const std::string &property, const std::vector<float> &data) {
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RESOURCE_PROPERTY_SET_IMPL(FloatVector, TYPE_VECTOR_FLOAT, get_float_vector);
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}
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void Resource::set_string_vector(const std::string &property, const std::vector<std::string> &data) {
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RESOURCE_PROPERTY_SET_IMPL(StringVector, TYPE_VECTOR_STRING, get_string_vector);
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}
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void Resource::set_bool_vector(const std::string &property, const std::vector<bool> &data) {
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RESOURCE_PROPERTY_SET_IMPL(BoolVector, TYPE_VECTOR_BOOL, get_bool_vector);
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}
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void Resource::set_resource_vector(const std::string &property, const std::vector<Ref<Resource> > &data) {
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RESOURCE_PROPERTY_SET_IMPL(ResourceVector, TYPE_VECTOR_RESOURCE, get_resource_vector);
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}
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void Resource::add_property_int(const std::string &name, std::function<int(Resource *)> getter, std::function<void(Resource *, int)> setter, const int property_flags) {
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RESOURCE_PROPERTY_ADD_IMPL(int, TYPE_INT);
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}
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void Resource::add_property_float(const std::string &name, std::function<float(Resource *)> getter, std::function<void(Resource *, float)> setter, const int property_flags) {
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RESOURCE_PROPERTY_ADD_IMPL(float, TYPE_FLOAT);
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}
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void Resource::add_property_string(const std::string &name, std::function<std::string(Resource *)> getter, std::function<void(Resource *, std::string)> setter, const int property_flags) {
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RESOURCE_PROPERTY_ADD_IMPL(String, TYPE_STRING);
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}
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void Resource::add_property_bool(const std::string &name, std::function<bool(Resource *)> getter, std::function<void(Resource *, bool)> setter, const int property_flags) {
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RESOURCE_PROPERTY_ADD_IMPL(bool, TYPE_BOOL);
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}
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void Resource::add_property_resource(const std::string &name, std::function<Ref<Resource>(Resource *)> getter, std::function<void(Resource *, Ref<Resource>)> setter, const int property_flags) {
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RESOURCE_PROPERTY_ADD_IMPL(Ref<Resource>, TYPE_RESOURCE);
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}
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void Resource::add_property_int_vector(const std::string &name, std::function<std::vector<int>(Resource *)> getter, std::function<void(Resource *, std::vector<int>)> setter, const int property_flags) {
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RESOURCE_PROPERTY_ADD_IMPL(IntVector, TYPE_VECTOR_INT);
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}
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void Resource::add_property_float_vector(const std::string &name, std::function<std::vector<float>(Resource *)> getter, std::function<void(Resource *, std::vector<float>)> setter, const int property_flags) {
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RESOURCE_PROPERTY_ADD_IMPL(FloatVector, TYPE_VECTOR_FLOAT);
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}
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void Resource::add_property_string_vector(const std::string &name, std::function<std::vector<std::string>(Resource *)> getter, std::function<void(Resource *, std::vector<std::string>)> setter, const int property_flags) {
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RESOURCE_PROPERTY_ADD_IMPL(StringVector, TYPE_VECTOR_STRING);
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}
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void Resource::add_property_bool_vector(const std::string &name, std::function<std::vector<bool>(Resource *)> getter, std::function<void(Resource *, std::vector<bool>)> setter, const int property_flags) {
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RESOURCE_PROPERTY_ADD_IMPL(BoolVector, TYPE_VECTOR_BOOL);
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}
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void Resource::add_property_resource_vector(const std::string &name, std::function<std::vector<Ref<Resource> >(Resource *)> getter, std::function<void(Resource *, std::vector<Ref<Resource> >)> setter, const int property_flags) {
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RESOURCE_PROPERTY_ADD_IMPL(ResourceVector, TYPE_VECTOR_RESOURCE);
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}
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void Resource::register_properties() {
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add_property_int("id", &Resource::get_id, &Resource::set_id);
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}
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Resource::Resource() {
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_id = 0;
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_dirty = false;
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_resource_name = get_class();
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register_properties();
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}
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Resource::~Resource() {
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std::map<std::string, ResourcePropertyBase *>::iterator it;
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for (it = _property_map.begin(); it != _property_map.end(); it++) {
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ResourcePropertyBase *p = it->second;
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if (p) {
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delete p;
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}
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}
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} |